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cptmcsplody

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Everything posted by cptmcsplody

  1. SSE version plugin is still in Oldrim format form 43.
  2. For some files BAE won't work, try BSA browser if you get any error while extracting with BAE. BSA browser can also throw errors for some files that will extract with BAE.
  3. I think Obsidian Mountain fog is included in Obsidian weathers. I do like the fact that it only uses vanilla weathers, which makes it compatible with any new lands, that does not use its own weathers.
  4. HQ paper has an SSE page. https://www.nexusmods.com/skyrimspecialedition/mods/3510 There are also a few conflicts with Book covers which LOTD also uses. "The conflicting files between Book Covers Skyrim v4.1.3 English and HQ Paper v2.3 are the following: ../meshes/clutter/books/book02/character assets/spelltomealteration.nif ../meshes/clutter/books/book02/character assets/spelltomeconjuration.nif ../meshes/clutter/books/book02/character assets/spelltomedestruction.nif ../meshes/clutter/books/book02/character assets/spelltomeillusion.nif ../meshes/clutter/books/book02/character assets/spelltomerestoration.nif ../textures/clutter/books/book01paper.dds ../textures/clutter/books/book01paper_n.dds ../textures/clutter/books/largebookpaper01.dds ../textures/clutter/books/largebookpaper01_n.dds
  5. Thanks, 1.5 for Obsidian & NVT is good for interiors. 2 for nights looks great during a thunderstorm, can't see anything in the wild without a torch or until the lightning strikes.
  6. Sadly not only had driver vsync on. enb vsync without fps limit seems more stable for me though.
  7. You only need to extract them if you are compiling scripts, also its quicker to extract them manually.
  8. Same author, may be very similar, NVT with obsidian looks slightly darker than I remember re-engaged with obsidian being. will have to test now. Also anyone figure out what causes the massive fps drop when looking towards riverwood?
  9. Just noticed those ,yeah those have got to go...
  10. If anyone wants to try racemenu with sse. Download the oldrim version https://www.nexusmods.com/skyrim/mods/29624 Unpack the zip. Delete the SKSE folder. Unpack the bsa and then delete it. Then cut & paste Racemenu.esp & RaceMenuPlugin.esp to your SSE data folder. Load and save both in the creation kit (one at a time though). Then cut and paste them back to the Racemenu folder. Next you have to download the SSE Racemenu plugins https://github.com/expired6978/SKSE64Plugins/releases download the skse64plugins.7z , extract the zip, copy the CONTENTS of the Skee & hudinterface folders into the Racemenu folder. Now just zip the racemenu folder and intall it manually through MO. Make sure you have SKSE & its scripts installed. You should be able to test it with Alt start or on an existing save with showracemenu command in console window. Sculpt seems to be the only thing not wotking atm. Btw did face morphs always look so extreme? Also wiki is back up.
  11. It was for RCI 3.0, but smim meshes still use the vanilla path for the candle textures. Brumbek had a 2.8 version in the works which also fixed it by moving the textures to a new folder smim\candles & the meshes updated to use the new path.
  12. In Nifscope you have to change the path for the candle texture, for each of these meshes https://i.imgur.com/VC9E2p1.png from https://i.imgur.com/JGTuo80.jpg to this https://i.imgur.com/0YHrFqc.png It is easier to just let RCI overwrite smim and hide the candles01 in smim.
  13. Also you may be able to use the optional Obsidian weather for Vigilant, it appears to be a standalone.
  14. Okay so I have being testing of SMIM & Ruins clutter improved. Mainly the changes made to the candles over the last 2 versions of both mods and if it will cause any issues. For anyone that is not aware RCI used the default path for candles_01 textures up until the current version. This was okay when those textures were the same shape as vanilla. Comparison shot https://i.imgur.com/rr4WMu7.jpg Top left vanilla, bottom left RCI 2.8, right RCI 2.9 & 3.0 (texture path changed in 3.0). And those textures using the default path were carried over to the last version of smim, including some meshes. Some shots of problems it causes depending on whether SMIM's version candle textures are used or overwritten. Leanwolfs Enchanting table with smim candle01 https://i.imgur.com/RpCMZeX.jpgwith and here it is RUSTIC ALCHEMY and ENCHANTING TABLES https://i.imgur.com/8ty0zS6.png which overwrites candle01 Smim lantern with rustic alchemy candle01 https://i.imgur.com/aU4GLs4.png SMIM meshes with RCI 2.9 candle01 dependency, I have found so far. https://i.imgur.com/VC9E2p1.png Easiest fix so far is make sure you don't overwrite the smim candle01 textures. But you will still have issues with meshes that use the default candle01 shape. You could also let RCI overwrite SMIM, but then you would be losing some mesh improvements. And I'm not sure if RCI covers all those meshes anyway. I think the better fix is to change the meshes to use the new RCI candles texture path. I have this done for the above meshes. I would upload the fix, but I'm not sure what the permission are when both SMIM & RCI changes are included in said meshes.
  15. No Poison Prompt Message SE alpha https://rd.nexusmods.com/skyrimspecialedition/mods/14690? Just released, may be worth testing though.
  16. Landscapes & Lod for DLC, Y.A.L.O SE - Yet Another Landscape Overhaul for Skyrim SE https://www.nexusmods.com/skyrimspecialedition/mods/1839
  17. Replacement for Compass Mod - Immersive Undiscovered Locations Undiscovered Means Unknown - Map Markers https://www.nexusmods.com/skyrimspecialedition/mods/9762 Its compatible with SkyUI & Skyhud. It has options for both compass & map markers as well as enemy markers. Also has options variety of colour options. Another suggestion since Timing is everything is not ported. Better Start Timing for Dawnguard and Dragonborn https://www.nexusmods.com/skyrimspecialedition/mods/13834?tab=posts
  18. Is there a force enable game files option in MO2 settings? is it ticked? like so https://i.imgur.com/UB8dtNa.png
  19. Have you tried Installing it manually or through Nexus MM and then running from MO2?
  20. Sure not sure if they will help Log from MO2 log folder after running wrye bash, crash on exit, have a dmp file not sure how to read it. 03:28:50.899 [D] remove from process 810803:28:50.899 create config in 810803:28:50.899 0 processes - 303:28:50.900 mod_organizer_instance_1 created in process 810803:28:50.900 attached to mod_organizer_instance_1 with 1 nodes, size 6553603:28:50.900 inv_mod_organizer_instance_1 created in process 810803:28:50.900 attached to inv_mod_organizer_instance_1 with 1 nodes, size 6553603:28:50.900 [D] context current shm: mod_organizer_instance (now 2 connections)03:29:02.831 (proxy) instance: mod_organizer_instance03:29:02.831 (proxy) exe: 03:29:02.831 (proxy) pid: 382403:29:02.831 (proxy) size: 819203:29:02.831 (proxy) addr: 0x86000003:29:02.831 (proxy) objs: 103:29:02.831 (proxy) injecting to process 3824 with same bitness Only thing in wrye bash BashBugDump testing UAC testing wrye python now ****** Edit BashBugDump for wrye bash python debug version Wrye Bash startingUsing Wrye Bash Version 307.201612302300OS info: Windows-8-6.2.9200Python version: 2.7.10wxPython version: 2.8.12.1 (msw-unicode)input encoding: UTF8; output encoding: None; locale: ('en_IE', 'cp1252')filesystem encoding: mbcs Searching for game to manage:bush.py 71 _supportedGames: Detected the following supported games via Windows Registry:bush.py 73 _supportedGames: skyrim special edition: E:\SteamLibrary\steamapps\common\Skyrim Special Editionbush.py 131 _detectGames: Detecting games via the -o argument, bash.ini and relative path:bush.py 141 _detectGames: No known game in parent directory of Mopy: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\databush.py 172 setGame: No preferred game specified.Single game found: skyrim special editionbush.py 131 _detectGames: Detecting games via the -o argument, bash.ini and relative path:bush.py 141 _detectGames: No known game in parent directory of Mopy: E:\SteamLibrary\steamapps\common\Skyrim Special Edition\databush.py 152 __setGame: Specified game "skyrim special edition" was found: E:\SteamLibrary\steamapps\common\Skyrim Special Editiontesting UACmods_metadata.py 224 __init__: Using LOOT API version: 0.10.2 BashBugDump_startup.txt Found Python at 'C:\Python27\pythonw.exe' Launching Wrye Bash 307 in debug mode screenshot of overwrite after python versionhttps://i.imgur.com/h57QQ6m.png
  21. I never get the logs or bash patch in overwite, they are saved to the data folder. Its with the portable version of MO2. Going to test instance version. Same for instance version https://i.imgur.com/yTjpM50.png Anyway it works, in a fashion. If I can help troubleshoot the above, let me know.
  22. Rolled back my install to last insider slow release and its working now, just getting files in overwrite which i have to delete every time I run Wrye bash. E:\ModOrganizer\overwrite\Tools\Wrye Bash 307\Mopy\Wrye Bash.exe\comtypes\gen Not sure what its supposed to contain as it is empty. But leaving the empty files in overwrite prevents wryebash running through MO.
  23. logs so far from MO2 - failed to spawn "wrye bash.exe": failed to start process( the parameter is incorrect [87])after usvfs_proxy.exe cmd window Also getting usebackq tokens was unexpected at this time error when running wrye bash debug from MO2 Running wrye bash python launcher will not recognize mo2 plugins This has to be an issue with usvfs_proxy.exe surely?
  24. Have insider with a week, issue only started since then. Can run all other versions of wrye bash through mo2, only SSE version is causing issues, it does not recognize plugins installed by MO2 or it fails to launch properly and leaves behind a temp file in the SSE data directory. Getting windows error [32] failed to get process file in use. Perhaps some python process is hanging or failing and leaving a file open?
  25. Can you give this a try, https://www.nexusmods.com/fallout4/mods/22732/? it may require a reinstall of MO2. It solved fnis not working for me. It moves the app data content and uses a shortcut instead to a new folder.
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