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I see, thank you. From your testing, is there a notable difference in distance when maxed (not the ugrids which I won't touch)? Are there any visual bugs?
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I have a question, please. In the view distance section of Bethini, is there any downside to maxing out all the sliders?
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How can I maximise the distance at which I can see lights in Skyrim? I'm assuming there are ini tweaks to achieve this, though Bethini, which I have set to maximum draw distance, doesn't appear to give this option. I am using DynDOLOD at the highest settings too, is there an option in there? Thanks in advance.
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Thanks for the suggestions I haven't generated any lod (not planning to yet) but will try that if/when I do. The data culling fix fixes and is something I've used in the past but it isn't ideal due to removing data culling from the entire game instead of just in the area I need.
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I just reinstalled the game before originally posting in this thread so my prior INIs are just vanilla Ultra; and my I'm using new games. It's odd that this only happens above Bethini Normal. I haven't got many mods installed but I'll uninstall them and check if the issue persists.
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I'm having a but of a visual issue. When I set Bethini to High or Ultra there are large missing areas of water north of Skyrim. At High there is a large chunk missing near Winterhold, and on Ultra there is that chunk as well as two others near Dawnstar. Please advise.
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I can't find noise.dds. Is that a generic name rather than a specific file? There are a tonne of dds files in Data\textures\terrain but no noise.dds. Regarding Terrain LOD Redone, does that mean I should install it last if I want to get any use out of it?
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Ok, so I have to adjust the noise.dds textures. How do I go about doing that? By the way, I have Terrain Lod Redone installed - which I installed first, then ran DynDOLOD, and then finally xLODGen.
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Sheson, any idea why my distant snow is so dark after using xLODGen? This happens no matter how high I set the brightness. https://i.imgur.com/klE2S2u.jpg Also note the culling issue in the Sea of Ghosts - even with the TVDT records removed it still happens. Any ideas or will I have to live with this?
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I'll have to do some testing then, thanks. Three more question please: 1. Why is there no default FOV setting? I thought the default FOV was 65? 2. Can TAA and FXAA be used at the same time? I see that they can both be active in bethini. 3. Is particle quality not set to maximum when choosing the Max preset due to performance, or something else?