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Mitradis

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Everything posted by Mitradis

  1. unfortunately it does not always work. I'm sorry you didn't correct the behavior LODGen as in version 3.1.2.Using these crutches is stupid.
  2. Here original vanilla meshe with added\replace on not white vertex colors. And result same. Textures not a cause. https://dropmefiles.com/DukXV don't leave the main thing: we have 3.1.2 version in which these problems are greatly reduced, after 3.2.1 problems are increasing. I take LODGen.exe from 321 in 312 version and have same problem with colors. Problem in LODGen.exe.
  3. i switched lod textures for rocks\mountains on low res texture for less memory use. For each level texture/2 resolution, no bad visual effect. Other i send in PM.
  4. Thank. Where i can get info about format mesh block name? as far as i understand it affects the generation. What should be the format for different models.
  5. I know this and much more (don't look at my new profile). Just see (3.1.2 vs 4.0.1, Falskaar gen for speed): for example https://dropmefiles.com/CQtBC (in archive you found 2 version objects gen. (312/401) and custom mountains lod meshes) all created on clear game (LE).
  6. But version 3.1.2 dont do that. Does not delete vertex colors on moumtains in 8`+ cells
  7. LodGen auto remove vertex color for 8+ size cells and far mountains brighten without vertex colors. how fix this?
  8. Terrain normal maps (_N) have any effect? I dont see different between 256 and 2048...
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