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paul666root

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Everything posted by paul666root

  1. Its always up to date. I change there as i change in the cr. I'll look into your suggestion. I don't recommend poking in the header of the cr unless you know exactly what you change.When you remove dependancies always use clean masters, this removes the master in the header.
  2. extracting makes deleting assets easier and not having to extract and archive them back. In SRLE there is a lot of asset removal to preserve other mods
  3. You cannot merge mods and then change the master name in their patches.... in a merge records can be renumbered and the patch will look for the older reference which are gone... so if you have mods with patches you cant merge them with others unless you merge there the patch aswell... but beware that if the patch contains another master then your merge will have that as a master aswell.... do you need to look at the order aswell. If you load an old save yes
  4. nothing changed. I just separated them in two mods i don't want to keep reseting her when i start a game. I want to know the cause.
  5. she has that's why it's wierd
  6. ok download the lastest CR and tell me if she is still naked
  7. yes i think the problem is in the NPC retextures esp. WNAM worn armor is set to 0_Ordinary_body which i think its only the body no armor.
  8. there is a way. You either make the full CR yourself or use this method to remove dependancies Wyre Bash Create Dummies (Uses this method if you do not have the esp plugin downloaded)Use this method to create dummies of plugins you wish to remove from the premade Conflcit Resolution. Load Wrye Bash click on the CR and select File->Create dummy esps (this will create fake esps for what you are missing and place them into the overwrite folder). Load TES5edit with only SRLE Extended LOTD - Conflict Resolution.esp Selected wait until backgound loader has finished. Right click on SRLE Extended LOTD - Conflict Resolution.esp and check for errors. Remove the records that are broken from SRLE Extended LOTD - Conflict Resolution.esp (they will show after checking for errors). Save and Exit. Load SRLE Extended LOTD - Conflict Resolution.esp again in TES5Edit and then clean masters once done save and exit. Remove Fake plugins fron the overwrite folder.
  9. i need a favor from those who use the FULL NPC Retextures merge on the guide. Go to windhelm and visit the blacksmith Hermir Strong-Heart... tell me if she is wearing any amor at all. thanks
  10. exactly. I get 70-90 only at 112 you can post screenshots here too if you want there is no need for an extra topic. cmon work on the patches leave SMC after they're done :D look in the CR subguide all the dependancies are there
  11. i suggest you get to the end and see then if you stil ctd if you say taht crash fixed is installed properly
  12. yes you can remove then. For enhanced blood keep the textures only. and from the CR delete the records that involve them
  13. memory blocks log is redundant with Crash fixes. So just ignore it and go on with you install
  14. you got it wrong.... have you installed Crash Fixes from SRLE base? go in left pane in MO and open in exploerer Crash fixes mod folder in the SKSE/Plugins/CrashFixPlugin.ini search for UseOSAllocators and set it to 1 then search for AlignHeapAllocate and set it to 1 crash fixes does not require any settings in skyrim script extender (SKSE) ini file it ignores them
  15. i've searched for other formids that were renumbered and its the only one. I you spot anything else let me know
  16. disable the enb if you're testing the game before you install enb binaries or go ahead in the guide and install those and you can leave it on then. edit: it's vididian enb.
  17. extract all. If there would have been a problem by extracting one of them Neo would have posted about that.
  18. they are not included. Those mods don't need compatibility patches for EBQO.
  19. ok for those that wanted a fix for the lod problem near whiterun. do the merge. Run ReLinker. Go to ReLinker Output\textures\terrain\lodgen\Trees and Flora Merged.esp\ there find the files vurt_aspen01_00000D62.txt and vurt_aspen01_00000D62.dds next go to Mod Organizer\mods\Trees and Flora Merged\merge\ and open Trees and Flora Merged_map.txt search under SFO - Expanded Diversity.esp for 00000D62=????????? (be sure that you are looking under this esp because there are other esps with the same formid that gets renumbered) and then rename the vurt_aspen01_00000D62.txt and vurt_aspen01_00000D62.dds files to the ????????? found in the merged map txt. activate Relinker output and then run DynDOLOD. go ingame and coc whiterun. Left of the bridge should be the aspen trees far away beeing seen now. Tell me if it works for you then.
  20. No i wont ditch it. I think we found the problem. Need a little more to test.
  21. 1. no i haven't looked at those 2. yes we know. There isn't a patch for those yet and making one would be a big project on which we tought about but it's too much for us now. (time and things you know)
  22. was added the apple garden CACO patch.
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