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DarthVitrial

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Everything posted by DarthVitrial

  1. Ah, I see. Thanks! So would I then create a new .patch file for each of the worldspaces, or just use the existing one?
  2. And missed my chance to edit the post...sorry, how do I add new scripts for Dyndolod to run?
  3. Sorry, how do I run that script? EDIT: Oh, it's an xedit script, not a standalone.
  4. Neat. I'm not really sure about finding all the formids myself, so I'll wait and see if any issues are found. Thanks!
  5. Is there an option to replace those waterfall node meshes in other worldspaces too? if it has no visual difference and improves performance it could be a cool feature, if it isn't too much of a hassle to implement.
  6. Quick question, blackbriarchalet.nif, rtsnowshowhouse01.nif, rtplayerhouse01city.nif, and presumably a number of others (I got bored and clicked "yes to mod") in DyndoLOD Resources are overriding the same files from the ENB Particle Patch. Should we overwrite them?
  7. Thanks! I rebuilt the plugins, though I'll wait for the next sseedit build to be released before I test sorting the masters.
  8. Thanks! What about the non-cc changes it made to the load order?
  9. Thanks for all the help, one more thing: When I got SSEEdit to open it (thanks for that help), it said the masters needed to be sorted for both dyndolod esp and esm. Here are before and after screenshots: https://imgur.com/a/5RUDr0f
  10. One minor thing I'm wondering about. It's not possible to open DyndoLod .esm in SSEEdit if you have Homestead, because DynDOLOD requires hstead.esm to be loaded first but SSEEdit always loads DyndoLOD before hstead.esm. Do you have any recommendations?
  11. Thanks for the detailed explanations! Is the NiNode thing an engine bug (ie something that could potentially be fixed by sse engine fixes) or working as intended and just being used incorrectly by homestead and/or the older dyndolod?
  12. Oh, neat. Thanks. If there’s a way to donate to you I’d be happy to fund the purchase of said mod (or just as a way to thank you for the wonder that is dyndolod). Out of curiosity, what was “odd†about the nif? Is there some unique way it’s made that tools like nif optimizer should be aware of? also, sorry if this is a stupid question but is there a difference between the sselodgen included with dyndolod and the one included in the latest sseedit build?
  13. Sorry, I was referring to the the Shadowrend Creation Club mod. It gets added as a Master for dyndolod.esp, same as the homestead did.
  14. Does the new beta fix the wyrmstooth issue and the issue where Shadowrend would be set as a Master file for dyndolod? Sorry, just asking since I didn’t see that in the changelog.
  15. Gah I spent two hours regenerating DynDOLOD only to discover that along with the esm using homestead, the esp used ccbgsse018-shadowrend.esl as a master....maybe I can still make it work for purposes of just removing the refids for the crash. EDIT: Well, I'll need to test more, but it seems that removing the Homestead paid mod and regenerating DynDOLOD fixed the crash for now.
  16. OK, regenerating without the paid Homestead mod. Will an update to DynDOLOD in the future tell it to ignore that mod automatically? Also, the crash doesn't happen if I disable DynDOLOD.esp and leave DynDOLOD.esm enabled, that's probably important to note. I'll let you know how it works with those references removed from the plugin.
  17. OK, I'll try that...but there is an issue with that that this reminds me of: DynDOLOD.esm uses cceejsse001-hstead.esm as a master, and SSEEdit always loads DynDOLOD.esm before cceejsse001-hstead.esm, meaning I can't load it in SSEEdit without a lot of messing with stuff. I'll let you know how the test works.
  18. So there's a good chance this is user error, but I was hoping you could help identify a CTD. I ran Dyndolod following the Open Cities instructions, and mostly it works great, but near Whiterun (around coords X: -6584.1787, Y: -15192.61, Cell -2,-4, facing towards Bleak Falls Barrow) I CTD. Following the readme, I enabled papyrus logging in and debug mode in DynDOLOD, and these are the last lines in my papyrus log. However, deleting any/all of the NIFs mentioned there doesn't seem to have an effect. Mods I have that might be related (are there known crashes with any of these?): SMIM HD LODS Textures (https://www.nexusmods.com/skyrimspecialedition/mods/3333) High Poly Project: (https://www.nexusmods.com/skyrimspecialedition/mods/12029) Landscape Fixes for Grass Mods (https://www.nexusmods.com/skyrimspecialedition/mods/9005) Natural Mountains: (https://www.nexusmods.com/skyrimspecialedition/mods/14965) Enhanced Lighting for ENB (https://www.nexusmods.com/skyrimspecialedition/mods/1377) Skyrim Flora Overhaul Relighting Skyrim Ruins Clutter Improved Obsidian Weathers Wonders of Weather ENB Particle Patch Enhanced Textures Detail (https://www.nexusmods.com/skyrimspecialedition/mods/992/?) Also I have cleaned my mods with SSEEdit, and sorted my load order with LOOT.
  19. Yeah, sadly there wasn't anything in the logs with an error or a warning or anything.
  20. Might have been caused by trying to update dyndolod.esm/esp instead of deleting and replacing them.
  21. In beta 10 I got the error "Exception in unit userscript line 217: One or more errors occurred". I can't find any info on what these errors were though...
  22. I haven't tried the x86 version yet. I use NMM 0.63.17.
  23. Moving it to the D:/ drive root seems to have fixed it.
  24. Tried disabling antivirus and running as admin, no luck. Going to try a different folder next.
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