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Posts
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Everything posted by Jayombi
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Well I sorted it out my end at least. I noticed that Administrator rights was flagged off with DynDOLODx64. Flagged back on and went all the way through... No Error.
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Okay, newest version I am getting Access Violation now. What do you need me to provide for this error that's probably the same as those above ?
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Dear sheson, Did you ever find the cause to the lack of flying crows with regards the issue I had in Skyrim VR couple of weeks back on here ? I believe I got to you all the info you required, unless there was something else I missed ? I wondered if the update you just released may have fixed it, but I got nothing still my end again after I ran Dydolod. Thanks.
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Curiosity Post, I am finding random moments within child cells like Solitude and Whiterun where I can go to a specific place and look in a certain direction that will being my game to a single like frame stutter mess until I turn from that direction and it goes up again. Been testing for months and thinking it goes but it comes back. If I load straight into Solitude for instance no issues, if I jump about on the map and return to Solitude go to the point where I am looking at the windmill from the Black Smith for instance the stutter returns. Now I thought I save at the point when I am witnessing this dramatic low frame situation and review the scripts. I just need clarification that these scripts are ok. https://postimg.cc/Yh8tNBkc With 18792 instances of this script existing. https://postimg.cc/qt60dtK0 Thanks always.
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Was tricky, VR informative Console isn't as friendly but I finally got one.. https://postimg.cc/wRKm1Bv9
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Dyndolod ON https://postimg.cc/gallery/PwHjcG8 When ON, nothing in the sky and no Crow Sounds... Dyndolod OFF https://postimg.cc/gallery/MMB8WKb When OFF the crows return and there corresponding sound FX can be heard.
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Okay, Went away tried numerous things still my crows in Skyrim VR are broken some how so coming back to hopefully help with the right logs and provide enough information to work out why my crows have disappeared... MOD : Flying Crows SSE https://www.nexusmods.com/skyrimspecialedition/mods/49270?tab=description LOGS : https://ufile.io/f/t289u TexGen Log Papyrus Log TexGen Debug Log Problem : The issue is that after running DynDolod 3 I am able to see crows in child cells (Whiterun, Windhelm, etc) but are unable to see any that are placed in the parent cell, or "Tamriel" worldspace. Was using both mods for a long time all fine and all. Then one update or such after, they vanished and its been like that up to present day. I have tried changing options but to no avail... All my files are up to date (to my knowledge) and just to verify I play Skyrim VR. Kind regards.
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I am getting this to. Depending on what setting in Dyndolod - HIGH / made my tree's in the distant purple.. MEDIUM / makes just the trees that are fallen purple. ie. https://postimg.cc/vgtWh3zY on Medium settings these above are purple LOD, and yet the object refers to Skyrim.esm..
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https://ufile.io/f/7o2j5 LOG + DEBUG Files.. Thanks.
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Dear sheson Regarding past Topic on this issue : https://stepmodifications.org/forum/topic/17510-dyndolod-300-alpha-173/?do=findComment&comment=273573 I am having the same issue myself now, current game it stopped working suddenly (after using it for a while). Starting a new game and after generation it still does not work and no crows show at all. If I disable Flying Crows mod then TEXGEN & Dyndolod and then re-enable the mod after it now works. This test is repeatable. So after TEXGEN & Dyndolod it seems to stop the mod working regardless of new game or not.... Thanks..
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I have SMIM but never include it in the generation. I noticed I had not included the Unofficial Skyrim Special Edition Patch so this time around I ticked it, and the result is a correct windmill..
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Quick question about : Seems only Solitude windmill, the Farm ones are okay. Any reason why I just suddenly got this (or what I pressed during generation to get this) ? I've checked console info and last touched it referenced DynDOLOD... Thanks.
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Can Not Copy Resource / The system cannot find the path specified
Jayombi replied to ravenRpg38's question in DynDOLOD & xLODGen Support
First revision that is now producing this error whilst compiling.. With DynDOLOD 3 I got this : -
Skyrim VR Same error concerning DynDOLOD Resources SE 3. DynDOLOD Keeps saying wrong version when it is intentionally the right one.
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Was just eager to help and wasn't sure the same irregularities I saw was the same in the FAQ ( I had viewed it). Thanks again.
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North Of Skyrim near Solitude. Noticing some water LOD is absent detail and can at certain angles look like large empty box like areas when looking north out to the SEA of Ghosts. Swim closer it disappears so local textures and meshes seem okay. Wondered if you had any ideas what would cause this. Another mod editing the same cells maybe ? Also I tried the glow windows etc. option during process for a change but get over lap window textures. Options used : Specific example at Solitude - Blue Palace Windows are like this when DynDOLOD.ESP is enabled. Some as seen in the picture above have this window texture over the top of the original Rustic Window Texture. Thanks.
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Thanks for coming back to me. I must emphasise I been using your great mod for a long time, many revisions eventually transcending to your current Version 3. During that journey I always used The Unofficial Skyrim Special Edition Patch. I have tried the last confirmed VR compatible version and also tried the Patched revision you suggested above. But I had at the time other issues and went back eventually to just using the Unofficial Skyrim Special Edition current version 4.2.5b last released June and stayed with it. Not sure you have had the pleasure to try VR but USSEP 4.2.5b does work in VR, with very little issue as the VR version of Skyrim is based on the SSE engine with some bare minimum tweaks here and there for VR use. I was with little problem able to generate LOD with your DynDOLOD and play fine right up till revision Alpha 44 (you can check my download history to know how many revisions I was able to use without issue). But you must have implemented other type's of checking protocols (check for injected worldspace maybe ? ) as I was unable to generate LOD in current versions of your DynDOLOD with out it aborting due to errors, alas all the recent posts and scratching of head. But to conclude I have followed your advice above and resorted back to use the Skyrim VR - USSEP 4.2.2 and SSE 1.5.97 Compatibility Patch .. I am puzzled why we use this that seems to recompile the ESM's into SSE mode. But if that's the case why do we use the '-tes5vr' for VR then ?.. Either case ecstatically I am happy to say it helped the process to complete the LOD generation !... So I am one happy peep once more with that as that's all I wanted from the set go. Logically I am still bamboozled why things broke but its working now so thank you immensely.
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Dear sheson, Included Logs : https://ufile.io/f/pjvxe Skyrim VR TexGenX64 DynDOLODX64 All I am trying to compile the following. First run errors will point to People Of Skyrim (tpos_complete02_RTCWG.esp) then abort. If I disable People of Skyrim then re-compile it will error name Unofficial Skyrim Special Edition Patch then abort... If I disable that and re-compile it will Error on DawnGuard then abort. This is DynDOLOD only that ERRORS not TexGen that's fine. I have even XEDIT and cleaned all the above MODS ( even though I didn't have to do any of that ever before). I tried all manor of options OFF/ON - LOW MEDIUM and HIGH and adjusting mod order and I use LOOT. If I done something my end to affect LOD generation to error like this I really do not know (hoping its that simple solution). I been trying to figure it out since last Sunday, I love to hear off other VR users using Version 3 and hearing there experiences.. Thanks for reading.
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Dear sheson, Don't shoot me but, I was wondering as a simple citizen of mod use, could we the user have the option to proceed through errors picked up by this incredible DynDOLOD program ? Its complex and looks for precise requirements by which its become incredibly picky in its procedure and seems some mods will not work though it's tough generation of LOD. If we could be notified of the issue(s) but given the choice to accept abnormalities and proceed this would help immensely to the average user.
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Unresolved FormID Unresolved FormID errors signify records that try to use non-existing records in the same or master plugins. This can happen due to outdated plugins or if records being used by other records are removed. Use xEdit error check to find and fix all errors. Watch this video. Preferably all errors in every plugin should be fixed. Start by checking the plugin and record mentioned in the Error in ... message. In case the message mentions that a plugin might be the wrong version, double check it is the correct version for the game version and for any other plugins using it as a master. For example, do not forget to update the cleaned version of Update.esm after game updates. If unresolved FormID errors happen in vanilla game files, consider using the Unofficial Skyrim Legendary Edition Patch or Unofficial Skyrim Special Edition Patch. If unresolved FormID errors happen while modding Enderal SE, the error is most likely caused by a plugin that was made for Skyrim Special Edition. Enderal SE does not have any data in the DLC plugins and only a rudimentary Update.esm without any of the actual records that exist in Update.esm of Skyrim Sepcial Edition. The plugin needs to be updated or fixed for Enderal SE in order to work correctly. In case the unresolved FormID is for a script property and the intended record can not be determined, replace the unresolved entry with the NULL reference with FormID 00000000. I get this error a lot with current build, before I occasional had a rogue ESP that I disable and I can carry on. This time though no matter what I disable or choose I keep getting this error now. I can reduce my list to ONE esp and it will still error. I use Skyrim VR - Update.esm has been the same since day one, It is the right one its the only one I have dated back to original install of 2020. I use MO2 as well. LOG [00:39] <Warning: Overwritten large reference in tpos_complete02_RTCWG.esp [REFR:0006561C] (places SkyHavenRubblePile01 [STAT:00050339] in GRUP Cell Temporary Children of SkyHavenTempleExterior02 [CELL:00007173] (in Tamriel "Skyrim" [WRLD:0000003C] at -35,1))> [00:39] <Warning: Deleted reference Dawnguard.esm [REFR:0006AD96] (places DweCivWarWallEndpost01 [STAT:0008CC94] in GRUP Cell Temporary Children of DeepFolkCrossingExterior02 [CELL:00006FC8] (in Tamriel "Skyrim" [WRLD:0000003C] at -42,15))> [00:39] <Warning: Overwritten large reference in Better Dynamic Snow SE.esp [REFR:00066DF4] (places TreePineForestLog01_Sn [STAT:04039F25] in GRUP Cell Temporary Children of KilkreathRuinsExterior01 [CELL:000092A3] (in Tamriel "Skyrim" [WRLD:0000003C] at -24,24))> [00:39] <Warning: Deleted reference Update.esm [REFR:0006B124] (places Water1024Creek [ACTI:00015428] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]))> Sorry if this is a mundane issue from a noob player but I am exasperated at the moment.
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Not sure what's happening with my install, I done a clean install of the DynDOLOD 3.00 Alpha-44. I have Resources SE 3. TEXGEN is fine but when I compile DynDOLOD it keeps throwing errors up around step 38. Does not matter what plugins I have enabled or disabled for testing it finds an error regardless. Reason I not included any logs as it just went from one plugin to another: THE PEOPLE OF SKYRIM 2 Error- ---------------------------------------so I Disabled. (this was fine before) Then it said Unofficial Skyrim Special Edition Patch Error- ---so I Disabled. Then it errored and said I should use Unofficial Skyrim Special Edition Patch. I had a few issues last Alpha but it was simply another plugin I disabled and I was able to continue. I know you say FIX the ERROR do not disable but I am a mere player not a modder and I just download the mods and way I go. Like I say it was working okay last Alpha with the same mods.
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Getting the above error now, Seems to centre around the Unofficial Skyrim Patch, but if I disable I get a DawnGaurd.esm error later on. Didn't get the above error before until now. I done this loads of times with version 3. No idea why its coming up now.
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Hi all. Been using D 3.00 for a while and just downloaded newest version off NEXUS (Alpha-36) I also re-downloaded DynDOLOD Resources SE 3 (Aplpha-11) Now though if I try to run TexGen 3.0x64 - it instantly Goes back to EXIT TexGen, check log or restart? Using it through MO 2. *UPDATE - I scrubbed out last install - reinstalled from scratch and is now working..
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Could we have an option for Grass Shadows on/off please ? (AO for SSE, particularly on grass, looks terrible. ) ( Please keep in mind my previous idea to include the Gamma setting - for ENB use. ) Thank you so much for this app.