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TES5edit messup on 2.N patch
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Question
migidarra
During the process of installing all of my stuff, I read this for DynDOLOD
Requirements
On step five it says to setup TES5edit with "-o:" argument...so i reconfigured it to have that as the argument...later on it tells me this
Generate LODs Notice: These instructions assume that the user has properly configured all mods to this point and is ready to generate LOD. 1. Ensure DynDOLOD.esp is the last plugin in your load order. 2. Run TES5Edit through Mod Organizer. 3. Click [OK] on the Master/Plugin Selection window. 4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab. 5. Right-click on DynDOLOD.esp in the left pane and select Apply Script. 6. In the drop-down box, choose DynDOLOD TexGen and click [OK].
7. Wait for the script to run, and close TES5Edit when finished. 8. Delete the contents of the Overwrite folder. 9. Navigate to the output folder (e.g., "C:\TES5LODGenOutput" from the TES5Edit setup), right click the textures directory to invoke 7zip --> Add to "textures.7z (alternatively, create an archive of the "textures" directory using some other means, but remember: the archive should contain a "textures" directory at it's top level).
So it just told me to delete the contents of the Overwrite folder, then to navigate to a folder that doesn't exist because I setup the argument for this specific step. APparently i've done goofed and would like to know if and where the output went to as I can't find it....thanks for any help
Edited by migidarra3 answers to this question
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