paul666root Posted April 22, 2016 Share Posted April 22, 2016 right have decided since we have lost Interesting NPC there some room for me to re-look at Thunderchild and Animal Tweaks.This i concur Link to comment
Darth_mathias Posted April 22, 2016 Author Share Posted April 22, 2016 been look at Worlds Dawn this looks very cool but think if I did add this it would replace wintermyst as I don't think we need all those diiferent enhancemnets. Link to comment
Darth_mathias Posted April 24, 2016 Author Share Posted April 24, 2016 I am taking a look at Dragonbone Mastery - Weapons Retexture by Nazenn - https://www.nexusmods.com/skyrim/mods/75175/? Link to comment
paul666root Posted April 24, 2016 Share Posted April 24, 2016 been look at Worlds Dawn this looks very cool but think if I did add this it would replace wintermyst as I don't think we need all those diiferent enhancemnets.This is very interesting and it's compatible with Wintermyst. Link to comment
Darth_mathias Posted April 24, 2016 Author Share Posted April 24, 2016 This is very interesting and it's compatible with Wintermyst.i most likely will add Worlds Dawn but I want to get the CR Sub Guide updated before I add any mod that might require conflict resolving. Link to comment
Hackfield Posted April 25, 2016 Share Posted April 25, 2016 Did anyone try this mod? Generally font replacers never fit very well, but looks like this mod makes the necessary changes to the swf files for the fonts to look OK https://www.nexusmods.com/skyrim/mods/479/? Link to comment
paul666root Posted April 25, 2016 Share Posted April 25, 2016 Has anyone tried this mod?https://www.nexusmods.com/skyrim/mods/22691/?I think staves in skyrim are pretty useless Link to comment
Darth_mathias Posted April 25, 2016 Author Share Posted April 25, 2016 Has anyone tried this mod?https://www.nexusmods.com/skyrim/mods/22691/?I think staves in skyrim are pretty uselessnot tried it but add new perk so would it be compatibile with ordinator? Link to comment
paul666root Posted April 25, 2016 Share Posted April 25, 2016 (edited) there is a no perk version of it. i don't know how to check if it conflicts with anything else . I'm not good with CR Edited April 25, 2016 by paul666root Link to comment
paul666root Posted April 27, 2016 Share Posted April 27, 2016 (edited) Ok the no perk version of Staves of Skyrim works pretty good and it's a quite interesting mod too. I think there are a few things that need to be fixed a the CR but i really don't know how to. Edit: tried the perk version (main version) and it works ok too if you load Staves of Skyrim esp after ordinator it overwrites the block skill and actualy making staves even more interesting when blocking with them. anyway both versions are interesting. now the CR part that I need someone with knowledge. Edited April 27, 2016 by paul666root Link to comment
Darth_mathias Posted April 27, 2016 Author Share Posted April 27, 2016 (edited) Ok the no perk version of Staves of Skyrim works pretty good and it's a quite interesting mod too. I think there are a few things that need to be fixed a the CR but i really don't know how to. Edit: tried the perk version (main version) and it works ok too if you load Staves of Skyrim esp after ordinator it overwrites the block skill and actualy making staves even more interesting when blocking with them. anyway both versions are interesting. now the CR part that I need someone with knowledge.I am going to take a look as I am playing a mage that used Satves so could be ueful likely to use the no perk version unless you know if there's a compatibilty patch for Ordinator? Looking on the comment section it say that the no perks version still included the perks but no trees so you need to remove the perks in XEdit It also needs updating with USLEEP. Conflcits with ELFX, USLEEP, WAFR NPC Overhaul, cutting room floor but all these are fixable in a CR. t does however contains reference that have been deleted so the mod author really needs to update the mod to the latest edition of USLEEP but since the Mod hasn't been updated for 3 years don't hold your breath. So I am going to hold off this one. Edited April 27, 2016 by Darth_mathias Link to comment
paul666root Posted April 27, 2016 Share Posted April 27, 2016 i most likely will add Worlds Dawn but I want to get the CR Sub Guide updated before I add any mod that might require conflict resolving.Have you noticed anything wrong with this ? or I can safely add it to my load order Link to comment
Darth_mathias Posted April 27, 2016 Author Share Posted April 27, 2016 Have you noticed anything wrong with this ? or I can safely add it to my load orderI have so far only downloaded and installed I have had not yet actually played with it. Link to comment
edynacio Posted April 27, 2016 Share Posted April 27, 2016 Darth, After adding Worlds Dawn do you plan on adding any major mods to the guide?Also I'm curious, what do you have in mind before taking the guide out of Beta testing? Link to comment
Darth_mathias Posted April 28, 2016 Author Share Posted April 28, 2016 Darth, After adding Worlds Dawn do you plan on adding any major mods to the guide?Also I'm curious, what do you have in mind before taking the guide out of Beta testing?I am currently looking at World's Dawn and Thunderchild. As for what i have in mind before I take the guide out of beta I don't know things are pretty much there. I the guide will be fliud kind of like SRLE Base things will change as new mods come out update to old ones. For example when chesko finally release his hungar mods Ineed and possibliy You Hunger will go. so don't let the fact that I say it's in "Beta" put you off using it as it pretty stable I hit level 13 the other day and that is the highest I have been in a very very long time. Link to comment
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