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c4pric0rn

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Everything posted by c4pric0rn

  1. with dynDOLOD 3 alpha the mountain and the lod have the same color. thank you.
  2. oof yes now that i read the snow cover site and look at the screenshots again i think it's just that. the step screenshots are from an old build so i don't really know how the step 3.0.0 mountains are supposed to look. i didn't think that the color change of the mountain itself would be so drastic. i did ttl and the blueish parts disappear when i do it. can't be helped then that's what i get for playing LE i guess. thank you for clarifying.
  3. i made better screenshots of the problem. i know i suck at explaining things. i will reinstall majestic mountains and redo the lods step of the step guide again. The MO Screenshots are from befor running xLODGen -> TexGen -> DynDoLOD -> Occlusion (xLODGen).
  4. hey i got send here from the Step LE guide. Are you still supporting LE? My LODs of the mountains look strange. It is Majestic Mountains Lightside and the lod files overwrite the mainfile. https://imgur.com/a/7IzTe6N what information would be needed? i attached my loadorder. do i need to make better screenshots? loadorder.txt
  5. hey it's me again. i have a problem with the lods. i remade them 2 times step by step but i both times got this outcome. https://imgur.com/a/7IzTe6N any idea what went wrong? the lods are way brighter then the mountains as you can see. i use both lighside versions of majestic mountains. the fire halo remover sse works fine though since you asked for testing. i just used the wrong button for the screenshots and they came out 8 mb each. i can do some more if you want. kenmod also worked fine. but i can see why ppl get cunfused with the site linked in the guide.
  6. hey. the Bug Fixes Mod in the LE guide has detailed instructions for the SSE mod but is linked to the LE mod. wich one should i use now?
  7. So i played for a while now and wanted to leave some feedback. I really like the list, i recruited ( more like he recruited me) Lucien and did some quests for the museum. so far no real issues here and having a good time learned about some SSE mods the hard way. :) The only personal problem i have is Intresting NPC and that it is required for some merges. I respect the work of INPC but for me it is way too much, it has indeed very amazing and intresting NPC but if i could i would skip the mod. it is in 2 merges (NPC retextures and Followers). Since it is so popular i can understand that it is on the list also. Since you seem to like Rogueshots meshes i wanted to say that he released Savage Wolves some days ago. https://www.nexusmods.com/skyrimspecialedition/mods/16343?tab=description Oppulent Thiefs Guild - I checked this in SSEEdit and it really only had problems with ELFX and there is a patch. I also load it befor NPC Retexture Merge SSE.esp but would put it even befor the Lexy's LoTD SE OMEGA - Conflict Resolution.esp since it has some minor NPC Edits. But that's where my xEdit knowledge ends. I put it under Locations on MO left pane and hid the files it overwrites. (some .dds from LOTDB HD and 1 .nif of Skyrim Reborn - Whiterun Hold. https://www.nexusmods.com/skyrimspecialedition/mods/931?tab=description Enhanced Lights and FX Patches - Oppulent Thiefs Guild - i put it after the required file on the MO left pane. https://www.nexusmods.com/skyrimspecialedition/mods/18299?tab=files All Thieves Guild Jobs Concurrently - i guess this would just get merged into somewhere by the patchers - makes playing the thieves guild more interesting. - i put this in Modified and Expanded Quests on the MO left pane. https://www.nexusmods.com/skyrimspecialedition/mods/14883?tab=description
  8. PPL on nexus say you can skip the quest on a mcm and that's the SSE forums that's what made me think there is one. I just do the quest then. The mod description doesn't say anything about a mcm either and reads like it won't get any. sorry for asking stupid questions again. :(
  9. strange i can't get the convenient horses mcm. i played it a while but it never registered. I can't even get it with Jaxonz MCM Kicker. Any idea?
  10. oh sorry i must have made a error then and deleted the wrong esp. i didn't think about that possibility. Edit: i somehow downloaded the old file. o_O
  11. At "(SJG) Complete Alchemy and Cooking Overhaul Patches - CACO" you point to download the main file CACO Patches but the files "OMEGA KYE CACO Lite Patch.esp" and "CACO_Ordinator_Patch.esp" is inside the main file "My personal merged plugin AIO Patch" and are required for the OMEGA CACO Patches Merged on your Merge site. Wich site is more up to date? :>
  12. ouch never mind. and yes i unzipped the file. i just failed to really swap the folders. i left the scripts in the wrong folder. ty so much for helping. was fiddling around for 2 days now.
  13. ty for answering so fast, but the file merged plugins is looking for is not in the scripts.zip. that's the problem. i followed the video to setup the ck and swapped the folders. it seems bethesda messed something up when moving the ck on the launcher i guess.
  14. hey i am at a loss now i checked google but i can't find something about the CK downloading a strange sripts.zip it doesn't have the papyrus flags path file and extracts the files in a strange order. https://imgur.com/a/HXWMfa3 maybe i am too stupid to use google but does anyone here had this problem? could i just use the scripts.rar from skyrim LE?
  15. hey i missed to ask a question. when i take a carriage my toon dies of hunger and thirst normally ineed puts the toon to sleep. is anyone else experiencing this? Edit: i doesn't happen at all carriages but definatly in Riften, Whiterun and Solitude.
  16. hey i am now on level 13 and have the museum running with 130 pieces on display. so far it looks very nice amazing work ladys and gentleman. :) also i want to make a suggestion since i am a dawnbreaker fan. Daedric Dawnbreaker (Optional Files v1.10 no stagger) https://www.nexusmods.com/skyrim/mods/27789/? This mod gives the Dawnbreaker more Power like a Daedric Artifact should have without making it OP. (ok undead will suffer but that's what this weapon is for :p also you can build better dragonbone swords.) Dawnguard Dawnbreaker (Optional Files Peaceful Explosion) https://www.nexusmods.com/skyrim/mods/22610/? This mod removes the knockback on items when a explosion happens. I am pretty sure this should even be save to merge but since these are my only addition i just added them at the end of my loadorder.
  17. great thing you considered summermyst enchants. i really like them more. :)
  18. So about the CWIELnFXPatch.esp ... is this right? looks right to me but the guide said it should be green. :o sorry for asking basic questions but i am new to xEdit.
  19. hello, should use the newst version of each mod or pick the specific versions? (ie Legacy of the Dragonborn v18 instead of v19)
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