Darth_mathias Posted January 20, 2016 Author Share Posted January 20, 2016 ok one for you guys I know I have said this a Primarly an add on for SRLE (and it wil always be so) but since It is quite modualr (if you dont you my CR) has anyone tried this with STEPS 2.2.9.2 or STEP Extended i dont hve either installed so can't test? Link to comment
Astakos Posted January 20, 2016 Share Posted January 20, 2016 Ha ha ha!! You never rest, right? Link to comment
Razorsedge877 Posted January 20, 2016 Share Posted January 20, 2016 Why do I always get this message when trying to download your conflict resolution? There doesn't seem to be anything here.You're trying to view a link that does not exist Link to comment
DarkladyLexy Posted January 20, 2016 Share Posted January 20, 2016 Why do I always get this message when trying to download your conflict resolution? There doesn't seem to be anything here.You're trying to view a link that does not existI don't know maybe you're trying a old Link darth has recently uploaded a new version CR I have checked it is there available to download from the guide. Link to comment
Razorsedge877 Posted January 20, 2016 Share Posted January 20, 2016 (edited) I'm trying to download the link in your wiki guide.Edit NM its working now Edited January 20, 2016 by Razorsedge877 Link to comment
DarkladyLexy Posted January 20, 2016 Share Posted January 20, 2016 (edited) I'm trying to download the link in your wiki guide.Edit NM its working nowI really not sure it is there i tried on my laptop can some else confirm they are having this issue please. EDIT Ok if it proves to be a big issue then we'll move to something else maybe dropbox will be better then copy.com Edited January 20, 2016 by DarkladyLexy Link to comment
xxx78 Posted January 20, 2016 Share Posted January 20, 2016 The wiki is looking great Darth_mathias, nice work Link to comment
DarkladyLexy Posted January 20, 2016 Share Posted January 20, 2016 The wiki is looking great Darth_mathias, nice workyes it is. Since I dropped testing warzones I decided to look at Arthmoor's 4 village mods and Farmhouse Chimneys Snice people seem interested in having them in SRLE Extended. Link to comment
Ogham Posted January 20, 2016 Share Posted January 20, 2016 Hello Darth, I think you might need need to add a User Rule for BreezehomeFullyUpgradable Quote from Immersive Citizens AI Overhaul. - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below:any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manorany plugin adding new houses (more information is available here)Deadly DragonsEnhanced Skyrim Factions - The Companions GuildInteresting NPCsRequiemTouring CarriagesSo it would seem o.k. as it is by reading that.However after checking more on the compatibility page it is mentioned in the 'Compatible and supported mods' drop-down list that Breezehome FullyUpgradable (must be positioned above my plugin) Link to comment
edynacio Posted January 20, 2016 Share Posted January 20, 2016 yes it is. Since I dropped testing warzones I decided to look at Arthmoor's 4 village mods and Farmhouse Chimneys Snice people seem interested in having them in SRLE Extended.Farmhouse Chimneys is now added to SRLE base :)Would you consider testing Dawn of Skyrim as well? Link to comment
DarkladyLexy Posted January 20, 2016 Share Posted January 20, 2016 (edited) Hello Darth, I think you might need need to add a User Rule for BreezehomeFullyUpgradable Quote from Immersive Citizens AI Overhaul. - The main plugin (Immersive Citizens - AI Overhaul.esp) must be positioned below:any plugin which edits Breezehome, Honeyside, Vlindrel, Hall Hjerim or Proudspire Manorany plugin adding new houses (more information is available here)Deadly DragonsEnhanced Skyrim Factions - The Companions GuildInteresting NPCsRequiemTouring CarriagesSo it would seem o.k. as it is by reading that.However after checking more on the compatibility page it is mentioned in the 'Compatible and supported mods' drop-down list that Breezehome FullyUpgradable (must be positioned above my plugin)it says under the Compatible or supported plugins that Breezehome FullyUpgradable (must be positioned above my plugin) so it need to go above ICAIO whcih it currently does, but thinking about it, it does hurt having a user rule to also make sure.Farmhouse Chimneys is now added to SRLE base :)Would you consider testing Dawn of Skyrim as well?looks like Neo beat me to it. we will need to change his fomod instructions if you end up use Arthmoor's 4 villages I'll look into it. Edited January 20, 2016 by DarkladyLexy Link to comment
DarkladyLexy Posted January 20, 2016 Share Posted January 20, 2016 looking at the 4 villages mods in TES5edit there doesn't look to be any major conflicts and things would to moved into the CR and Males of Skyrim will have to be updated apart from that yeah looks good I test in game tonight (really got to study today) I'll see what Darth thinks but I cant see why it shouldn't be included in SRLE Extended. Link to comment
cstarkey42 Posted January 20, 2016 Share Posted January 20, 2016 Well, you can still use ETaC modular and include the cities/settlements that are still compatible with ICAIO. Pour into the mix Arthmoor's towns, DoS full (that u r using) and JK's Superlite (extremely minor incompatibilities with ICAIO). You will have a nice layout, although I am still missing ETaC Rorikstead! True, that is an option but my LO is tapped out. I'm not sure how I could fit ETAC full, I definitely can't fit the modular towns. The bigger problem, however, is that adding separate towns runs the risk of a future conflict as ICAO is updated. I would have added Rorikstead and run into problems last time and would add Falkreath, which would run into problems next time (ICAO changlog says it's up next). I almost added JK's Falkreath and Morthal to my current game and am glad I didn't. Link to comment
Pretendeavor Posted January 20, 2016 Share Posted January 20, 2016 (edited) Except for the MMO part, I share many ideas that cstarkey42 has been mentioning in recent posts. Immersive Citizens has pretty much decided my town overhaul setup and I'm glad I adjusted my load order for it, not using JK's cities and/or ETaC does wonders for performance (who would have thought!). The decision to drop ETaC was a tough one, but I wasn't going to drop Immersive Citizens and I desperately needed some performance. I now also use Arthmoor's 4 town overhauls + farmhouse chimneys and its patches. It performs and looks great! (Well, performs greater than before. I still refuse to give up the SFO+Unbelievable Grass Two combo.)I agree with cstarkey that between JK's cities & Dawn of Skyrim the latter is your best choice performance wise. I also tried both JK's Cities Lite & SuperLite (with and without its DoS performance/clipping patch) and in the end just reverted to simply using DoS for the best looks vs performance ratio. You could also try using only the performance version of DoS provided by the JK's cities lite installer, I have not tried this yet. Then something entirely different.. about Summerset Isle. When I added it to my load order a couple of months ago, loading times (both the initial main menu loading time & in-game loading time) drastically increased. I have no idea what caused it, but I read that esmifying the esp somehow fixed it and tried it.. and it surprisingly did decrease my loading times. The desciption of the nexus page states however that "ESMifying the esp is not recommended or supported". For me it made a significant difference though. So I'm wondering if any of you experienced increased loading times, if you tried esmifying this plugin and if that made any difference. Edited January 20, 2016 by Pretendeavor 1 Link to comment
cstarkey42 Posted January 20, 2016 Share Posted January 20, 2016 I also held off on Summerset Isles, opting instead for Beyond Reach, Helgen Reborn and Moon and Star (all added in SRLE Explorers). I had Summerset but having so many large worldspace additions was a concern. Dropping it did seem to improve performance a bit as well. I'm playing as a Nord so will add SI on a elf mage character, after I've finally played the other new worlds and can remove them. I'm also only using Arissa, Inigo and Recorder as followers in my current game. Those, along with Interesting NPCs, give me more than enough followers to choose from. Link to comment
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