NoMansSky:Reference Guides: Difference between revisions

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== References ==
==About==
The following are references for the various files and types of files used for No Man's Sky:
Reference Guides are pages dedicated to one specific subject. They are gathered here in one place for convenience. Each specific reference contains all the knowledge we have on that specific subject.


* A list of all internal names for things in game can be found in the [[NMS:Reference_Guides/Reference_Tables|Reference Table]].
== Featured Reference Guides ==
* For all the commands and object types supported by the model importer see [[NMS:Modding_Tools/NMS_Model_Importer_Guide|this Guide]].
* [[NoMansSky:AMUMSS_Guide|AMUMSS Guide]] - Getting started with AMUMSS
* Some basic information about the input system is collated in the [[NMS:Reference_Guides/Input_Actions_Reference|Input/Actions Reference]].
* [[NoMansSky:Inventories|Inventories]] - All the inventory properties, including slot count, inventory names, extension costs and more
* A list of all the exosuit voice files with their WEM IDs can be found in the [https://docs.google.com/spreadsheets/d/15AfJNXD0dIKBeEA6jzlI6QLgaNhTG6NeKg5v9fnMm08/edit?usp=sharing Voice Reference Table].
* [[NoMansSky:Reference Guides/Spawning_Overview|Spawning Overview]] - All about how biomes, buildings, items, creatures and more are spawned in NMS
* [[NMS:Reference_Guides/Allowed_Game_Components_in_ENTITY_Files|Allowed Game Components in ENTITY Files]]
* [[NMS:Reference_Guides/Curves|Curves]]
* [[NMS:Reference_Guides/GcPlanetData-RE|GcPlanetData-RE]]
* [[NMS:Reference_Guides/Global_Files|Global Files]]
* [[NMS:Reference_Guides/Reward_Types|Reward Types]]
* [[NMS:Reference_Guides/SimpleInteraction_and_Interaction_Types|SimpleInteraction and Interaction Types]]


== XML File References ==
== All Reference Guides ==
* GcCameraShakeData.xml
<!--{{#ask:[[Category:NoMansSky Reference]]|mainlabel=-|?|format=category|sep=|class=list-unstyled}}-->
* [[NMS:Reference_Guides/XML_Files/GcCameraFollowSettings.xml|GcCameraFollowSettings.xml]]
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* [[NMS:Reference_Guides/TkRotationComponentData|TkRotationComponentData]]
 
== Game File Types and Associations ==
Users can find the game's different file types with descriptions below:
* [[NMS:Reference_Guides/SCENE_Files|SCENE Files]] - similar to a prefab and holds information about in-game objects all the way from models, behaviors to audio, particle effects and more.
** [[NMS:Reference_Guides/ENTITY|ENTITY]] - the MBIN that defines interactions and behaviors of objects.
*** [[NMS:Reference_Guides/Properties_for_ENTITY_Files|Properties allowed within the ENTITY file]]
*** [[NMS:Reference_Guides/Actions_and_Triggers|Actions and Triggers]]
** [[NMS:Reference_Guides/GEOMETRY|GEOMETRY]] - the format in which 3D models are stored in
** [[NMS:Reference_Guides/MATERIAL_Files|MATERIAL MBIN Files]] - defines the texture maps and shader flags to be used
** [[NMS:Reference_Guides/DESCRIPTOR_Files|DESCRIPTOR MBIN Files]] - handles the nested hierarchies of procedural generation in-game
** ANIM (Animation) files - (minimal research on this currently)
** [[NMS:Reference_Guides/LSYSTEM|LSYSTEM]] - a facet of procedural generation that introduces more control with custom rule sets on procedural objects in-game, such as how outposts with enterable interiors are generated (needs more research)
* TEXTURES
** [[NMS:Reference_Guides/TEXTURES/TEXTURE_MBIN_Files|TEXTURE MBIN Files]]
** [[NMS:Reference_Guides/TEXTURES/Texture_Formats|NMS texture formats]]
*AUDIO
**WEM format
 
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Latest revision as of 00:32, January 8, 2023