Hi sheson, I have got a question concerning the terrain generation. Whenever I generate LOD with xLODGen the terrain looks much darker than the foreground. If I use the noise textures and brighten it or generate the lod with a higher brightness setting, so that the ground looks bright enough, other parts of the landscape that I don't want to change also get brighter. I noticed that the grass mod that I am using is somehow covering all of the nearby landscape. Would it be somehow possible to use the grass texture to generate certain parts of the terrain so that there is a smooth transition between the nearby grass and distant terrain? It is very noticeable when riding through the countryside and is not very immersive. Here are some pictures: Thank you in advance and thanks for the great tool!