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DKomar

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  1. Hey there! I have an issue which is very annoying to troubleshoot because it doesn't always happen. Basically, sometimes when I enter an interior cell - I get hit with an infinite black loading screen. The conditions are extremely random and so far only happened to me in two locations, sometimes I can play for an hour and then it happens and sometimes right after I turn on the game. I've excluded pretty much every mod which modified said cells and it still happens, it also happened without any NPC inside so I can exclude another big batch of mods. If this issue happened to me every single time or at least every other time then I would bother with disabling each mod one by one no matter how irrelevant it is, but if I had to put it in terms of percentages then I'd say it only happens 10% of the time (Entering and leaving multiple times doesn't seem to trigger it either) so I'm trying to think of anything that could possibly cause it. The point of my post is mostly to ask if infinite loading screens could be caused by running out of RAM. My usage of RAM right before entering this cell is ~12 gb out of 16 gb in total, but maybe there happens some spike in usage right when I enter it.
  2. You are exactly right. Turns out that there was some "Game Boost" setting inside my bios that was enabled for whatever reason. I turned it off and LOD Generation was completed on the first try. Thank you for helping me out, I wouldn't have thought of this otherwise.
  3. Well after making a dedicated output path, at least it doesn't crash and just says "Operation Aborted". I'm able to get a log now though. As for the settings, I've just been following the 2.2.0 version of the SE Step guide, but I did as you said now. bugreport.txt SSELODGen_log.txt
  4. That's odd. Well I ran it again to give you new logs, but it only generated a bug report. bugreport.txt
  5. Alright, I finished modding 2 hours ago or so and I really enjoy the changes. I'm glad I decided to use this guide, but I want to ask a few questions. How would I go about adding some new mods? Since I noticed that I still have a few plugin slots left and I'm wondering about a compatibility of the mods I want to add + which patches would I need to rebuild after adding those mods. https://www.nexusmods.com/skyrimspecialedition/mods/15309?tab=files (In the guide I had to use a FNIS patch for this one so is one of the included mods using it or something?) https://www.nexusmods.com/skyrimspecialedition/mods/5978 (I like playing as a spellblade and I don't enjoy it as much without a possibility of blocking) https://www.nexusmods.com/skyrimspecialedition/mods/17577 (I love how the modlist is directed towards realism, but I'm still somehow able to carry 5 sets of heavy armor, not to mention the addition of bandoliers and backpacks) https://www.nexusmods.com/skyrim/mods/58973?tab=files (It's an Oldrim mod as you can see, but it worked fine for me in SE) As I mentioned, I would really appreciate if someone could confirm if those are compatible and which patches would I need to rebuild after installing those. Thanks!
  6. You were right! No idea why it happened since I didn't really mess with mods' names, but thank you anyway.
  7. I'm getting this error when I'm trying to use the Merge Plugins Hide https://i.imgur.com/brqKL3c.png after my first merge. I made sure my MO2 is up to date and I downloaded the plugin straight from the Gifthub to make sure it's up to date as well. Would really appreciate if someone could point me in the right direction.
  8. Hey, how do I get DynDOLOD to work with Special Edition if I also have the Legendary edition installed on my pc? TexGen loads up LE by default. Nevermind, if only I read the quickstart.
  9. I got really frustrated with not being able to fix such a simple issue and I removed all the mods relating to trees and flora in any way. Then I reinstalled EVT with billboards and generated new DynDOLOD output and everything works now! Thank you for your patience, I wouldn't be able to get to the bottom of this without your pointers.
  10. Of course I don't expect you to look through every mod's contents, but could you please just take a peek at my modlist? Maybe some mod's name has come up often in troubleshooting situations https://pastebin.com/EJXWKV31 I looked through the archives of mods that alter trees and I couldn't really find any tundradriftoowd01 file.
  11. I messed something up with the installation of EVT and that's why it didn't work for those trees, BUT... I still can't get it to work with tundradriftwood01.nif. The log message says: TreeTundraDriftWoodTree01 [TREE:000B8F53] meshes\landscape\trees\tundradriftwood01.nif Billboard found, replaced tree, 3D LOD not found <tundradriftwood01_04E4DBCF> fallback Billboard LOD4: textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53.dds using internal LOD8: textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53.dds using internal LOD16: textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53.dds using internal The billboards for EVT seem to have a 3D LOD for it though, I thought that maybe something was wrong with them and they couldn't install it properly so I extracted it and tried to place it in game files manually, renaming it, all possible combinations for that. I think I generated DynDOLOD output at least 6 times trying to get it to generate 3D LOD for this particular tree and still nothing unfortunately.
  12. I actually spoke a bit prematurely, it does work for most trees, but not for all of them unfortunately. I suppose that has something to do with those lines in the log? https://pastebin.com/d6B3uG92 I wonder why that happened since EVT has 3D models for that. Maybe something to do with the billboards I've been using for vanilla Skyrim trees? Namely those https://www.nexusmods.com/skyrim/mods/62698?tab=files Actually, do I even need those if I'm using EVT?
  13. I'm not sure what I've done differently this time, but reinstalling DynDOLOD again asked me to overrite an EVT file and it finally seems to work now! Thank you for the excellent support, your mod is amazing.
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