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Thanks for the guide, I have used STEP before and following the SE version was very simple and clear. The game is running well so far, no issues to report apart from achievements are not working (SSE Engine fixes has the option set to true as default, but still not working) and I have found that the better container controls addon does not work with a controller when trying to pick up multiple items from a corpse or container (e.g. septims and arrows). I was not able to find any fixes to the above issues, hopefully you can advise on how to get achievements working. As for the controller, I have disabled the addon (there are no uninstall instructions but disabling the addon in MO and running the game does not appear to cause any issues). Edit: Some achievements have now appeared on Steam, but there are some notable ones missing (e.g. Unbound), but I am unsure if it will do them retrospectively or not and I will keep an eye on new ones going forwards.
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Papyrus ini settings invalid after installing SkyUI following STEP
thisisbleep replied to xxx78's question in General Skyrim LE Support
Yes, I am aware that the Papyrus logs are not great and are pretty limited on what you can get from them, but I will be able to see if there are any new errors that appear. I played for about an hour earlier and did not get any error messages or crashes, so hopefully it is working like before and there are no residual problems. -
Papyrus ini settings invalid after installing SkyUI following STEP
thisisbleep replied to xxx78's question in General Skyrim LE Support
Thanks, I have got it working again. Before originally posting I had manually copied the SKSE files into the MO install folder for the SKSE mod and also the files in the default Skyrim directory (to overwrite the old ones), but that did not fix it. This time I deleted the mod in MO and then re-added it from scratch and the error message has gone. It is strange because the "spinning icon on main menu screen" mod was also broken and that only has two files which as far as I know are not related to SKSE. I deleted the mod and re-added it to MO again and it has also fixed that. Now I am left to wonder if any other mods are not working correctly and I do not know about it yet, to be safe I will have to save regularly for a while and check the Papyrus logs for any new errors. -
Papyrus ini settings invalid after installing SkyUI following STEP
thisisbleep replied to xxx78's question in General Skyrim LE Support
UAC is disabled and the user account has administrator privileges, I assume that the issue here is that the backup program copied the script files when the game was running. No idea what is causing the continued problem though. -
Papyrus ini settings invalid after installing SkyUI following STEP
thisisbleep replied to xxx78's question in General Skyrim LE Support
I have encountered the same issue, I had a stable game with STEP Extended and there was very rarely any issues. Two days ago I added the "Program Files (x86)" into my daily backup schedule and now I am getting the same error and the same observations, e.g. spinning menu icon has stopped working. How do I fix this and does anyone know why it is happening? I assume that it is because how MO manages the files whilst the game is running. For now I have removed it from the backup, but you never mentioned how you got it working again normally (just mentioned that it started working again on its own). -
papyrus Enhanced Blood Textures, lots of Papyrus log errors
thisisbleep replied to thisisbleep's question in General Skyrim LE Support
I installed the mod again and selected the reducted blood and wounds, it is now better, but I would not care if it was entirely disabled. I tried to disable the mod to compare it to vanilla, but the STEP Extended ESP has it as a master file. I removed the 4 references under "Magic Effects" and 1 reference under "Spell", then removed the master record for the EBT ESP file, but when I try to launch the game it just sits on the starting screen and freezes (logo does not spin and no menu options appear). I will leave it enabled for now, hopefully it does not cause any crashes, I even tried running just the STEP Extended mods to see if the errors were caused by a mod that I added, but the errors are the same. -
papyrus Enhanced Blood Textures, lots of Papyrus log errors
thisisbleep posted a question in General Skyrim LE Support
I have just played from the start of the game (enter the tower when making the escape) up until just past Riverwood, to see if there are any major issues with the installed mods and to check the papyrus log. I have attached the papyrus log and I will go through it myself properly tomorrow, but a quick check found quite a few errors/warnings. The big thing which jumps out is the number of Enhanced Blood Texture script errors (see below for a small extract of the papyrus log), should they be present? I am running STEP Extended, plus a few additional mods (see modlist and load order files attached). I did not experience any visual bugs or crashes, but it does worry me that it will be unstable later. [ (0005CEEF)].Actor.PlayImpactEffect() - "<native>" Line ? [None].zbloodnpc.blooddropsDead() - "zBloodNPC.psc" Line 594 [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 385 [01/23/2015 - 12:17:37AM] Error: Cannot call GetValueInt() on a None object, aborting function call stack: [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 213 [01/23/2015 - 12:17:37AM] warning: Assigning None to a non-object variable named "::temp20" stack: [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 213 [01/23/2015 - 12:17:37AM] Error: (0005CEEF): cannot play a None impact effect. stack: [ (0005CEEF)].Actor.PlayImpactEffect() - "<native>" Line ? [None].zbloodnpc.blooddropsDead() - "zBloodNPC.psc" Line 594 [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 385 [01/23/2015 - 12:17:37AM] Error: Cannot call GetValueInt() on a None object, aborting function call stack: [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 314 [01/23/2015 - 12:17:37AM] warning: Assigning None to a non-object variable named "::temp20" stack: [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 314 [01/23/2015 - 12:17:37AM] Error: (0005CEEF): cannot play a None impact effect. stack: [ (0005CEEF)].Actor.PlayImpactEffect() - "<native>" Line ? [None].zbloodnpc.blooddropsDead() - "zBloodNPC.psc" Line 597 [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 385 [01/23/2015 - 12:17:38AM] Error: Cannot call GetValueInt() on a None object, aborting function call stack: [None].zbloodnpc.OnDying() - "zBloodNPC.psc" Line 324 [01/23/2015 - 12:17:38AM] warning: Assigning None to a non-object variable named "::temp20"Non-STEP mods: - Achieve That - Barenziah Quest Markers - DLC Shrines for Hearthfire Homes - Filled Pots - Fix for Combat Music - Glowing Ore Veins 300 - Interesting NPCs - Lowered Hands - Multiple Floors Sandboxing (Bashed patch merged the ESP) - No Menu and Loading Screen smoke - Respectful Lydia - Skyrim Peasant fashion - Vendor Sale Delay Gone ----- I honestly think the EBT effect is too much with massive amounts of blood splatter and bright red blood (I am not squeamish, just think that it is over the top and immersion breaking). Are there any other STEP compatible blood texture mods which are less script heavy and also not as over the top? papyrus log.txt loadorder.txt modlist.txt -
Thanks, that fixed it. I downloaded the DirectX file from here and ran it. It did not give any errors when running the installer and it is strange that the game could run fine without ENBoost and the "broken" DX11, but I am not complaining . I also do not have that SSME mod, or anything similar, installed.
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I had tried a lower value before and it did not help. I tried 10240 as you suggested and it still crashes straight away. I have not copied the enbseries.ini file, but every time I run the game it generates the file. EDIT: I have tried the six older GPU drivers and also running it without any drivers installed. The old drivers had the same issue, instant crash, and with no drivers it had an error about failing to initialise (or something similar). At this point I cannot think what else that it could be. Is there no ENB log or debug which would record the error? Could someone make a copy of their working ENBoost files for me to try?
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The game runs well without it, I could probably play without it to be honest, but that would leave the risk of crashes from maxing out the process memory. It still crashes even when I run vanilla Skyrim without the mods and SKSE. I also checked it after installing just SKSE and Stable uGridsToLoad and that is when I found that it would not work on my PC. I am not using "Memory Blocks Log" currently, do you recommend to use it? It is not in the current STEP guide and it is new to me, it had not been released when I was last modding Skyrim. ---------------- I have attached the MO modlist and enblocal.ini files. EDIT: I have just tried running Skyrim with ENBoost after closing all of the non-Windows processes, but it makes no difference, so it cannot be another process which is interfering with it. I am downloading the older GPU drivers and will try them tomorrow, but I do not have much hope. modlist.txt enblocal.ini
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I have only installed the STEP Extended mods and it runs with no issues through the intro scene up until you get off of the cart (I have not started the play though yet). I can provide the MO output later if needed. When running the vanilla game with ENBoost it crashes in the same way, so it cannot be the installed mods. Is there a debug or log that is kept to record the crash for ENB? Should I try to use the files from someone else who has confirmed that it is working? Should I downgrade my GPU drivers? If yes, what version?
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Same issue with v0.262. If I run the default Skyrim .exe with the wrapper version it has the ENB information in the top left corner during the Bethesda splash screen animation, but as soon as that ends it crashes. Running the game through MO also has the same issue, but it crashes instantly, because I have disabled the Bethesda splash screen animation in the INI file. The injector version is the same, nothing happens (no ENB information in the top left and when I set ENB to windowed it does not change the game). Is there anything in "enbseries.ini" which I should modify? I do not copy it when installing the wrapper version (guide does not ask to add that file during installation), but it gets generated when I run the game.
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I have followed the ENBoost guide, but the "Wrapper" version crashes on startup and the "Injector" does not appear to work. I can run the game with the "Injector" version but there is no ENB message in the top left corner and when I enabled the windowed setting, to see if that would change it, nothing happened. I assume that there is a process blocking it from running correctly, but I have no clue what it is. I searched the forum and this came up, but I do not have any monitoring processes running (to my knowledge). I was active here before, but recently got a new PC which is more powerful and can handle the modding, so I intend to install the STEP Extended. PC specs CPU: Intel i5-4690 @ 3.5GHzGPU: Nvidia Gigabyte GTX 970 G1, 4GBMoBo: Gigabyte G1 Sniper H6RAM: Corsair Vengeance 16GB DDR3PSU: Corsair CS750MHDD: Plextor 256GB SSD & Seagate 2TB HDDOS: Win 7 Professional, 64-bitDisplay: LG 42" TVAudio: Logitech Z906 GPU Driver: 347.09 Processes running on the PCSee attached. EDIT: I just saw that there is an ENB specific sub-forum, could a mod move my post to there? I was not able to find any solutions there though. :(tasklist.xlsx
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I know that it is off-topic, but has anyone else tried "Waves" (https://skyrim.nexusmods.com/mods/31686//?) instead of the waves from WATER? I have been using waves.esp with WATER and it seems to work well. I have not tried Realistic Water Two yet. If a combined ESP is brought out later do you think that it will be easy to upgrade and keep the same save file or would I need to start again? I have been trialling mods for weeks now and am almost ready to start playing, so I would not want to start and then find out that I need to start again a week or so later. My load order is almost at the limit, so any mods with 3 or more ESPs are not helpful and this one has 6!
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Bashed patch error, "FiniteUse on script SoundTrap"
thisisbleep replied to thisisbleep's question in General Skyrim LE Support
I rebuilt the bashed patch ESP and the error was still there, so I made a patch for the "Traps Make Noise" ESP. I loaded that after the bashed patch and the error stopped, so the Wyrmstooth mod must be dependant on changes made by that mod vs. the bashed patch, which makes different changes to the Skyrim.esm. The simplest solution would be to rebuild the bashed patch ESP file and not include that, but I still would like to know why it is causing the error. I don't have time right now to look into more detail, I have not had a chance to touch Skyrim for the past week. Thanks for the help, I will contact the Wyrmstooth mod author and see if they know that this is happening. EDIT: I have posted on the Wyrmstooth and Wrye Bash pages. https://forums.nexusmods.com/index.php?/topic/810604-wyrmstooth/page-205#entry8976858 https://forums.nexusmods.com/index.php?/topic/478460-wrye-bash/page-184#entry8976939