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Jayombi

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Everything posted by Jayombi

  1. For science I thought I run the question as to my missing crows through ChatGPT and got the following : This is a known interaction between DynDOLOD and Flying Crows SSE – it is not your imagination. DynDOLOD is replacing the crow references with LOD billboards, and the mod relies on runtime-enabled references that DynDOLOD treats as static clutter and strips from the active world. Here is exactly what is happening and how to fix it permanently. Why the crows disappear Flying Crows SSE works by: • placing disabled crow references • enabling them at runtime with scripts • teleporting / animating them dynamically DynDOLOD assumes anything that looks like static clutter is safe to convert into LOD. So when you run DynDOLOD: • it converts crow references into static LOD • removes the real references from the loaded cells • scripts now point to nothing → no crows This is why everything works until DynDOLOD is installed. The fix (100% reliable) We must tell DynDOLOD to ignore Flying Crows records. As intriguing as it is, I was wondering your thoughts on this AI prognosis ? Thanks.
  2. Went the simple route and abandoned USEEP and everything that required it, so cleaned files cause no issues for now in my setup. But commencing with TEXGenx64 it now produced this : https://postimg.cc/hhshcT7F
  3. Unfortunately DynDOLOD DLL NG requires my ESM(s) to be cleaned which I did but found then the game would not load in. Then I recalled the below issue I have when using Skyrim VR and the Unofficial Skyrim Special Edition Patch Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch at Skyrim Special Edition Nexus - Mods and Community I Quote : If for whatever reason you have modified (e.g. cleaned) your core game files, the tool will issue a warning first and not process those files. In this case, you have to re-download the original files (verify game integrity in Steam), then run the patch maker, and then re-apply whatever other modifications you want on top of the files inside the archive the tool created. Because of the large number of changes introduced by using this patch and the current version of the USSEP I recommend backing up your save games for good measure and keeping multiple saves in your playthroughs. Because that is now out of date I use : Skyrim VR USSEP patch for USSEP 4.2.5b Skyrim Vr USSEP patch for USSEP 4.2.5b at Skyrim Special Edition Nexus - Mods and Community So basically I can not clean my ESM's else I have further issues down the line.
  4. https://www.mediafire.com/file/j93xk1lknt8mord/Logs.rar/file All logs, Thanks....
  5. Hi, Mentioned this last year and gave all the details and you was going to look into it. I use this mod : Flying Crows SSE at Skyrim Special Edition Nexus - Mods and Community But after generation the crows all disappear. It did used to work but after some build updates it stopped. Seems to be VR related as others have used this in SE and seems to be okay for them. Just tried again with latest release and still the same issue. (tried new games, different qualities etc..)
  6. Just a casual shout out to fellow users here and asking if they have the same blue windows seen outside RIFTEN. https://postimg.cc/FdbpYcC3
  7. Well I sorted it out my end at least. I noticed that Administrator rights was flagged off with DynDOLODx64. Flagged back on and went all the way through... No Error.
  8. Okay, newest version I am getting Access Violation now. What do you need me to provide for this error that's probably the same as those above ?
  9. Dear sheson, Did you ever find the cause to the lack of flying crows with regards the issue I had in Skyrim VR couple of weeks back on here ? I believe I got to you all the info you required, unless there was something else I missed ? I wondered if the update you just released may have fixed it, but I got nothing still my end again after I ran Dydolod. Thanks.
  10. Curiosity Post, I am finding random moments within child cells like Solitude and Whiterun where I can go to a specific place and look in a certain direction that will being my game to a single like frame stutter mess until I turn from that direction and it goes up again. Been testing for months and thinking it goes but it comes back. If I load straight into Solitude for instance no issues, if I jump about on the map and return to Solitude go to the point where I am looking at the windmill from the Black Smith for instance the stutter returns. Now I thought I save at the point when I am witnessing this dramatic low frame situation and review the scripts. I just need clarification that these scripts are ok. https://postimg.cc/Yh8tNBkc With 18792 instances of this script existing. https://postimg.cc/qt60dtK0 Thanks always.
  11. Was tricky, VR informative Console isn't as friendly but I finally got one.. https://postimg.cc/wRKm1Bv9
  12. Dyndolod ON https://postimg.cc/gallery/PwHjcG8 When ON, nothing in the sky and no Crow Sounds... Dyndolod OFF https://postimg.cc/gallery/MMB8WKb When OFF the crows return and there corresponding sound FX can be heard.
  13. Okay, Went away tried numerous things still my crows in Skyrim VR are broken some how so coming back to hopefully help with the right logs and provide enough information to work out why my crows have disappeared... MOD : Flying Crows SSE https://www.nexusmods.com/skyrimspecialedition/mods/49270?tab=description LOGS : https://ufile.io/f/t289u TexGen Log Papyrus Log TexGen Debug Log Problem : The issue is that after running DynDolod 3 I am able to see crows in child cells (Whiterun, Windhelm, etc) but are unable to see any that are placed in the parent cell, or "Tamriel" worldspace. Was using both mods for a long time all fine and all. Then one update or such after, they vanished and its been like that up to present day. I have tried changing options but to no avail... All my files are up to date (to my knowledge) and just to verify I play Skyrim VR. Kind regards.
  14. I am getting this to. Depending on what setting in Dyndolod - HIGH / made my tree's in the distant purple.. MEDIUM / makes just the trees that are fallen purple. ie. https://postimg.cc/vgtWh3zY on Medium settings these above are purple LOD, and yet the object refers to Skyrim.esm..
  15. https://ufile.io/f/7o2j5 LOG + DEBUG Files.. Thanks.
  16. Dear sheson Regarding past Topic on this issue : https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-173/?do=findComment&comment=273573 I am having the same issue myself now, current game it stopped working suddenly (after using it for a while). Starting a new game and after generation it still does not work and no crows show at all. If I disable Flying Crows mod then TEXGEN & Dyndolod and then re-enable the mod after it now works. This test is repeatable. So after TEXGEN & Dyndolod it seems to stop the mod working regardless of new game or not.... Thanks..
  17. I have SMIM but never include it in the generation. I noticed I had not included the Unofficial Skyrim Special Edition Patch so this time around I ticked it, and the result is a correct windmill..
  18. Quick question about : Seems only Solitude windmill, the Farm ones are okay. Any reason why I just suddenly got this (or what I pressed during generation to get this) ? I've checked console info and last touched it referenced DynDOLOD... Thanks.
  19. First revision that is now producing this error whilst compiling.. With DynDOLOD 3 I got this :
  20. Skyrim VR Same error concerning DynDOLOD Resources SE 3. DynDOLOD Keeps saying wrong version when it is intentionally the right one.
  21. Was just eager to help and wasn't sure the same irregularities I saw was the same in the FAQ ( I had viewed it). Thanks again.
  22. North Of Skyrim near Solitude. Noticing some water LOD is absent detail and can at certain angles look like large empty box like areas when looking north out to the SEA of Ghosts. Swim closer it disappears so local textures and meshes seem okay. Wondered if you had any ideas what would cause this. Another mod editing the same cells maybe ? Also I tried the glow windows etc. option during process for a change but get over lap window textures. Options used : Specific example at Solitude - Blue Palace Windows are like this when DynDOLOD.ESP is enabled. Some as seen in the picture above have this window texture over the top of the original Rustic Window Texture. Thanks.
  23. Thanks for coming back to me. I must emphasise I been using your great mod for a long time, many revisions eventually transcending to your current Version 3. During that journey I always used The Unofficial Skyrim Special Edition Patch. I have tried the last confirmed VR compatible version and also tried the Patched revision you suggested above. But I had at the time other issues and went back eventually to just using the Unofficial Skyrim Special Edition current version 4.2.5b last released June and stayed with it. Not sure you have had the pleasure to try VR but USSEP 4.2.5b does work in VR, with very little issue as the VR version of Skyrim is based on the SSE engine with some bare minimum tweaks here and there for VR use. I was with little problem able to generate LOD with your DynDOLOD and play fine right up till revision Alpha 44 (you can check my download history to know how many revisions I was able to use without issue). But you must have implemented other type's of checking protocols (check for injected worldspace maybe ? ) as I was unable to generate LOD in current versions of your DynDOLOD with out it aborting due to errors, alas all the recent posts and scratching of head. But to conclude I have followed your advice above and resorted back to use the Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch .. I am puzzled why we use this that seems to recompile the ESM's into SSE mode. But if that's the case why do we use the '-tes5vr' for VR then ?.. Either case ecstatically I am happy to say it helped the process to complete the LOD generation !... So I am one happy peep once more with that as that's all I wanted from the set go. Logically I am still bamboozled why things broke but its working now so thank you immensely.
  24. Dear sheson, Included Logs : https://ufile.io/f/pjvxe Skyrim VR TexGenX64 DynDOLODX64 All I am trying to compile the following. First run errors will point to People Of Skyrim (tpos_complete02_RTCWG.esp) then abort. If I disable People of Skyrim then re-compile it will error name Unofficial Skyrim Special Edition Patch then abort... If I disable that and re-compile it will Error on DawnGuard then abort. This is DynDOLOD only that ERRORS not TexGen that's fine. I have even XEDIT and cleaned all the above MODS ( even though I didn't have to do any of that ever before). I tried all manor of options OFF/ON - LOW MEDIUM and HIGH and adjusting mod order and I use LOOT. If I done something my end to affect LOD generation to error like this I really do not know (hoping its that simple solution). I been trying to figure it out since last Sunday, I love to hear off other VR users using Version 3 and hearing there experiences.. Thanks for reading.
  25. Dear sheson, Don't shoot me but, I was wondering as a simple citizen of mod use, could we the user have the option to proceed through errors picked up by this incredible DynDOLOD program ? Its complex and looks for precise requirements by which its become incredibly picky in its procedure and seems some mods will not work though it's tough generation of LOD. If we could be notified of the issue(s) but given the choice to accept abnormalities and proceed this would help immensely to the average user.
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