Astakos Posted March 8, 2016 Share Posted March 8, 2016 The only issue I saw with CWI-ELFX in TES5Edit was in the Archmage's Quarters (0403D42F for me - 04 is ELFX 2.0 - which I changed to 051670C3 - 05 being ELFX 3.0) I can't even tell you if it's an issue ingame or if I fixed it, I'm just making these changes then going to test.I can also confirm that. This is the only FormID that is altered in the new ELFX cells that CWI-ELFX patch is touching.Moreover, these 2 FormIDs are identical (meaning that they refer to the same object, same cell placement, same positioning, same lighting) therefore I can only assume that by changing this FormID in the CWI-ELFX patch we will be good to go. Have not tested it in-game but to be honest it is such a straightforward change that shouldn't require any testing at all! :) Lexy, abt BFU...I am sorry but I am not using it. Elysium Estate is by far my old time favorite as to use any vanilla homes...even modded ones!Super dark in the Archmage's Quarters entryway and walking around it a bit, with a light flickering on in certain spots. I quit, I'll wait for a patch. I'm sure it's partially my ENB but it's still annoying.It doesn't make sense. Probably there are some issues left from your transition from RS and/or ENB settings.Actually the only object changed between ELFX 2.0 nad 3.0 for archmage quarters is the FormID you identified above. Link to comment
StoneWallace17 Posted March 8, 2016 Share Posted March 8, 2016 Maybe, I wasn't super careful with regards to what mods I have active and I didn't start a fresh conflict resolution file. I also have pretty bad flickering in the Alternate Start starting cell, but I think that's always been an issue with ELFX. Link to comment
Darth_mathias Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) I can also confirm that. This is the only FormID that is altered in the new ELFX cells that CWI-ELFX patch is touching.Moreover, these 2 FormIDs are identical (meaning that they refer to the same object, same cell placement, same positioning, same lighting) therefore I can only assume that by changing this FormID in the CWI-ELFX patch we will be good to go. Have not tested it in-game but to be honest it is such a straightforward change that shouldn't require any testing at all! :)ok thanks I'll put instruction on how to chance tyhe formID's this afternoon. Lexy, abt BFU...I am sorry but I am not using it. Elysium Estate is by far my old time favorite as to use any vanilla homes...even modded ones!I have decided that I will be changing BFU to Elysium Estate again i'll update the guide later this afternoon.Maybe, I wasn't super careful with regards to what mods I have active and I didn't start a fresh conflict resolution file. I also have pretty bad flickering in the Alternate Start starting cell, but I think that's always been an issue with ELFX.yes it has Edited March 8, 2016 by Darth_mathias Link to comment
Darth_mathias Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) Just updated the guide to use Version 3 of ELFX added instructions on how to change formID for Immersive college of winterhold patch (Hopefully I am correct about that, this is a temporary fix until the mod author updates the mod) Removed Breezhome Fully Upgradable and replaced with Elysium Estate.Removed Skyrim project optimization - SRLE Extended (not needed anymore, use the one from SRLE Base) Edited March 8, 2016 by Darth_mathias Link to comment
Whetstone Posted March 8, 2016 Share Posted March 8, 2016 Just updated the guide to use Version 3 of ELFX added instructions on how to change formID for Immersive college of winterhold patch (Hopefully I am correct about that, this is a temporary fix until the mod author updates the mod) I think there may be a typo in this. 0403D32F > 0403D42F Changing FormID [0403D42F] in file "CWIELnFXPatch.esp" to [041670C3] Link to comment
Darth_mathias Posted March 8, 2016 Author Share Posted March 8, 2016 I think there may be a typo in this. 0403D32F > 0403D42F Changing FormID [0403D42F] in file "CWIELnFXPatch.esp" to [041670C3]yes you are right i'll will fix thanks for pontiong it out Link to comment
Barachiel Posted March 8, 2016 Share Posted March 8, 2016 Well, I'm still interested in maintaining BFU, so I'm going to see how incompatible it is, once all the patchers get done rebuilding. Even have to redo DynDOLOD thanks to the ELFX upgrade. Link to comment
Darth_mathias Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) Well, I'm still interested in maintaining BFU, so I'm going to see how incompatible it is, once all the patchers get done rebuilding. Even have to redo DynDOLOD thanks to the ELFX upgrade. just so you know the update to ELFX is not the only reason I decided to drop this mod. the main plugin has a bunch of unresolved errors which have never been fixed by the mod author EDIT: I would strongly advise anyone who needs to update Dyndolod because of ELFX Update to wait until Neo has added Vivid weathers to Base cos you'll have to do it all over again then.I have already made this mistake myself. Edited March 8, 2016 by Darth_mathias Link to comment
Barachiel Posted March 8, 2016 Share Posted March 8, 2016 just so you know the update to ELFX is not the only reason I decided to drop this mod. the main plugin has a bunch of unresolved errors which have never been fixed by the mod author EDIT: I would strongly advise anyone who needs to update Dyndolod because of ELFX Update to wait until Neo has added Vivid weathers to Base cos you'll have to do it all over again then.I have already made this mistake myself.I know, but it's one of my favorite housing mods of all times, bugs be damned. Plus, I like my homes to be projects. Elysium Estates, is just "walk up, read note, pick up key, open door, done." I won't deny it's beauty, but it feels like an empty achievement for me. What's your opinion on Morskom Estate? I've considered adding it to my own build, making it the second mod I've tacked on w/o either guide. Link to comment
Darth_mathias Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) What's your opinion on Morskom Estate? I've considered adding it to my own build, making it the second mod I've tacked on w/o either guide. It is very script heavy I did try it but FPS was shockingly bad like below 30 FPS that why is vetoed it which is a shame as this is my all time favourite house mod. you could try getting rid the 2 house mods in Extended a see how your FPS fairs, I might re-look at it after Vivid Weathers is in SRLE. If you try it out I recommend not extracting the BSA. Edited March 8, 2016 by Darth_mathias Link to comment
Ogham Posted March 8, 2016 Share Posted March 8, 2016 Hello Darth, Might be a moot consideration soon, seeing as Neo is considering Immersive Horses.But shouldn't your guide for the time being perhaps also mention to remove 'Convenient Horses Patch for EFF' at the Immersive Horses installation section ? Link to comment
Darth_mathias Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) Hello Darth, Might be a moot consideration soon, seeing as Neo is considering Immersive Horses.But shouldn't your guide for the time being perhaps also mention to remove 'Convenient Horses Patch for EFF' at the Immersive Horses installation section ?yes it should I completly forgot about that. In fact I still have that installed myself at the moment. Edit: fixed thanks for pointing this out totally missed that one Edited March 8, 2016 by Darth_mathias Link to comment
Barachiel Posted March 9, 2016 Share Posted March 9, 2016 It is very script heavy I did try it but FPS was shockingly bad like below 30 FPS that why is vetoed it which is a shame as this is my all time favourite house mod. you could try getting rid the 2 house mods in Extended a see how your FPS fairs, I might re-look at it after Vivid Weathers is in SRLE. If you try it out I recommend not extracting the BSA.You mean in the vicinity of it, or in general? Because I've used it before with no noticable overall FPS impact. Not seeing any right now, either. Link to comment
Razorsedge877 Posted March 9, 2016 Share Posted March 9, 2016 I'm having a hard time finding Temporary in CWIELnFXPatch.esp\ CELL \ Block 4\ Sub-Block 5 \ 000CAB92 <WinterholdCollegeArchMageQuarters> \ Temporary\ 0403D32F <FarmInteriorLight01>. Can someone give me advise Link to comment
edynacio Posted March 9, 2016 Share Posted March 9, 2016 I'm having a hard time finding Temporary in CWIELnFXPatch.esp\ CELL \ Block 4\ Sub-Block 5 \ 000CAB92 <WinterholdCollegeArchMageQuarters> \ Temporary\ 0403D32F <FarmInteriorLight01>. Can someone give me adviseIt's 0403D42F.It got edited in the guide. Link to comment
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