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ATMPlays

Citizen
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Everything posted by ATMPlays

  1. Is this and your other packs compatible with the new REGS?
  2. I set it myself. Apparently after checking the Config Tool it seems that the Preculled Objects one wasn't set. Thank You!
  3. Yes, I have that. I checked it just now and don't see a setting for enabling worldspace settings. Do you mean the combined objects and pre culled objects tweak? I have those
  4. Great Pack btw but I have one problem. All the buildings seems to flicker depending on where I am Ex: https://i.imgur.com/1bIc6NZ.jpg After moving a little bit https://i.imgur.com/Cic1eW5.jpg Please help! I will be away from my computer for 3 hours after posting this but I will try to respond as soon as possible
  5. I am ready to get into the pack, I see you are working on 2.3.0 of the pack. Should I wait for this, how long will it take?
  6. Populated Cities Towns Villages Reborn - https://www.nexusmods.com/skyrim/mods/73167/ Populated Forts Towers Places Reborn - https://www.nexusmods.com/skyrim/mods/73177/ Populated Imperials Stormcloaks Battles - https://www.nexusmods.com/skyrim/mods/74029/ Populated Lands Roads Paths Reborn - https://www.nexusmods.com/skyrim/mods/73186/? Populated Skyrim Civil War Reborn - https://www.nexusmods.com/skyrim/mods/73221/? Populated Skyrim Prisons Cells Reborn - https://www.nexusmods.com/skyrim/mods/73194/? Inconsequential NPCs - https://www.nexusmods.com/skyrim/mods/36334/?
  7. Steveowashere posted an update on his mods on the skyrim mods subreddit. https://www.reddit.com/r/skyrimmods/comments/5yiu3b/steveowashere/deqyvtr/ He said he will be posting his mods to google drive later this week and will give anyone permission to share, translate, modify, copy, re-post, re-upload any of my mods.
  8. Steveowashere posted an update on his mods on the skyrim mods subreddit. https://www.reddit.com/r/skyrimmods/comments/5yiu3b/steveowashere/deqyvtr/ He said he will be posting his mods to google drive later this week and will give anyone permission to share, translate, modify, copy, re-post, re-upload any of my mods.
  9. Download the CORE PACK and it will be a separate zip inside
  10. Thank you so much, after redoing the enb stuff without enb organizer solved the problem. This also could've been that I reverted my nvidia inspector settings but it works now, so all is good
  11. Just checked this, my settings don't look to conflict with the ini files at all
  12. Ok, thanks for trying. It's people like you who make this community a great place!
  13. How so? I used BethINI at the beginning of the guide and applied any other tweaks that were mentioned
  14. Tryed this, the same problem persists
  15. I just spawned using the "shipwrecked" option and crashed upon reaching dawnstar Here is the message from this time. "Skyrim has crashed because an object reference with form ID: 0x93261, base form ID: 0xB2425 and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons"
  16. I just finished setting up the guide and got a crash saying, "Skyrim has crashed because an object reference with form ID: 0x7B7A6, base form ID: 0x1C42F and type: 0x22 failed to produce loaded node most likely due to corrupted mesh or other reasons"This is after sleeping in the bed when choosing the "Camping in the woods" start. I will try other starts now and will post my findings Can someone help me out with this?
  17. What was the skill book mod suggested?
  18. Any update on the mod list setup utility?
  19. I love all the skyrim revisited guides and was wondering if we would ever see one with a combination of PerMa and SkyRe. I assume this won't happen for a while anyway(or at all), so can anyone help me with integrating PerMa and SkyRe into SRLE: Extended LOTD?
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