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DarthVitrial

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Everything posted by DarthVitrial

  1. Alright, so no need to zip anything like Unslaad.esm or wyrmstooth.esp there? EDIT: Here are the plugins and the masters I considered small or obscure: https://mega.nz/#!R8dkgAgJ!cMKiNdTv53eiMHT-YHajKUN8mx4BQ44CRwPgoEoCt9Q
  2. That might be difficult, some of them are Creation Club plugins. I could zip just the non-cc ones?
  3. Honestly I only tried to update the existing plugins because I was curious if it would work. I usually delete them and make new ones. Yes, I can reproduce it. It happens instantly if I try to update any existing plugins. Log: https://pastebin.com/kuPj1KK9 Bugreport:https://pastebin.com/nH73MhJT
  4. It worked fine when I regenerated from scratch. I have UAC off and antivirus is has the dyndolod folder as an exception. I downloaded the standalone from mega, from the first post here.
  5. I got an Access Violation when trying to update dyndolod on 2.59. Bugreport: https://pastebin.com/g05iAcSB Log: https://pastebin.com/XVjDZQpS
  6. 2.58 does not fix the issue, and might be worse, since it somehow used all 32 gb of ram on my pc and caused the entire system to crash. That's never happened before. Bugreport: https://pastebin.com/vViNPDD8 log first half: https://pastebin.com/YpghtqHm Second half: https://pastebin.com/UppmBrGa Going to try again with Bruma disabled
  7. If I selected just DLC01SoulCairn it works. if I select everything but, it crashes. Do you want the new logs and bugreport.txt?
  8. Here you go. I had to break it into two pastes: 1: https://pastebin.com/XXW1J23M 2: https://pastebin.com/ARuXy6kX
  9. I got an Access Violation crash running the latest version of DynDolod. Here's my bugreport.txt: https://pastebin.com/tsLYBA19 let me know if I can provide anything else.
  10. Yeah, sorry about that! I totally forgot until I was rebuilding my load order last night and found the script again.
  11. So I only just remembered - back in September you provided an xedit script (https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-256/page-54?do=findComment&comment=228495) for finding waterfall nodes that DyndoLod can replace with optimized versions (that was added for the Dreamborne Isles fix). I've been using it since then and only just remembered that I never reported back on it it actually worked. It did, and I have not noticed any visual issues with any waterfalls.
  12. Getting an exception running 2.50 for generating esps. (Generating LOD textures works.) Bugreport: https://pastebin.com/sjXMit14 Log: https://mega.nz/#!w8FCyQRI!-rbzMB9Di_smJwC5k9E0hWQtsPpQN805HEsix_61cLo The exact error message is exception message : Can not copy [REFR:0816904C] (places SPatioWall01 [sTAT:00057A17] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -14,24) from LegacyoftheDragonborn.esm into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13521). Seems to be related to/caused by my Bashed Patch? I'm using the latest Wrye Bash from the official Wrye Bash Discord, 307.201810221913. Works when I disable the patch.
  13. It can't be normal that I get this excited whenever a minor bugfix release is announced. Why is updating things inherently fun.
  14. I was never getting ctds, so that test wouldn't help. I was having an unrelated error.
  15. Huh...I regenerated it and now it seems to be working fine.
  16. Wait, now I'm getting "Cannot find master data" errors again. What did you want me to upload to diagnose those? EDIT: Here's the log: https://mega.nz/#!g41Q2S5L!ieT-17_Q781TC3p6XL04acrZKMFWwI8O5ShQC0LhzxA DyndoLOD_Worlds: https://pastebin.com/XYEA3jbp Should I delete the storageutil stuff since I now have the dyndolod dll?
  17. Seems to work, though the masters were out of order in dyndolod.esp? Not sure if that's just because I forgot to sort my load order though..though I'm certain I sorted it yesterday. Just to be safe, here's the results: https://imgur.com/a/AZgfNev
  18. Ah, alright. Thanks. No rush, just eager. I get weirdly excited about update releases.
  19. 2.46 is in the changelog but the thread still says 2.45, has it already been uploaded and I'm just not seeing the link?
  20. Here you go, one log. https://mega.nz/#!kwUAQaaA!xXWxeUOFp77vMS-zMebuWtwI9lAYQ5NhEyM6fhqqB9A It's got a lot of esps as masters- Project AHO, Foggy Morthal and Swamp (resaved in the new CK for compatibility), ESO Imports, and a lot of others.
  21. Generated Dyndolod successfully, but now LOOT says there’s a “cyclic integration between dyndolod.esm and bring out your dead.espâ€. Back cycle: “bring out your dead.esp, realisticwatertwo.esp, dyndolod.esmâ€. Any idea what that means?
  22. 2.45 crashed when running with the same config that worked in 2.44...Bugreport: https://pastebin.com/aewHLSrC Crashed when loading mesh rules, possibly because I was using those custom waterfall rules from the script you provided? EDIT: Wait, I might have fixed it by renaming DynDOLOD_SSE_skyrimesm_blackreach.patch to DynDOLOD_SSE_skyrimesm_Blackreach.patch.
  23. Sorry, I may need more instruction on making the patch file once I've got the output from xedit. So far all I've managed is to crash DyndoLod. >_< (Bugreport.txt if you're curious to see how I managed to break everything https://pastebin.com/aWQbD05y EDIT: I think I figured it out.
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