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thisisbleep

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  1. Thanks for the guide, I have used STEP before and following the SE version was very simple and clear. The game is running well so far, no issues to report apart from achievements are not working (SSE Engine fixes has the option set to true as default, but still not working) and I have found that the better container controls addon does not work with a controller when trying to pick up multiple items from a corpse or container (e.g. septims and arrows). I was not able to find any fixes to the above issues, hopefully you can advise on how to get achievements working. As for the controller, I have disabled the addon (there are no uninstall instructions but disabling the addon in MO and running the game does not appear to cause any issues). Edit: Some achievements have now appeared on Steam, but there are some notable ones missing (e.g. Unbound), but I am unsure if it will do them retrospectively or not and I will keep an eye on new ones going forwards.
  2. Yes, I am aware that the Papyrus logs are not great and are pretty limited on what you can get from them, but I will be able to see if there are any new errors that appear. I played for about an hour earlier and did not get any error messages or crashes, so hopefully it is working like before and there are no residual problems.
  3. Thanks, I have got it working again. Before originally posting I had manually copied the SKSE files into the MO install folder for the SKSE mod and also the files in the default Skyrim directory (to overwrite the old ones), but that did not fix it. This time I deleted the mod in MO and then re-added it from scratch and the error message has gone. It is strange because the "spinning icon on main menu screen" mod was also broken and that only has two files which as far as I know are not related to SKSE. I deleted the mod and re-added it to MO again and it has also fixed that. Now I am left to wonder if any other mods are not working correctly and I do not know about it yet, to be safe I will have to save regularly for a while and check the Papyrus logs for any new errors.
  4. UAC is disabled and the user account has administrator privileges, I assume that the issue here is that the backup program copied the script files when the game was running. No idea what is causing the continued problem though.
  5. I have encountered the same issue, I had a stable game with STEP Extended and there was very rarely any issues. Two days ago I added the "Program Files (x86)" into my daily backup schedule and now I am getting the same error and the same observations, e.g. spinning menu icon has stopped working. How do I fix this and does anyone know why it is happening? I assume that it is because how MO manages the files whilst the game is running. For now I have removed it from the backup, but you never mentioned how you got it working again normally (just mentioned that it started working again on its own).
  6. I installed the mod again and selected the reducted blood and wounds, it is now better, but I would not care if it was entirely disabled. I tried to disable the mod to compare it to vanilla, but the STEP Extended ESP has it as a master file. I removed the 4 references under "Magic Effects" and 1 reference under "Spell", then removed the master record for the EBT ESP file, but when I try to launch the game it just sits on the starting screen and freezes (logo does not spin and no menu options appear). I will leave it enabled for now, hopefully it does not cause any crashes, I even tried running just the STEP Extended mods to see if the errors were caused by a mod that I added, but the errors are the same.
  7. I have just played from the start of the game (enter the tower when making the escape) up until just past Riverwood, to see if there are any major issues with the installed mods and to check the papyrus log. I have attached the papyrus log and I will go through it myself properly tomorrow, but a quick check found quite a few errors/warnings. The big thing which jumps out is the number of Enhanced Blood Texture script errors (see below for a small extract of the papyrus log), should they be present? I am running STEP Extended, plus a few additional mods (see modlist and load order files attached). I did not experience any visual bugs or crashes, but it does worry me that it will be unstable later. [ (0005CEEF)].Actor.PlayImpactEffect() - "<native>" Line ? [None].zbloodnpc.blooddropsDead() - "zBloodNPC.psc" Line 594 [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 385 [01/23/2015 - 12:17:37AM] Error: Cannot call GetValueInt() on a None object, aborting function call stack: [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 213 [01/23/2015 - 12:17:37AM] warning: Assigning None to a non-object variable named "::temp20" stack: [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 213 [01/23/2015 - 12:17:37AM] Error: (0005CEEF): cannot play a None impact effect. stack: [ (0005CEEF)].Actor.PlayImpactEffect() - "<native>" Line ? [None].zbloodnpc.blooddropsDead() - "zBloodNPC.psc" Line 594 [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 385 [01/23/2015 - 12:17:37AM] Error: Cannot call GetValueInt() on a None object, aborting function call stack: [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 314 [01/23/2015 - 12:17:37AM] warning: Assigning None to a non-object variable named "::temp20" stack: [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 314 [01/23/2015 - 12:17:37AM] Error: (0005CEEF): cannot play a None impact effect. stack: [ (0005CEEF)].Actor.PlayImpactEffect() - "<native>" Line ? [None].zbloodnpc.blooddropsDead() - "zBloodNPC.psc" Line 597 [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 385 [01/23/2015 - 12:17:38AM] Error: Cannot call GetValueInt() on a None object, aborting function call stack: [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 324 [01/23/2015 - 12:17:38AM] warning: Assigning None to a non-object variable named "::temp20"Non-STEP mods: - Achieve That - Barenziah Quest Markers - DLC Shrines for Hearthfire Homes - Filled Pots - Fix for Combat Music - Glowing Ore Veins 300 - Interesting NPCs - Lowered Hands - Multiple Floors Sandboxing (Bashed patch merged the ESP) - No Menu and Loading Screen smoke - Respectful Lydia - Skyrim Peasant fashion - Vendor Sale Delay Gone ----- I honestly think the EBT effect is too much with massive amounts of blood splatter and bright red blood (I am not squeamish, just think that it is over the top and immersion breaking). Are there any other STEP compatible blood texture mods which are less script heavy and also not as over the top? papyrus log.txt loadorder.txt modlist.txt
  8. Thanks, that fixed it. I downloaded the DirectX file from here and ran it. It did not give any errors when running the installer and it is strange that the game could run fine without ENBoost and the "broken" DX11, but I am not complaining . I also do not have that SSME mod, or anything similar, installed.
  9. I had tried a lower value before and it did not help. I tried 10240 as you suggested and it still crashes straight away. I have not copied the enbseries.ini file, but every time I run the game it generates the file. EDIT: I have tried the six older GPU drivers and also running it without any drivers installed. The old drivers had the same issue, instant crash, and with no drivers it had an error about failing to initialise (or something similar). At this point I cannot think what else that it could be. Is there no ENB log or debug which would record the error? Could someone make a copy of their working ENBoost files for me to try?
  10. The game runs well without it, I could probably play without it to be honest, but that would leave the risk of crashes from maxing out the process memory. It still crashes even when I run vanilla Skyrim without the mods and SKSE. I also checked it after installing just SKSE and Stable uGridsToLoad and that is when I found that it would not work on my PC. I am not using "Memory Blocks Log" currently, do you recommend to use it? It is not in the current STEP guide and it is new to me, it had not been released when I was last modding Skyrim. ---------------- I have attached the MO modlist and enblocal.ini files. EDIT: I have just tried running Skyrim with ENBoost after closing all of the non-Windows processes, but it makes no difference, so it cannot be another process which is interfering with it. I am downloading the older GPU drivers and will try them tomorrow, but I do not have much hope. modlist.txt enblocal.ini
  11. I have only installed the STEP Extended mods and it runs with no issues through the intro scene up until you get off of the cart (I have not started the play though yet). I can provide the MO output later if needed. When running the vanilla game with ENBoost it crashes in the same way, so it cannot be the installed mods. Is there a debug or log that is kept to record the crash for ENB? Should I try to use the files from someone else who has confirmed that it is working? Should I downgrade my GPU drivers? If yes, what version?
  12. Same issue with v0.262. If I run the default Skyrim .exe with the wrapper version it has the ENB information in the top left corner during the Bethesda splash screen animation, but as soon as that ends it crashes. Running the game through MO also has the same issue, but it crashes instantly, because I have disabled the Bethesda splash screen animation in the INI file. The injector version is the same, nothing happens (no ENB information in the top left and when I set ENB to windowed it does not change the game). Is there anything in "enbseries.ini" which I should modify? I do not copy it when installing the wrapper version (guide does not ask to add that file during installation), but it gets generated when I run the game.
  13. I have followed the ENBoost guide, but the "Wrapper" version crashes on startup and the "Injector" does not appear to work. I can run the game with the "Injector" version but there is no ENB message in the top left corner and when I enabled the windowed setting, to see if that would change it, nothing happened. I assume that there is a process blocking it from running correctly, but I have no clue what it is. I searched the forum and this came up, but I do not have any monitoring processes running (to my knowledge). I was active here before, but recently got a new PC which is more powerful and can handle the modding, so I intend to install the STEP Extended. PC specs CPU: Intel i5-4690 @ 3.5GHzGPU: Nvidia Gigabyte GTX 970 G1, 4GBMoBo: Gigabyte G1 Sniper H6RAM: Corsair Vengeance 16GB DDR3PSU: Corsair CS750MHDD: Plextor 256GB SSD & Seagate 2TB HDDOS: Win 7 Professional, 64-bitDisplay: LG 42" TVAudio: Logitech Z906 GPU Driver: 347.09 Processes running on the PCSee attached. EDIT: I just saw that there is an ENB specific sub-forum, could a mod move my post to there? I was not able to find any solutions there though. :(tasklist.xlsx
  14. I know that it is off-topic, but has anyone else tried "Waves" (https://skyrim.nexusmods.com/mods/31686//?) instead of the waves from WATER? I have been using waves.esp with WATER and it seems to work well. I have not tried Realistic Water Two yet. If a combined ESP is brought out later do you think that it will be easy to upgrade and keep the same save file or would I need to start again? I have been trialling mods for weeks now and am almost ready to start playing, so I would not want to start and then find out that I need to start again a week or so later. My load order is almost at the limit, so any mods with 3 or more ESPs are not helpful and this one has 6!
  15. I rebuilt the bashed patch ESP and the error was still there, so I made a patch for the "Traps Make Noise" ESP. I loaded that after the bashed patch and the error stopped, so the Wyrmstooth mod must be dependant on changes made by that mod vs. the bashed patch, which makes different changes to the Skyrim.esm. The simplest solution would be to rebuild the bashed patch ESP file and not include that, but I still would like to know why it is causing the error. I don't have time right now to look into more detail, I have not had a chance to touch Skyrim for the past week. Thanks for the help, I will contact the Wyrmstooth mod author and see if they know that this is happening. EDIT: I have posted on the Wyrmstooth and Wrye Bash pages. https://forums.nexusmods.com/index.php?/topic/810604-wyrmstooth/page-205#entry8976858 https://forums.nexusmods.com/index.php?/topic/478460-wrye-bash/page-184#entry8976939
  16. The screenshots were taken before rebuilding the patch, after rebuilding it the icon turned green. I will check again later and see what TES5Edit has as errors.
  17. I used Wrye Bash to rebuild the bashed patch ESP file several times and each time I get errors in the Papyrus log from it (disabling the bashed patch removes the errors). It repeats with the same frequency as vanilla errors and warnings, after each load. Deactivate mods before patching: https://i.imgur.com/VceC0kH.png Merge patches: https://i.imgur.com/ts0QGxO.png Tweak settings: https://i.imgur.com/kX4Xhih.png Leveled lists: https://i.imgur.com/pA4eW4D.png Output after generating the bashed patch: "6D" in the load order is Wyrmstooth, so I presume that this is causing it. Has anyone else experienced this and is there a way to fix it? Thanks.
  18. It is working again now, nothing has changed apart from I just updated a few installed mods in Mod Organizer, although they have nothing to do whether Wrye Bash can run. Such a strange program.
  19. Thanks for the comments, to answer your points: - I do keep resetting the INI files to the vanilla ones and each time it fixes the infinite loading screens. - I then slowly add tweaks and keep re-testing, although when doing this I have never gone from working fine to infinite loading screens. - I come back the next day to check the INI file before making any changes to what was working the day before and I start getting infinite loading screens. - I am using ENBoost already, although it makes no difference to the loading screen times. Does anyone else use the multiple core PC tweaks? If you look at the comments on the article and elsewhere people report it helping, but I have not noticed a difference. I will try the Papyrus tweaks tonight, I have not tried those before.
  20. I have been having some strange problems with the program, before it would not run on its own at all and gave a similar error and then when I reinstalled the same file into the same place without making any changes it worked. This time it ran correctly a few times, but the second I made the batched patch and then later tried to re-run the program through Mod Organizer it gives the same error each time. Strangely I can open the program through the normal EXE with no problems. I am using the latest version 304.1 currently. I did try it again last night, but the error is still there.
  21. Last night I managed to install the bashed patch by running Wrye Bash through Mod Organizer, but when I went back to try again (I was going to include the mods included in the bashed patch in my thread about installed mods) it would not open and gave an error. Running Wrye Bash through the EXE on it's own works fine, but then it does not recognise the ESPs installed through Mod Organizer, so this leads me to believe that it is a problem with Mod Organizer. I removed the link to Wrye Bash and re-added it, to check that it had not somehow managed to change and become incorrect, but it did not change the situation and I still get the same error. Sadly the error is not very clear and searching for it on Google has not returned anything useful, only the same error which I received before when I could not open the EXE at all (outside of Mod Organizer) LINK. Third and final thread for the day, sorry.Â
  22. I have tried to optimise my INI files to maximise performance and also meet the recommendations of STEP and the installed mods. The problem that I have is that I can have a set of working INI files, but the next day when I try to load the same save again it has infinite loading screens, even though I have not changed anything in the game (both INI and installed mods). Every time this happens I back-up the INI files and launch the default version of Skyrim to generate the new vanilla files, which makes the infinite loading screens go away. I can get around this by loading a save which is indoors and then loading the save which I want, but this is an inconvenient work around and I would like to avoid it, especially because it keeps coming back. The infinite loading screens even happen on saves where I have disabled all mods at the start of the game, so there is no save corruption. In this post I will go over the changes made and I will attach the INI files which I have edited using Notepad++ and they include notations to help me keep track of changed and new values in the INI files. Skyrim.ini [spoiler=STEP recommended changes] [General] sIntroSequence= (Disable the Bethesda into sequence.) fFlickeringLightDistance=8192 (Helps prevent lighting “pop-in†by pushing back the distance at which the flicker/pulse animation loops begin.) iLargeIntRefCount=131072 (Prevents crashes when loading into a large interior area.) [Display] fSunShadowUpdateTime=0 (Fixes the shadow flickering issue. Shadow flickering is caused by updating sun shadows.) [Combat] f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7 (Shifts the point of aim to the center of the aiming reticule for arrows and crossbows (with this setting targets will be hit where the cursor is placed at approximately 100 feet from the target).) [Actor] fVisibleNavmeshMoveDist=12288.0000 (Increases the distance arrows fly. (From "Arrows and Bolts Tweaks").) [Camera] fOverShoulderAddY=0.0 fOverShoulderPosZ=18.0 fOverShoulderPosX=0.0 fOverShoulderCombatAddY=0.0 fOverShoulderCombatPosZ=24.0 fOverShoulderCombatPosX=0.0 fOverShoulderHorseAddY=-72.0 fOverShoulderHorsePosZ=50.0 fOverShoulderHorsePosX=35.0 fActorFadeOutLimit=-100 fMouseWheelZoomSpeed=60.0 f1st3rdSwitchDelay=0.95 iHorseTransitionMillis=001 (Places the camera just above your character's head in third-person view, and correct the camera angle in third-person view while on horseback. (From "Third Person Horse Camera"). Provides instant camera-angle switching when switching view types or when mounting/dismounting your horse. (from "Instant Camera POV Switching").) [interface] // fBookOpenTime=200.0      /Disabled/ (Speeds up the book opening animation.) fSafeZoneX=10 fSafeZoneY=10 fSafeZoneXWide=10 fSafeZoneYWide=10 (Moves the HUD elements closer to the borders of the screen.) [spoiler=Multiple core PCs (I have not noticed an improvement and I normally get infinite loading screens by the time I add this, but I cannot tell if this is the cause because when I disable it the infinite loading screens continue)] [General] bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bMultiThreadMovement=1 bUseThreadedMorpher=1 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 [Animation] bMultiThreadBoneUpdate=1 [HAVOK] iNumThreads=5 [Decals] bDecalMultithreaded=1 [spoiler=Optimise World Map, mod recommended] [MapMenu] uLockedObjectMapLOD=8 bWorldMapNoSkyDepthBlur=1 fWorldMapNearDepthBlurScale=0 fWorldMapDepthBlurScale=0 fWorldMapMaximumDepthBlur=0 fMapWorldYawRange=3600.0000 fMapWorldInitialPitch=200.0000 fMapWorldMaxHeight=130000.0000 fMapWorldMinHeight=5000.0000 fMapWorldZoomSpeed=0.0750 fMapLookMouseSpeed=3.0000 fMapZoomMouseSpeed=15.0000 fMapWorldMaxPitch=400.0000 fMapWorldMinPitch=0.0000 fMapWorldYawRange=3600.0000 fMapWorldCursorMoveArea=0.9000 fMapWorldHeightAdjustmentForce=100.0000 [spoiler=Miscellaneous changes] [General] fEncumberedReminderTimer=3600.0000 (Limit overencumbered message when walking.) [Display] fDecalLifetime=256.000 (Enhanced blood textures) fDefaultWorldFOV=80 (FOV) fDefault1stPersonFOV=80 (FOV) [Grass] iMinGrassSize=100 iMaxGrassTypesPerTexure=6 (Skyrim Flora Overhaul and Grass on Steroids (SFO recommended value = 40, Grass on Steroids recommended value = 75)) [Papyrus] fPostLoadUpdateTimeMS=1000.0 (Ensure that scripts run before leaving the loading screen. (original value = 500.0)) SkyrimPrefs.ini [spoiler=STEP recommended changes] [Display] iBlurDeferredShadowMask=3 (Valid values range from 0 - 7. Lower values will sharpen shadows (not the resolution), making vegetation more "vibrant." It gives a subtle increase in performance, but also gives more pixelated and striping effects to shadows. Higher values will make shadows softer and more blurred. Consider a value of two if using ENB. (original value = 3)) bTreesReceiveShadows=1 (Enables shadows rendering on trees.) [Controls] bMouseAcceleration=0 (Disable mouse acceleration. (Original value = 1)) [spoiler=Multiple core PCs (I have not noticed an improvement and I normally get infinite loading screens by the time I add this, but I cannot tell if this is the cause because when I disable it the infinite loading screens continue)] [General] bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseThreadedMorpher=1 [NavMesh] bUseThreadedMeshes=1 [Trees] bUseMultiThreadedTrees=1 bShadowMaskZPrePass=1 [Decals] bDecalMultithreaded=1 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 [spoiler=Miscellaneous changes] [General] fDefaultFOV=80 (FOV) [Display] fShadowLODStartFade=200.0000 (Fade distance tweak, shadows fade further away (original value = 200.0000, recommended value = 400.0000)) iMaxDecalsPerFrame=350 (Enhanced blood textures (original value = 100)) bDecalsOnSkinnedGeometry=1 (Enhanced blood textures) [Grass] b30GrassVS=1 (Grass on steroids, change this value to 0 if no visible change. (original value = 1)) // bAllowCreateGrass=1      /Disabled/ (Enable if no visible change is noticed from Grass On Steroids mod) // bAllowLoadGrass=0      /Disabled/ (Enable if no visible change is noticed from Grass On Steroids mod) [Audio] fAudioMasterVolume=4.0000 (Make the game louder, so I don't need to turn the speakers up as high (Original value = 1.0000)) [TerrainManager] fSplitDistanceMult=2.5000 (Remove z-fighting, this removes most of it and greatly reduces what I see in other areas, I have tried increasing the value in 0.5 increments up to 4.0000 and saw some improvement and no noticeable performance drop (original value = 1.5000)) [Decals] bDecalsOnSkinnedGeometry=1 (Enhanced blood textures, blood appears on NPC clothing.) Article for the multiple core INI tweaks: https://skyrim.nexusmods.com/articles/1153 I am not trying to cut corners, I am experimenting myself with adding/changing values, but it is very frustrating with the infinite loading screens and I would like to know what changes you make and recommend to make in the INI files. The other thread, which talks about the mod list and load order: https://forum.step-project.com/showthread.php?tid=3202 Thanks in advance for any help which you can provide. :) Skyrim.ini SkyrimPrefs.ini
  23. Thanks for the help. :)
  24. I was not aware that Lanterns were both full ESPs, I expected that they were compatibility patches. I have checked the downloads section and there is no ESP for compatibility with RLO and CoT, should I use the RLO because that is loaded after CoT and will that cause problems with CoT? I have trusted BOSS for the ordering of the ESPs, I can manually move it to below the CoT nights ESP but it will move back every time afterwards. Should I use the BOSS userlist manager to add a rule that it is loaded after CoT nights? Adding the supreme storms textures fixed it, I somehow managed to forget or later delete the textures from the effects folder for it. Once I had added them it fixed the problem on that same save. I have to admit, I have probably gone over the top with the mods, there are so many that add features which I would like in the game. Could I list out the non-STEP mods for comments on compatibility? I am definitely open to reducing it for better stability. The game seems stable now, the only issues that I have had is during autosaves it crashes easily, but it happens after the save is made so I do not lose any progress. I have tried the autosave function in "Dynamic TimeScale now with AutoSave", but that has the same issues, at least that gives a 10 second warning though so I know to stop and wait for the save. I completely understand if you don't have the time or want to help with non-STEP mods, I will link what I have below. I did follow the STEP guide regarding installing MVA and the Oblivion gates, so are there STEP mods such as these which I should not install, to maximise stability? Do you know when the STEP guide will be updated? Non-STEP mods:
  25. I am using ENBoost, so there is ENB but the visual part is disabled. EDIT: I disabled it in the enbseries.ini but that made no difference. The only thing that I can think of is that a mod has added new weather IDs and this particular one loaded but is missing the textures. These are the ones which come to mind, I don't have any other weather mods installed: - Climates of Tamriel - Realistic Light Overhaul (weather) - Wet and cold - Minty's lightning mod EDIT 2: Found it, it was "Supreme Storms" (https://skyrim.nexusmods.com/mods/27022//?). I managed to forget to install the two texture files included.
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