Darth_mathias Posted May 22, 2016 Author Share Posted May 22, 2016 Per his change log"A compatibility patch for Moonpath to Elsweyr has been added. Note that you don't need this patch if you use the improved version of "Moonpath to Elsweyr" implemented in "Legacy of the Dragonborn" from icecreamassassin. Note also that this patch is not compatible with my patch for Realistic Room Rental." Sound like we may need a patch for patches!!!yeah so i am going to say don't use his MTE patch cos we use RRR plus his RRR Patch; so ICAIO can be left per SRLE Base. Link to comment
dreadflopp Posted May 22, 2016 Share Posted May 22, 2016 I just finished Moonpath to Elsweyr. It is impressive in many ways but it does have issues with my packs and should have with SRLE Extended too since I use many mods from both SRLE base and Extended (spoilers below):* You get tons of loot, some just lying around to pick up since it doesn't have any owner. This imbalances the economy of the game if that is of any concern.* You'll get a full ebony armor that is enchanted.* You'll get daedric weapons, at least one just lying on a desk without any owner. Bad if you use MLU.* I had to turn off the ENB since everything became too bright. As I use vivid weather + its ENB, it might be fixable by turning off bloom and brightness in bright areas through the vivid weathers MCM.* It has big bad enemies that stands waiting at the cell entrance. This makes it very very hard if you are an archer, or mage I suppose. The mod is still great with new environments, both desert and tropical, and new creatures. I finished it and reloaded my save from before I played it since it felt like cheating with all high level loot. Sent from my Nexus 6P using Tapatalk Link to comment
darkside Posted May 22, 2016 Share Posted May 22, 2016 (edited) I just finished Moonpath to Elsweyr. It is impressive in many ways but it does have issues with my packs and should have with SRLE Extended too since I use many mods from both SRLE base and Extended (spoilers below):* You get tons of loot, some just lying around to pick up since it doesn't have any owner. This imbalances the economy of the game if that is of any concern.* You'll get a full ebony armor that is enchanted.* You'll get daedric weapons, at least one just lying on a desk without any owner. Bad if you use MLU.* I had to turn off the ENB since everything became too bright. As I use vivid weather + its ENB, it might be fixable by turning off bloom and brightness in bright areas through the vivid weathers MCM.* It has big bad enemies that stands waiting at the cell entrance. This makes it very very hard if you are an archer, or mage I suppose. The mod is still great with new environments, both desert and tropical, and new creatures. I finished it and reloaded my save from before I played it since it felt like cheating with all high level loot. Sent from my Nexus 6P using TapatalkThanks for this info. Can these item be removed with patch? REGS pack authors evaluated Moonpath to Elsweyr a long time and it was not included in that packQuote from CJ"No plans of including Moonpath to Elsweyr in the guide, no... A bit too linear and some of the voice acting is not that great, which is understandable since Khajits are so hard to voice." I love REGS pack, but I can't use it fully anymore unfortunately. Edited May 22, 2016 by darkside 1 Link to comment
dreadflopp Posted May 23, 2016 Share Posted May 23, 2016 Thanks for this info. Can these item be removed with patch? REGS pack authors evaluated Moonpath to Elsweyr a long time and it was not included in that packQuote from CJ"No plans of including Moonpath to Elsweyr in the guide, no... A bit too linear and some of the voice acting is not that great, which is understandable since Khajits are so hard to voice." I love REGS pack, but I can't use it fully anymore unfortunately.There are so many items, but I guess it's doable. It would be easiest to play the mod first to know where everything is that you want to remove. Link to comment
Darth_mathias Posted May 23, 2016 Author Share Posted May 23, 2016 I just finished Moonpath to Elsweyr. It is impressive in many ways but it does have issues with my packs and should have with SRLE Extended too since I use many mods from both SRLE base and Extended (spoilers below):* You get tons of loot, some just lying around to pick up since it doesn't have any owner. This imbalances the economy of the game if that is of any concern.* You'll get a full ebony armor that is enchanted.* You'll get daedric weapons, at least one just lying on a desk without any owner. Bad if you use MLU.* I had to turn off the ENB since everything became too bright. As I use vivid weather + its ENB, it might be fixable by turning off bloom and brightness in bright areas through the vivid weathers MCM.* It has big bad enemies that stands waiting at the cell entrance. This makes it very very hard if you are an archer, or mage I suppose. The mod is still great with new environments, both desert and tropical, and new creatures. I finished it and reloaded my save from before I played it since it felt like cheating with all high level loot. Sent from my Nexus 6P using TapatalkThanks for input Dread it always welcome. I know moonpath needs a patch for MLU but no one seems to have done one yet which is odd.You might want to inform Mangaclub about the Vivid weather and the ENB stuff he might be willing to create a patch for it. Link to comment
Darth_mathias Posted May 23, 2016 Author Share Posted May 23, 2016 ok everyone since Neo has added Noble skyrim to base i will be pulling it from Extended. Link to comment
dreadflopp Posted May 23, 2016 Share Posted May 23, 2016 Thanks for input Dread it always welcome. I know moonpath needs a patch for MLU but no one seems to have done one yet which is odd.You might want to inform Mangaclub about the Vivid weather and the ENB stuff he might be willing to create a patch for it.I'll check my saves to see if I have the cell id's of the problematic cells. I need to finish up some patching first. I'll pm you today or tomorrow about a faction crossbows patch you might be interested in. Link to comment
Darth_mathias Posted May 23, 2016 Author Share Posted May 23, 2016 out of curiosity how many of you are that use SRLE Extended using duel as i am comtemplating dropping this mod from the guide. Link to comment
paul666root Posted May 23, 2016 Share Posted May 23, 2016 And what else should we use? Link to comment
Darth_mathias Posted May 23, 2016 Author Share Posted May 23, 2016 And what else should we use?I am think nothing we've got Vigor we've got WAA and combat evolved do we really need Duel as well. Link to comment
Astakos Posted May 23, 2016 Share Posted May 23, 2016 (edited) out of curiosity how many of you are that use SRLE Extended using duel as i am comtemplating dropping this mod from the guide.Actually I would say drop it from the guide until this sprinting/stamina animation bug gets resolved in the next version or suggest to use v.7.xx. TBH, running Vigor, WAA, and Combat evolved can really bring up combat to a very satisfactory level; thus not needing another scripted combat mod. I have begun testing my game without duel (and not any other big combat overhaul such as DC or UC) and I am really liking what I see... Edited May 23, 2016 by Astakos Link to comment
Darth_mathias Posted May 23, 2016 Author Share Posted May 23, 2016 (edited) Actually I would say drop it from the guide until this sprinting/stamina animation bug gets resolved in the next version or suggest to use v.7.xx. TBH, running Vigor, WAA, and Combat evolved can really bring up combat to a very satisfactory level; thus not needing another scripted combat mod. I have begun testing my game without duel (and not any other big combat overhaul such as DC or UC) and I am really liking what I see... I have actually begun doing the same and the sprinting/stamina animation bug is one reason i am thinking about dropping it. and Vigor has come along since it was first released and I belive covers most of Duel does anyway. Edited May 23, 2016 by Darth_mathias 2 Link to comment
Darth_mathias Posted May 23, 2016 Author Share Posted May 23, 2016 (edited) ok i don't get this brawls are seriously broken Vigor is turn off WAA is also turn off in the middle of a brawl the npc just stops thus i get a bloody bounty and the guards get all hostile a kill me. I throught Enhanced blood texture had the brawl fix but is appear not to be working. Edit: It looks like campfire is overwriting the scripts for EBT maybe this is why it not working. Edited May 23, 2016 by Darth_mathias Link to comment
Astakos Posted May 23, 2016 Share Posted May 23, 2016 (edited) You turned them off before the brawl starts or in the middle of a brawl?These mods should be deactivated before entering a brawl otherwise the scripts/magic effects stack. Have you tried the one that has been posted in Brawl's Bug Patch comments page (it is actually a cheat but it can do your job perfectly if you choose not to cheat)? EDIT: Here you go: https://www.mediafire.com/download/84p92x4fkyxlnuu/Brawl+Bugs+Cheat.7z Edited May 23, 2016 by Astakos Link to comment
Darth_mathias Posted May 23, 2016 Author Share Posted May 23, 2016 You turned them off before the brawl starts or in the middle of a brawl?These mods should be deactivated before entering a brawl otherwise the scripts/magic effects stack. Have you tried the one that has been posted in Brawl's Bug Patch comments page (it is actually a cheat but it can do your job perfectly if you choose not to cheat)? EDIT: Here you go: https://www.mediafire.com/download/84p92x4fkyxlnuu/Brawl+Bugs+Cheat.7zyes i turn them both off before i started cos i know what issue the have i ven tried the brawl bug patch and didn't work I was on a ESF job so i just advanced the job using the MCM Meun but i need to get this fixed to save everyones and my sanity Link to comment
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