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GSDFan

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Everything posted by GSDFan

  1. There are a few ways to do the ini tweaks. On manual install of a mod and a mod supplied ini, tweak create a new folder called “INI Tweaks†and move the ini tweak into it. It should be just under the top Data folder. For something you want to create after the fact you can navigate to the mods folder, select the mod and go into the folder and create the “INI Tweaks†folder and then create a new somename.ini file inside of the INI Tweaks folder and paste the tweaks and save. Start MO and enable the tweak. If the mod is installed you can double click on it and it should open to the INI-Files tab. In the lower left there will be an Ini Tweaks box. Right click in it and select “Create Tweakâ€, give it a name and click OK. The named tweak will appear in the box. Click on it and in the right pane paste the ini settings, the Darn fonts section including the [Fonts], into the box and the save button will become active. Click it to save. Close the information window and reopen it and activate the new ini tweak. Mo will build a custom ini file to for the game.
  2. This is a MO function and can be used with the DarnUI fonts addition. I use it for that.
  3. The new version still creates those file for me also.
  4. You are using Race menu. Try deleting the race menu generated files from the overwrite folder before each run of the game. They will be in meshes cache and be in the form of XXXXXXXX.tri. Report back if this helps.
  5. If the ESPs are not being installed there was a bug fix posted on the Nexus page under the updates section. Bugfix for fomod installer 54kb size fixes bug in fomod installer for 1.2.10 This is kind of an old thread for an earlier version of MO you might want to look at Help with MO and Nexus plz!! and download link from Nexus to MO denied for the current version.
  6. Tannin has said on the Nexus MO page that they changed the login again and a update should be out sometime this week.
  7. This is for those of us that use a multi monitor setup when gaming and suffer the occasional game minimizing when the mouse cursor wanders onto the second monitor and a mouse button is clicked. I find this as an annoyance when this happens in the middle of something and the game, in this case Skyrim, does not recover and I lose the progress since the last time I saved. A quick internet search turned up multiple programs to do this, but all needed to be run before you launched the game. I wanted something that could be launched from MO and would quit when the game exited. I found a solution in a freeware program from SnakeByte Studios called Cursor Lock. In looking over the feature list, I came to the conclusion that this would be a handy program to add to the MO third party tools and any multi monitor gamers tools. There was even a solution for other Steam games provided by this program. Sort of a MO for the mouse cursor. Features as stated by the author: Locking only when focused–requires no special user interaction, nor does it interfere with task switching between screens. Uses a superior method of capturing the cursor compared to other solutions (e.g. MouseTrap). Ability to open one program and lock another allows Cursor Lock to work well with launcher programs. Can confine the cursor to window borders, in addition to a whole screen. Customizable hotkeys allow for complete control of locking in any situation. Alternate locking modes that run in the background for full user control and special circumstances. Intuitive GUI support program for quick setup of Cursor Lock shortcuts. Integrated help system for shortcut setup program. Highly optimized and efficient locking program that uses practically no memory or CPU. I downloaded the program from the site and Cursor Lock comes in a convenient installer package that lets you install to any location you choose. I opted to install it in the Program Files (86) directory and I did not notice any problems launching from MO or any game problem after testing for about an hour in Game. The install was easy, just double click the downloaded executable and follow the prompts. At the end of the install you have the option to run the program when you finish. Now comes the fun part. Cursor Lock will do all the work for us. On the main screen there will be four tabs. We are interested in the “Shortcut†tab. On this tab are four icons that relate to what can be done in the tab. They are Program Mode. User mode, User strict mode and unlock mode. Hovering the mouse over the icons will change the text in the window to the right of the icons. We are interested in the “Program Mode†button, so make sure that it is selected before continuing. There are a few items in this view that we can use to set up the actions we need. The first is the Open Program option. Put a check in the box to activate that edit field and press the button to the right of it. Navigate to where Skyrim is installed and select skse_loader.exe and click Open. Next click the check box next to “Lock Program†and press the button to go to the Skyrim directory and select TESV.exe. Again click Open to return to the main window. At this point we are just about done. If you noticed the box at the bottom of the window changed to include the arguments for the shortcut that can be created when the “Create Shortcut†button is pressed. Click in the box and select all of the text there and copy it. Start Note Pad and paste the text in there so we don’t lose it. Clicking the Create Shortcut button will create a shortcut on the Windows desktop with the string in it also. This is good for other programs, but we will not need it for MO and Skyrim. Next start MO and go the create executables dialog and create a new executable and call it something like “Cursor Lock SKSEâ€. In the binary box go to where Cursor Lock is installed and click on CursorLock.exe and select open. Remember the text string we copied earlier, that gets pasted into the Arguments box. When finished click Add and close. You now have a Cursor Locked, SKSE shortcut to Skyrim. Test it out and enjoy. There is one other thing we can do and that is create a shortcut to the Desktop to run it without starting the MO user interface. If you want to use the –p “profile name†add it to the MO created shortcut.
  8. I am not seeing a SKSE.ini in the SKSE folder. Open the SKSE folder in windows explorer and create SKSE.ini and paste the following into it and save: [General]ClearInvalidRegistrations=1[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256[Display]iTintTextureResolution=2048 Edit: This should be done in the scripts mod you created.
  9. Please take a look at the AOS readme file. It outlines how Skyrim handles sounds. Towards the bottom the author specifically states known mods that conflict with AOS, Immersive Sounds being one of them. Just make sure that any ESPs get loaded after any other sound mod ESPs. Use LOOT or BOSS to make your userlist exception. Edit: Still, this does not explain why it did not work when it was the only mod enabled. I will still try looking for a solution.
  10. I just downloaded SPERG to take a look at it and the SKSE folder needs to be moved out of the SPERG folder and into the DATA folder. Also remember that the mod has to have a higher priority than the uncapper. Hopr this helps.
  11. Glad you got it sorted out. You may want to check the following things to get the proper UI install. Remember that due to the mod isolation in MO the UI mods installed just in MO will not work properly as they cannot see other mods when installed. You need to install FOMM as an executable in MO to use these types of mods mods. Use the FOMM fork, it is a more up to date version of FOMM. Use the following guides to install them, FNV with OneHUD and UnifiedHUD, In post 27 I outlined a working install order to get most of the mods to play nice together and Fear and loathing in New Vegas user interface section will help a lot.
  12. Try changing the argument to -laaexe .FalloutnvMO.exe and see if that changes anything. Edit: this is in the 4gb launcher.
  13. You apparently have a Polish/Czech/Russian version of the game.I found a similar problem with 4Gb for NV. Open the executable for NVSE and put a check in the “Overwrite Steam Appid†and put 22490 in the edit field. I am not sure if this will work. Found here
  14. If both are not working then this would suggest that there is a bad plugin as both programs deep scan files to do their thing. Try disabling all your mods and run LOOT / Tes5Edit on your base game files. If you cleaned the game master files then make sure that the ones in the game root folder are pure vanilla. I had a clean go bad on one of them once. Always copy those to a mod in MO and clean them and you can enable it and run the programs on it. Start installing mods in manageable blocks and run the programs on them. If a certain block fails then you narrowed it down to a few mods, which can be dealt with by elimination.
  15. @ DanimalCZ So to recap you can run the game, but the installed mods ESPs and thus the mods do not show up in game, correct? Some things to try, I am guessing here and just throwing out some ideas: Launch NVSE from MO, then open the console and type "GetNVSEVersion" (without the quotes). It should print back "NVSE version: xx", where xx is the version of NVSE that is installed. This can be done at the initial game screen. Can you post in a spoiler the three NVSE logs that are created, nvse.log, nvse_loader.log, and nvse_steam_loader.log, if they are created. Google “free commander†and download the setup file and install it on your system. In MO set up the free commander as an executable and run it from inside of MO. Use it to navigate to the FNV data directory. You should see the ESPs from the installed and activated mods. Please report back with your findings or a clarification of the problem if I am wrong.
  16. Have you run TES5Edit on your load order and did it pass?
  17. Going by your original screen shot, move your mouse pointer between the categories pane and the Plugins left edge and it will turn into a double sided arrow. When it changes drag to the right and the pane will open.
  18. A good way to tell if you have a view filtered is to look for a colored border around the section. Installed mods will be green and the plugins and downloads tabs will be red. Can we get a shot of the installed mods?
  19. I treat the output from WRYE, TES5Edit, Skyproc patchers as disposable data. With the exception of the skyproc patchers none of them use the ESP, they overwrite it. The skyproc patchers have log data that is read on the next run. What I do is start with a clean overwrite folder and run one tool at a time. When it is finished I right click the overwrite folder and select create a mod name it for the profile and mod it belongs to and then enable it and sort if ESPs if needed. Run the next tool and repeat the above. When the load order changes I disable each output mod and run the tools in the order needed. When the tool is finished I enable the old output file and right click the overwrite folder and this time I select sync to mods. WRYE and TesEdit will sync OK. Some files from Skyproc patchers and FNIS will not sync so I just create a new mod from those. All of these created mods can be moved around like any mods to satisfy conflicts, this is mostly for FNIS as you want the output to have a higher priority. EDIT: I forgot to mention that the files left in the overwrite mod are always active in every profile with the exception of ESPs which can be disabled.
  20. The files in the overwrite are always on and will be loaded no matter what. There is no way to turn them off. Moving them to a mod will allow you to do that.
  21. All tools and utilities must be run from MO in order to see the virtual file system. MO should see the CK when it is installed. When you run the CK the ESPs and ESMs should be in the open dialog window.
  22. Does it work if you copy your working profile and disable the plugins?
  23. Am I reading this correct, you had the same problem through Steam? If it is happening through Steam and not MO then the problem is not MO as none of the MO mods will not be loaded. Things to look at would be the configuration files Skyrim.ini and SkyrimPrefs.ini. MO will copy them to a new profile when it is created. You can try to rename then in My GamesSkyrim and run the Skyrim launcher from outside MO to recreate them and then copy the new ones to your new profile. Also did you install an ENB and did you install SKSE properly?
  24. I would like to suggest a simple, but overlooked animation. Mounted Combat - Equip and Unequip 1h Sword on back by TixIssence. It fits well in the animation set up by SR.
  25. The mod is not installed right if you are seeing 00 Required Data (folder), Fomod (folder). You should see the meshes folder at the top level. When you double click the mod in the downloads pane, do you get the install window for the scripted mod, you should see a picture that changes when you mouse over each option, or do you see a window with only the manual, OK and cancel buttons? Is this the only mod you have a problem with? I am not using the Exclusive Animation Path or custom race. Those will not interfere with the install of Pretty combat Idles. Either your MO install is bad, that is why I asked if any other mods are giving you problems, or the mod is bad. If you haven’t done so already download audio overhaul. That has a scripted installer that will give you options to select from. If you only get the manual, OK and cancel button then your MO install has a problem. In which case download the archive version of MO and overwrite the current install. If you get the installer window with options then your Pretty idles archive is bad. EDIT: another option to try is to go to settings, Fomod installer and change the bottom Prefer to false and reinstall the mod.
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