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cptmcsplody

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Everything posted by cptmcsplody

  1. Are you using a portable install or an installed instance that uses the appdata local folder for storage?
  2. see this https://github.com/loot/loot/issues/567
  3. Right kind of stumped on this, but did you install the content creation kit or c++ redist 32 bit or any other program before it stopped working? also see this if it helps https://forum.step-project.com/topic/11844-cant-start-any-programs-through-mo2/
  4. Can you open your mod organiser configuration file https://prntscr.com/ewiy6i and make sure every directory is correct
  5. If I remember correctly you can skip it, I think its just an output of changes made by the bash patch
  6. have you tried running MO2 in compatibility mode or as Admin? Also are you using the install version or portable version of MO2? some screenshots of your setting if you can provide may help
  7. can you check if copying your plugin list from your mod organizer profile to the SSE app data plugin file without the dlc fixes the issue. This mod explains it better https://www.nexusmods.com/skyrimspecialedition/mods/2827/?
  8. Have you got the start in directly filled in to point to where the binary is? https://prnt.sc/ewhhma Also if you are using bodyslide https://prntscr.com/ewifbu make sure you hold ctrl when building every time otherwise it will write to the fallout game folders instead of the MO virtual folders, with ctrl held files will be written to the overwrite of mod organizer. you can set it up to write to a folder after the first time https://prntscr.com/ewify9
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