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tyrindor

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Everything posted by tyrindor

  1. Just curious, why were mods like Better Roads and Lanterns of Skyrim not included? Navmesh issues?
  2. Is this still the case? Haven't had any issues yet, and I don't have racemenu installed. I selected the "none" option in the installer for racemenu option. Not sure if I should overwrite with the older version or just leave it alone.
  3. The install instruction for the latest XP32 Maximum Skeleton Special Extended - XPMSSE don't seem to match the guide. The options are very different.
  4. I didn't follow the guide completely (used it as a baseline), but I am wondering if someone knows why TMB vanilla armors crashes my game immediately. I followed the conversion steps and used the custom ESP. I did it three times just to make sure. I assume I am missing some type of dependency that's covered by another mod in the guide. Any ideas?
  5. Can someone help me with ELFX? Search for xx16733B (xx is the formid of EnhancedLightsandFX.esp) then Right click on that record and select apply script Select Remove invalid entries from from lists Click OK. You can now exit and save the esp. I type xx16733B into the formid and get no results. Any idea what I am doing wrong? DynDOLOD had a bugged release up until earlier today, download the new version.
  6. I have "only" 213 plugins and never had issues with including my smash patch. Wasn't sure if that's why I'm having issues with 2.37. It makes no sense to me that I can run the program 5 times, and 2-3 of those times it will fail. I make sure to delete the temp files every time. Waiting for Beta4 to see if it has the same issue.
  7. Just updating since it seems I'm not the only one. DynDOLOD has about a ~50% failure rate with no changes on my load order, started after upgrading from 2.36. Same error about FormID referenced a master which is not available. Lots of "no model found" errors, which I don't remember being there in 2.36. Just for clarification, are we suppose to run DynDOLOD with smash patch checked or unchecked? No clue if that's related.
  8. That is sadly so far beyond me. I have SSEedit but I have no clue what plugin has the errors and I have 230 of them. Is there no simple way to just check all plugins for errors so I can remove them? EDIT: Huh. I ran it twice and the error happened both times. The 3rd time the error didn't happen and it was successful. No changes on my end.... Should I be concerned?
  9. Never had this problem before.... Generating a new LOD for a new save with beta 3: Exception in unit userscript line 326: FormID [25077D2F] references a master which is not available in file [D1] DynDOLOD.esp Here's the log: https://s000.tinyupload.com/index.php?file_id=51325518256222172439 Is there a way to tell what mod is causing this?
  10. aMadianborn has a few fix files that I don't see mentioned. Do we want to grab Bonemold Hotfix and Stagg of Magnus Hotfix? https://www.nexusmods.com/skyrim/mods/24909/?tab=files Is there any reason the Amadianborn caves and mines was replaced by Underground other than personal preference? I greatly prefer Amadianborn + Noble textures. I don't know why but the Underground textures appear a bit bright to me, in a lot of ways. Thanks. This guide has helped me a lot.
  11. You have Lucidity/Audio Overhaul/Immersive Sounds listed but the AO creator says Lucidity is not supported with Audio Overhaul. Audio Overhaul's files are in a .bsa, so that means lucidity's loose files will overwrite most of it's contents to my understanding. Are you extract the bsa and letting it overwrite Lucidity?
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