NoMansSky:Reference Guides/Spawning Overview
Introduction
Everything in NMS is generated following rules and settings.
Hopefully, most of the settings concerning spawning are available via .MBIN files but sadly, they are scattered over a few files and this page will try to explain where to find each spawning settings.
Biomes
Biomes are dependant of the Planet type and the distribution of biomes is set in :
METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BIOMEFILENAMES.MBIN
Buildings
Buildings are scattered over planets following the rules from :
METADATA/SIMULATION/ENVIRONMENT/PLANETBUILDINGTABLE.MBIN
Buried Technologies, Crates, Damaged Machineries and Wordstones
These can be found in 2 places :
Near buildings
For these, placement is set by LOCATOR objects defined inside the building SCENE.MBIN object.
You can change positions of these locator or remove the whole child section to remove the spwaning point.
In the wild
In that case, 2 files are driving spawning of them :
- METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/LEVELONEOBJECTS/FULL.MBIN
- METADATA/SIMULATION/SOLARSYSTEM/BIOMES/OBJECTS/LEVELONEOBJECTS/FULLSAFE.MBIN
FULLSAFE has a different planet distribution of wordstone, damage machineries and cargo drops for an unkown reason.
You can edit a lot of settings about each one or remove the whole GcObjectSpawnData.xml section if you want to get rid of them.
Note that the "placement" value refers to a list of placement settings defined in :
METADATA/SIMULATION/SOLARSYSTEM/BIOMES/PLACEMENTVALUES/SPAWNDENSITYLIST.MBIN
Creatures
All the creature settings are in the big folder :
METADATA/SIMULATION/ECOSYSTEM
There you can set creature types, herd sizes, behaviors and so much.
Encounters
Ship fly-bies, pirates and others "random" encounters are defined in:
METADATA/SIMULATION/SCENE/EXPERIENCESPAWNTABLE.MBIN
Objects
The list of possible variants for some objects are defined in :
METADATA/SIMULATION/ENVIRONMENT/SELECTABLEOBJECTTABLE.MBIN
Planet Types
Planet types are distributed in regard to the star type in the file :
METADATA/SIMULATION/SOLARSYSTEM/BIOMES/BIOMELISTPERSTARTYPE.MBIN
In this file, each planet type has a probability that can be tweaked.
Plants and Rocks
These are defined in big lists inside the METADATA/SIMULATION/SOLARSYSTEM/BIOMES folders.
They include a lot of OBJECTS files storing the list of available plants and rocks per biome and a BIOME file with main settings and calling for OBJECT files.
BIOME files also set a lot of other biome settings like what hazardous flora lies in the biome, what crystals are there, etc...