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cptmcsplody

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Everything posted by cptmcsplody

  1. Serana Dialogue Edit - Skyrim Special Edition has just been released, good mod remade from scratch. Make sure to load after RDO. https://www.nexusmods.com/skyrimspecialedition/mods/16222?
  2. iBlurDeferredShadowMask=3 should be used if your getting shadow stripping like this https://i.imgur.com/sddjyMc.jpg set to 1 if using enb. check out https://wiki.step-project.com/Guide:SkyrimPrefs_INI/Display as it has good info on settings Is it just from sleeping giant or walking from Helgen as well?
  3. FYI Simple Face to Face Conversation has been deleted. So that's 3 mods gone. Author changed the title to 3 UN-IMMERSIVE Mods in One Page - DELETEDbefore removing it.
  4. https://www.nexusmods.com/skyrim/mods/52979 This one works, just save esp in CK.
  5. Few ITM in the latest version of LOTD [00:30] Background Loader: [LegacyoftheDragonborn.esp] Building reference info. [00:38] Background Loader: finished [Filtering done] Processed Records: 1340392 Elapsed Time: 00:41 Removing: [NAVM:000E2FE0] (in GRUP Cell Temporary Children of [CELL:00009298] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,24)) Removing: [NAVM:000E2FE4] (in GRUP Cell Temporary Children of [CELL:00009298] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,24)) Removing: [NAVM:00020F90] (in GRUP Cell Temporary Children of [CELL:00009297] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,24)) Removing: [NAVM:000C60CD] (in GRUP Cell Temporary Children of KatariahExterior04 [CELL:00009277] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,25)) Removing: [NAVM:000C60CC] (in GRUP Cell Temporary Children of KatariahExterior04 [CELL:00009277] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,25)) Removing: [NAVM:000C60CB] (in GRUP Cell Temporary Children of KatariahExterior04 [CELL:00009277] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,25)) Removing: [NAVM:00039E08] (in GRUP Cell Temporary Children of KatariahExterior04 [CELL:00009277] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,25)) Removing: [NAVM:00039E24] (in GRUP Cell Temporary Children of KatariahExterior04 [CELL:00009277] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,25)) Removing: [NAVM:001058A0] (in GRUP Cell Temporary Children of POINorthernCoast10 [CELL:000092BA] (in Tamriel "Skyrim" [WRLD:0000003C] at -14,23)) Removing: [NAVM:001058A1] (in GRUP Cell Temporary Children of POINorthernCoast10 [CELL:000092BA] (in Tamriel "Skyrim" [WRLD:0000003C] at -14,23)) [Removing "Identical to Master" records done] Processed Records: 104319, Removed Records: 10, Elapsed Time: 00:00 [undeleting and Disabling References done] Processed Records: 104309, Undeleted Records: 0, Elapsed Time: 00:04
  6. If those dds are in BC7 format you will get that error in nifscan. Do you have animated clutter?
  7. It's easy to get it working, Download oldrim version, delete skse folder, unpack bsa. Load and save both esp, very quick since they have no masters. Download skseplugins64 https://github.com/expired6978/SKSE64Plugins/releases Install SKEE, and that's it. No need to change anything.
  8. FYI TDN Bosmer Skull Headdresses is included in Hunterborn scrimshaw. Female Blades Light Armor https://www.nexusmods.com/skyrimspecialedition/mods/14480?tab=description
  9. Yeah forget that, both files are missing update as master & incorrect triangle reference in navmesh. MO2 was flagging the file as having update as a master for some reason until I loaded it.
  10. It's caused by Helgen reborn changes to navmesh, so it's not Arthmoor problem. It's only an issue if you select Vanilla start with Helgen reborn esp active. All other starts will work fine with it active.
  11. I think you can have issues with the navmesh changes, if you select the vanilla start from Alternate Start.
  12. Skyrim Sewers main file is broken. It's missing Update.esm as a master & a navmesh in Whiterun. Old optional file is fine.
  13. Just a note on merging with merge plugins throuh MO2 concerning scripts and other assets, load order in right panel must match install order in left panel. I was adding morehud(works fine) and skyhud(with iHud patch). install order iHud Skyhud & iHud Patch Now loot can sort the plug-ins as follows. SkyHud.esp iHud.esp Skyhud - iHud Patch.esp (replaces some iHud scripts) Created merge, scripts from from iHud folder used. Changed load order to iHud.esp SkyHud.esp Skyhud - iHud Patch.esp Rebuilt merge, scripts from from SkyHud folder used.
  14. Thanks I think your right berndaroy I wasn't sure, if it was an old version of Brawl or Modern brawl. I can safely delete the BSA so. Am I missing something here with farmhouse chimneys merge? Because I have two files after installing the mod - FarmhouseChimneysExtrasMerged.esp & FarmhouseChimneys.esp I chose the merge plugin in the installer. Vanilla: Installs the mod for the vanilla game plus all of the extra mods. This is a merged plugin to reduce your plugin count. Only use it if you have installed all of the extra mods which patches are available for. They are: [spoiler=Mods Merged] Falskaar Helarchen Creek Moon and Star Cutting Room Floor Alternate Start: Live Another Life Darkwater Crossing Dragon Bridge Ivarstead Karthwasten Kynesgrove Shor's Stone Soljund's Sinkhole Whistling Mine
  15. You have enhanced blood? That has brawl bug fix if I remember correctly, not 100% if it's enai version or the old one.
  16. Okay, makes sense now, on the subject of Heads up display, have you given any thought to adding SkyHud? It can be unpacked so it is only interface files, no plugins, and also has a compatibilty patch for iHUD. There is also alternative presets besides the ones that come with the mod.
  17. I have been wondering, why is go on ahead not in the Dialogue & follower controls section? A quality world map, better falskaar map, better dynamic snow for map, shouldn't these be in the World Map section?
  18. Yeah but I'm building a slightly different merge, I'm not using the extra followers from WICO Dawnguard, and I'm using alternative version from Bijin for Aela, Iona & Frea.
  19. Yeah, MO's bsa extractor shreds the files, that caused it, so its not an issue with Falskaar. I have tested with my optimized files just to be sure, no crash. edit: Also grab BSA Browser as well, it's much better than BAE.
  20. Will test now, where does it crash? on load after fast travel? Sounds like a missing mesh though.
  21. Did some testing on optimizing Falskaar, meshes & textures before 702 MB, after 298 MB. There is one unsupported mesh in Falskaar. BTW you can run DDSOpt & nifOptimizer fine through MO2, active files will display as being in data folder, when these programs are run through MO.
  22. Anything packed in a BSA will be overwritten by loose files, regardless of install or load order.
  23. Yes your correct Darth it does have a UNP body. However the body with WICO is static, it also has a lot of other files, which are being overwritten later anyway. At the moment I am doing a manual install, only selecting Immersive people esp and using striped BSA from WICO cleanup. No extra followers for Dawnguard, unnecessary anyway with all the other followers added. And using UNP Blessed body instead as it has TBBP support, as per guide before its removal.
  24. Has anyone tested the optional skse scripts for Undeath Classical Lichdom? Author recommends them if using skse. Lethal traps smilodin version should also work for wildcat. Any thoughts on KS dragon overhaul? Also great to see Realistic AI Detection SE (better sneaking) been wanting to try that for a while. edit: Classic Classes & Birthsigns https://www.nexusmods.com/skyrimspecialedition/mods/11316/ Subtle but Classless https://www.nexusmods.com/skyrimspecialedition/mods/2744 anyone try those?
  25. One I have been thinking about using KS Dragon Overhaul https://www.nexusmods.com/skyrimspecialedition/mods/12641?tab=posts & probably wildcat.
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