wisethug Posted June 30, 2016 Share Posted June 30, 2016 I have a question : is it bad if I have multiple of the same active effects displayed in my "magic" tab ? Any idea on how to fix this ? :/ Link to comment
dunc001 Posted June 30, 2016 Share Posted June 30, 2016 Does SKSE create a log somewhere for which mods are creating menus? I have one garbled menu left showing just $ and random characters and I can't for the life of me think which mod I'm missing in there! Anyway, here's a random screenshot for this morning: I'm using RW2 with Pure Waterfalls loading after it. Not sure if it's from AOS/Lucidity or the original sounds from Pure Waterfalls but they have a much better 'thunder' too! Link to comment
Kneph13 Posted June 30, 2016 Share Posted June 30, 2016 I have a question : is it bad if I have multiple of the same active effects displayed in my "magic" tab ? Any idea on how to fix this ? :/Wisethug, I have those also, but I believe its from one of the mods (Weapons and Armors Attributes). For example; if you are wearing helm, armor, boots, and gloves, you will have an entry for each item due to each one having an effect, and if you are wearing a mix of say cloth and light armor, you can see the separate effect for each armor piece. Link to comment
wisethug Posted June 30, 2016 Share Posted June 30, 2016 Thanks for your answer Kneph. I can't check this out now, as I'm at work, but I think I remember it came from WaAA. Link to comment
Darth_mathias Posted June 30, 2016 Author Share Posted June 30, 2016 I have a question : is it bad if I have multiple of the same active effects displayed in my "magic" tab ? Any idea on how to fix this ? :/ Wisethug, I have those also, but I believe its from one of the mods (Weapons and Armors Attributes). For example; if you are wearing helm, armor, boots, and gloves, you will have an entry for each item due to each one having an effect, and if you are wearing a mix of say cloth and light armor, you can see the separate effect for each armor piece.yes it from WAA. Link to comment
Razorsedge877 Posted June 30, 2016 Share Posted June 30, 2016 not yet.that's a good Idea i will see what i can come up with.You could write (do not activate mod merged) next to your mod in MO just like in the integration guide. Thats what I do and it works fine Link to comment
Darth_mathias Posted June 30, 2016 Author Share Posted June 30, 2016 You could write (do not activate mod merged) next to your mod in MO just like in the integration guide. Thats what I do and it works fineI have already done a not for the magic section (Apocalypse and wintermyst) take a look and see what you think. Link to comment
dunc001 Posted June 30, 2016 Share Posted June 30, 2016 (edited) I have already done a not for the magic section (Apocalypse and wintermyst) take a look and see what you think.Looks good Darth, good choice of colour! I have another suggestion - how about consolidating all of the LOOT rules into one section after the merges? I didn't run loot at all until I'd got through all the installs and merges and I kept missing things having to go back through the two guides to find all the rules. Edited June 30, 2016 by dunc001 Link to comment
Darth_mathias Posted June 30, 2016 Author Share Posted June 30, 2016 Looks good Darth, good choice of colour! I have another suggestion - how about consolidating all of the LOOT rules into one section after the merges? I didn't run loot at all until I'd got through all the installs and merges and I kept missing things having to go back through the two guides to find all the rules.I could add a new section for Loot Rule If wanted. I will add a note to myself to add this when I get some time need to finish up the merges notes first. Link to comment
Kneph13 Posted June 30, 2016 Share Posted June 30, 2016 (edited) Before I jump in and do this, I want to ask if anyone has tried merging any of the CCOR Patches? We have several now, if not I'm gonna jump in and give it a go. My main concern was that they may have files not suitable, and my modding experience, while improving, is still not near the level you guys are at. Edited June 30, 2016 by Kneph13 Link to comment
Darth_mathias Posted June 30, 2016 Author Share Posted June 30, 2016 Before I jump in and do this, I want to ask if anyone has tried merging any of the CCOR Patches? We have several now, if not I'm gonna jump in and give it a go. My main concern was that they may have files not suitable, and my modding experience, while improving, is still not near the level you guys are at.I have not thought about a CCOR Merge something to consider. Link to comment
dunc001 Posted June 30, 2016 Share Posted June 30, 2016 Anyone here got any experience with SKGE and/or NLVA as possible VW/ENB replacements? Link to comment
reddvilzz Posted June 30, 2016 Share Posted June 30, 2016 Anyone here got any experience with SKGE and/or NLVA as possible VW/ENB replacements?Well darth tried it before and he said interior is darker than VW, I've tried too and it is darker.For NLVA itself I feel VW have lots of weather variations then NLVA after trying it. For me VW is better both in enb and weather Link to comment
Razorsedge877 Posted June 30, 2016 Share Posted June 30, 2016 I have already done a not for the magic section (Apocalypse and wintermyst) take a look and see what you think.I goofed Darth. My comment was for the other guy. I put the merging notes in MO and was trying to convey that to him. But the notes do loo really good in guide. Link to comment
Darth_mathias Posted June 30, 2016 Author Share Posted June 30, 2016 Anyone here got any experience with SKGE and/or NLVA as possible VW/ENB replacements?I tried NLVA but personally found interiors way to dark but5 bare in mind i didn't play with it for very long. Link to comment
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