DarthVitrial
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Everything posted by DarthVitrial
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I got a crash while generating terrain lod, beta 93. ("Invalid pointer operation.") Log and bugreport attached. SSELODGen_log.txt bugreport.txt LODGen_log.txt
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Don't want to jinx it but it seems to be fixed in 93.
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it happened like twice out of 20 runs, so it seems it was just that rare race condition popping up.
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Crashed while generating dynamic LOD in alpha 92. (Error: Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 17465) while processing Glenmoril.esm [REFR:1C000E6B] (places zzzRevDeadHillDockStrent04 [STAT:1C000D8B] in GRUP Cell Temporary Children of RevPortWorm01 [CELL:1C001A52] (in zRevNamiraRealm "Surtsbrunnr" [WRLD:1C000D62] at -8,-1)) Bugreport attached. Logs: https://mega.nz/file/FwMy1SgY#97RtdF4n0J7nLdvKS9-wILFBcyVry6IC5AMOupj1uVw bugreport.txt
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It might have been a Billboard issue, after rerunning TexGen everything seems fine.
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Crashed on processing Falskaar with Alpha 90 (as well as latest Scripts and resources). (Assertion failure (C:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 17465) while processing Falskaar.esm [REFR:1900DBA9] (places TreePineForest01 [TREE:0001306D] in GRUP Cell Temporary Children of [CELL:19A1D4A3] (in Falskaar "Falskaar" [WRLD:19A1CF42] at 16,-22))) (Nothing is overriding that ref, its just the vanilla falskaar one. The base tree record from skyrim.esm hasnt been changed either) Logs: https://mega.nz/file/54tlxYoI#clIwmLTNTXvw72bLvQ3ygR6yDO3pv3Mk_atZ4r8Xf6o Bugreport attached. bugreport.txt
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In alpha 89, what does “Added principle support for Base Object Swapper transformation and location” mean? Since base object swapper was already supported for stuff like seasons. Is this for stuff like that Dynamic Things Alternative message I was getting, or is this something else?
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LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
Sorry for the wild goose chase in identifying the issue, but at least the new .net 6 version works amazingly well! I’ve run it a few times, not only is it bug free (other than that one time it hit the weird race condition) but it’s definitely faster. Seems to be a little gentler on my ram as well. hopefully if you ever need to update to .net 7 in the future it won’t be as time consuming as going from 4 to 6. -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
it might just be placebo, but I think the .net 6 version runs faster too. -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
Rare race condition aside it worked perfectly, generated seasons and everything. Looks like converting to .net 6 did it. -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
Instant failure, should I not be using the dyndolod exe from here: https://stepmodifications.org/forum/topic/16796-dyndolod-3-alpha-88/page/284/?tab=comments#comment-259338? EDIT: Rolled back to exe from alpha 88, it's running now. bugreport.txt Logs.7z -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
Instant failure with 7 And 7 and 8 seem to be the exact same files? bugreport.txt Logs.7z -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
Logs from 6 are attached bugreport.txt Logs.7z -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
Logs from 5 (No crash dump): https://mega.nz/file/VlEhFaaT#xRg7oZ9UW3E802PNQZ1e2bFUe5zV8FFKYcC7dvChtXg -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
It already worked without seasons for the test though, regardless of version. Should I still do this test? -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
This one fails immediately for me, here's my logs. Crash dumps: https://mega.nz/file/NhEkDRyB#7VKXA64nZuiTy4s7hMC_VsHdpYLmPNvnyk7O2kKHZ40 Dyndolod: https://mega.nz/file/8odjlLaJ#3_m4YJH_OaZxGN93CL0QzwTHWcUv-4KN2qRptzy1tmc Says the files have been removed, what should I be testing with? I'm on Windows 11 (22H2 beta), .net framework 6.0.4. -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
Did you change something in that version? The crash isn't happening with that one. -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
Tried both, still getting out of range errors during winter season even with both LODGenThreadSplit=24 and MaxLODGen=1 LODGen_SSE_Tamriel_WIN_log.txt -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
Here:https://mega.nz/file/d8EWgRjK#1A-uihbvU_S99sjHooxkxhQx9Y0SFB4qP_aGCVHJ8Ok I also have the patches for Shrubs of Snow and Turn of the Seasons installed. -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
I disabled seasonal aspen trees and it worked perfectly. Do you want the logs? -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
I'll try it without when I get some time -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
I have, but not recently. Logs attached. LODGen_SSE_Tamriel_WIN_log.txt LODGen_SSE_Tamriel_log.txt DynDOLOD_SSE_log.txt -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
here you go https://mega.nz/file/A58n0BDb#RS4-dc8d8LgS_gvdWJxj83-fp7q694wTdbaxN5NH7Do -
LODGenx64.exe failed to generate object LOD for one or more worlds
DarthVitrial replied to nolbear's question in DynDOLOD & xLODGen Support
We got an actual log this time! The only mod I have modifying those trees is Seasonal Aspen Trees (w/ patches for shrubs of snow and turn of the seasons): https://www.nexusmods.com/skyrimspecialedition/mods/63641?tab=files full logs: https://mega.nz/file/xk1D1ARZ#6sd9jJJ1EXHTild6gCoO5_oCYKN1AchBZfSpk1amQlM LODGen_SSE_Tamriel_SPR_log.txt

