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Everything posted by outdatedTV
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Creating 3D LOD's for my FO:NV tree mod?
outdatedTV replied to vurt's question in DynDOLOD & xLODGen Support
Hey Vurt, recently zDas managed to create 3d tree lods for SkyrimSE and we included it in the tucoguide as "IIIc. Trees Overhaul Option 3": https://www.nexusmods.com/skyrimspecialedition/mods/10694/? We use xlodgen for terrain lod and Dyndolod for objects and the trees. You can ping zDas on our discord here: https://discord.gg/tvjWjCr Thanks for all your great work! Currently enjoying your SS2 plants all the way through. Wysłane z mojego F8331 przy użyciu Tapatalka -
Hey there, finally reached the STEP site after changing to OpenDNS. Is xLODGen beta available on any alternative source? It works fantastic!
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Update papyrus, I had the same today, papyrusutils got updated
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Hey, this is a known bug with Mod Organizer 2.1.1. Will be fixed with 2.1.2. You can get a beta on the MO2 DEV Discord. I presume you are using MO2?
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Hey Lupus, good question. In my last attempt I deactivated Realistic Water 2 for the generation as it was a topic before that it can ruin the water LODs. Apart from that I had pretty much everything active, but I do not use Open Cities and most other mods that restrict too much the compatibility.
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Thanks! Updated my guide, good luck with the releases, we are testing :)
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Nowhere I can see an option to edit the post, so here's an excerpt from the logs: However NO DynDOLOd.esm or esp are created. HERE are the full logs. EDIT2: False alarm! Looked again in my directory and they are there... I do not know what windows did to me, first time such issue. I even went in and out of the folder and they weren't shown. Now I can see them. Strange but true. Please disregard.
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Hello. I was trying to find an answer to why no esp and esm files are created with the latest beta when using DynDOLOD64.exe, it did work with a previous beta, just tested it and it still does with the previous. Mod Organizer 2.1.2 here.
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Good bye MO2. SE is not worth this kinda hassle.
outdatedTV replied to rpgxomega's question in Mod Organizer Support
I have it working alright. I close it after using tools and re-open it. I have described my experiences with it here, mainly for less experienced users: https://rd.nexusmods.com/skyrimspecialedition/mods/10694?tab=description I am using MO2 for SkyrimSE and for Fallout 4. The games are heavily modded and I can play hours without a crash. Maybe the above link will be helpful. -
Windows 10 Fall Creators Update
outdatedTV replied to boogiepop's topic in Fear & Loathing in New Vegas
Hey, after the update I had problems running the game. First reinstall your GPU drivers. Just install over. Then install DirectX 9.0c. This might help -
bug Texture/Transparency Issues
outdatedTV replied to Ash19256's question in Guide Support & Bug Reports
Turn off the game's antialiasing. ENB has it's own and is conflicting -
If you press tilde to get into console you'll click on the funny triangle a refid will show. The first two digits of it is the mod number in your Plugin list I think. That might help you to pinpoint what mods need attention.
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Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
It scratches my head why the heck it's not working for you. The very same symptoms I had with the installer version... -
Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
Basicly what you have is the same thing I had with the exe version. Did you do it with the first version of WB I showed in the vid? Because I already changed it in the vid description to https://www.afkmods.com/index.php?/topic/4966-wrye-bash-all-games/&do=findComment&comment=166863 There follow the link "307 WIP Standalone" and get the python source. -
Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
Hey, did you remove any leftover tempdir files (yes files, not folders) from your SkyrimSE Data folder? I can remember those files were created with the failed attempt of running it from the exe version. If you had any leftovers in Skyrim Special Edition\Data, this might be causing it. Please confirm. -
Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
The video is ready, complete python installation and Wrye Bash python configuration in MO2. On an already heavily modded game. https://youtu.be/5yNU9XF9zmc -
Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
Im am just uploading the video for you. It needed some corrections, was a complicated one :D. Installed the way I did it works flawlessly. -
Yeah, not a single texture issue after completing it with Mod Organizer. Watch dirty weasel media video #16 new Vegas guide to install the Calibrx correctly
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Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
I installed the following: Python 2.7 (latest 2.7 is recommended)wxPython 2.8.12.1 Unicode (do not get a newer version)pywin32 build 220 or newer for your Pythoncomtypes 0.6.2 or later for your PythonI did not install the optional scandir (mistakenly omited). Maybe this is the reason why it works for me? I will add scandir now and test. Then I took the WB version from here: https://github.com/wrye-bash/wrye-bash/tree/utumno-wip I cloned, downloaded this version. Then I copied Mopy from the archive to common\Skyrim Special Edition Edition. Then I followed the mentioned instructions from here https://github.com/wrye-bash/wrye-bash/wiki/Wrye-Bash-and-Mod-Organizer I set it up in MO2 like this: -
Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
I have a fix. You need to use this python version of Wrye Bash: https://github.com/wrye-bash/wrye-bash/tree/utumno-wip Here's how to install it and use from MO2: https://github.com/wrye-bash/wrye-bash/wiki/Wrye-Bash-and-Mod-Organizer On first run enable and then disable Auto Ghosting. The Bashed Patch will go to Overwrite. Just move it manually to your SkyrimSE Data folder. I am now building a game using this python version and it works fine on Win10 build 16288. -
Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
I reported the original issue on github here: https://github.com/wrye-bash/wrye-bash/issues/387 -
Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
Made a video of what happens: https://youtu.be/8wpJF8qcK1M And here's my BAT version: https://pastebin.com/2Dr4Ff4z -
Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
Now after completing the bat, when WB runs, it says that the list has been sanitized due to missing plugins and again I am left with the vanilla esms in the list. But getting closer to making the bat right I guess Still get this after running the bat: https://imgur.com/a/TSG9X -
Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
@mscheetham Can you tell me what is C:\modOrganizerSky\tools\WBskyrim\Wrye Bash.exe? Can I point to my G:\ProgiGry\SteamProg\steamapps\common\Skyrim Special Edition\Mopy\Wrye Bash.exe ? I understand this bat file should create all the Data \textures \meshes ...etc. But it does not for me. Data folder is same as in the "real" game, without those. Any idea what I am doing wrong? Here's my batch file: Alright, found it, different profile name in MO I have than "Default" -
Wrye's Bash won't run from inside MO2
outdatedTV replied to Tabris's question in Mod Organizer Support
Crazy stuff, generating...