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headfull

Citizen
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Everything posted by headfull

  1. A little clarification on this would be great please. I was using a random chunk of terrain or other object in the environment getting the formid and running that though the Xedit search. That was giving me 32,-7; the above method gives 32,-6. Double checked with Where in Oblivion am I. Is it maybe round X down and Y to the nearest whole number? player.getpos x >> 134075.16 Pos Y >> -27017.82 /4096 x=32.733193359375 y= -6.5961474609375
  2. It's rounded down for actual game use I suppose, I don't know. But for my purpose of trying to find formuli it seems to work. Or it's just a weeeee bit o' insanity. {sqr(1.5)=2.25*111111.1111111111=250,000} fBlockMaximumDistance=250,000 Ultra Thanks for the tips, I suppose I really could save time and effort with some in game testing of connectivity of settings.
  3. Edit: I make a few presumptions that I didn't express properly
  4. Thank you for the reply DoubleYou. After my previous posts I started focusing on the terrain manager settings, working with STEP guide default values. I should take into account your max number and see if I can disprove my findings with it. Till then keep grain of sand handy Highlights of current & previous posts: Unfiltered current study:
  5. More m.a.d.n.e.s.s. ---------------------------------------------- Chapter 4: Bat country, seriously this is mostly gibberish Stop. Random math of game related figures. Still reading? No provable relation to anything except that the base value comes from either the game itself or INI's in hopes to help pull soma. Posted for continuity. Common factors, square roots, you name it. Madness. Madness? Madness! (Multiples. Addition. Division. NoWeSubtractToo. Edition. Special. Skyrim.) Chapter 4.2 New m.a.d.n.e.s.s.'s (Probably the part to read) Interlude: In subsequent posts I'll try to pull something rational from TL;dr and prove and disprove as much as I can from all of the above. I accidentally posted and quickly edited the OP, hope I included everything I wanted to. Do not stand by. WIP
  6. Prologue: INI a LOD of trouble <MATH WARNING> <NOT A GUIDE> Rantings Volume 1: Did you r.t.f.m.? Rantings Chapter 2: They slowly backed away Chapter 3: The Phantom Maths Everything in this ENTIRE post needs proven, save from what's been pulled from STEP LE guides and even then some of those may need adjusting for 64 bit. Everything I post(ed) could be wrong. My goal is to approach this as objective as I can be and to forget every thing I know, or everything I think I know. TBC...
  7. New start, sorry wouldn't let me edit my last post again. Max settings in the main game launcher, then max selected in bethINI related to fade, detail, etc. No FXAA. Black squares in the ocean. - fSplitDistanceMult=4 Bad >> 3.5000 >>>>>>>>2.5 >> 4.5 >> 6 >> 1.90 GOOD >> 1.9999 >> BAD >> 1.9990 >> 1.9900 >> 1.9900 >> 1.9005 Eh.. >> 1.9 Issues with this exact set-up:
  8. Thanks, I believe that's the link I came up with 1.5 from, I tried 2 same results as 4. Now I'm wondering if it has something to do with whole numbers vs decimals, maybe the .5's. Those "other areas" are where I'm struggling atm, some I've hammered out with other ini changes, others not so much, mainly LOD pop in. I have a whole tweak log & corresponding INI backups along with graphics card settings with fSplitDistanceMult=1.5 if there's any interest in it. I'm playing on ultra with a beastly system so many of my current values I've set above what bethINI sets for ultra, sourced from old STEP ini guide, sse step ini default values, step forums & rarely "other sources". Averaging 60 fps, smooth gameplay for the most part. Back to square one now with BethINI tweaked presets and decimals for fSplitDistanceMult or maybe try raising my other lod values before messing with split distance.
  9. I've came across a setting in skyrimprefs that appears to be changed by selecting bethINI presets but not vanilla presets when running this tool. [TerrainManager] fSplitDistanceMult=(was 4.0000) I set it to fSplitDistanceMult=1.5 which fixed a culling data glitch I was getting with 4. Any reason for 4 with a better (INI) solution to this glitch? Link is basically what 4 does and what 1.5 fixes for me. https://www.nexusmods.com/skyrimspecialedition/mods/6314?tab=description
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