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Posts
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Everything posted by Mitradis
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unfortunately it does not always work. I'm sorry you didn't correct the behavior LODGen as in version 3.1.2.Using these crutches is stupid.
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Here original vanilla meshe with added\replace on not white vertex colors. And result same. Textures not a cause. https://dropmefiles.com/DukXV don't leave the main thing: we have 3.1.2 version in which these problems are greatly reduced, after 3.2.1 problems are increasing. I take LODGen.exe from 321 in 312 version and have same problem with colors. Problem in LODGen.exe.
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i switched lod textures for rocks\mountains on low res texture for less memory use. For each level texture/2 resolution, no bad visual effect. Other i send in PM.
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Thank. Where i can get info about format mesh block name? as far as i understand it affects the generation. What should be the format for different models.
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I know this and much more (don't look at my new profile). Just see (3.1.2 vs 4.0.1, Falskaar gen for speed): for example https://dropmefiles.com/CQtBC (in archive you found 2 version objects gen. (312/401) and custom mountains lod meshes) all created on clear game (LE).
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But version 3.1.2 dont do that. Does not delete vertex colors on moumtains in 8`+ cells
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LodGen auto remove vertex color for 8+ size cells and far mountains brighten without vertex colors. how fix this?
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Terrain normal maps (_N) have any effect? I dont see different between 256 and 2048...

