Darth_mathias Posted April 27, 2016 Author Share Posted April 27, 2016 (edited) Can you blame her? Geralt has the abs and attitude to match.I don't know what more worrying this from Neo or my daughter saying "Geralt is kind of hot". Edited April 27, 2016 by Darth_mathias Link to comment
paul666root Posted April 27, 2016 Share Posted April 27, 2016 I'm going to wait until Blood and Wine comes out to start a new playthrough Link to comment
Darth_mathias Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) Right can someone with more knowledge then me confirm this I think the Weapons and armors merged needs either a DELEV or RELEV or both tag when running Wyre bash? Or i might need to add some things to the CR. Edited April 28, 2016 by Darth_mathias Link to comment
cstarkey42 Posted April 28, 2016 Share Posted April 28, 2016 Right can someone with more knowledge then me confirm this I think the Weapons and armors merged needs either a DELEV or RELEV or both tag when running Wyre bash? Or i might need to add some things to the CR.I have a few extra esps in mine so it's tough to tell but I think it should. I can't tell which is changing the soldier gear (DX_) but I think it should be for that. I'm more sure about the Dawnguard gear and Faction Crossbows though, I think it should definitely have it for that. I'm always a bit uncertain with the tags though but it looks like dawnguard gear should be removing the old axes and maces and only adding the new ones. I believe crossbows should work the same way. If you want to save an esp slot you could add Lustmore back into the merge and put the WAA patch for lustmore in the merge as well. That might be complicated to explain in the guide though. Link to comment
Darth_mathias Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) I'm always a bit uncertain with the tags though but it looks like dawnguard gear should be removing the old axes and maces and only adding the new ones. I believe crossbows should work the same way. If you want to save an esp slot you could add Lustmore back into the merge and put the WAA patch for lustmore in the merge as well. That might be complicated to explain in the guide though.That What i throught as well so it should at the very least it shoudl have have a DELEV tag then. As for lustmore that would be a bit of a pain I am personally at 218 so i think it's ok to leave it. I will also be adding TDN Bosmer Skull Headdresses by Nightshade - https://www.nexusmods.com/skyrim/mods/63136/? and the leveled list patch from Fading to the guide at add these to the merge that why I am looking at this. Edited April 28, 2016 by Darth_mathias Link to comment
TDarkShadow Posted April 28, 2016 Share Posted April 28, 2016 (or no one actaully using the guide lol.)If no one did, no one would be speaking in this forum :p Another semi-dumb question, tried googling / searching for an answer but could only find this. Borderless Window should be done in ENB(oost). Showracemenu precache killer isn't needed with the Sheson memory patch. Double Cursor Fix is redundant with ENBoost. Changing TESV process priority should be done by adding -priority <level> argument to SKSE. Basically, unless this mod does borderless window better somehow, it is unnecessary with the STEP setup.Is there an advantage of using OneTweak for getting borderless? There is a config option for getting borderless with ENB. Link to comment
Darth_mathias Posted April 28, 2016 Author Share Posted April 28, 2016 Another semi-dumb question, tried googling / searching for an answer but could only find this.Is there an advantage of using OneTweak for getting borderless?There is a config option for getting borderless with ENB.Personally I find OneTweak works better then borderless Window from ENB. Others may disagree with me I suggest trying out both and seeing what you prefer. 1 Link to comment
TDarkShadow Posted April 28, 2016 Share Posted April 28, 2016 Personally I find OneTweak works better then borderless Window from ENB. Others may disagree with me I suggest trying out both and seeing what you prefer.Thank you for the quick answer and the great addon guide. It really improves my modding knowledge and Skyrim experience. Link to comment
nealredding Posted April 28, 2016 Share Posted April 28, 2016 Hi Darth, thanks for the great work... in the new Animal Tweak merge section, it doesn't say what the new loot metadata rules are exactly. I assume they are to load after Animal Tweaks Merged.esp? Loot Metadata Update Required:Jaggarsfeld Extended.espNoAnimalsReportCrimes-DG+DB+Falskaar.esp 1 Link to comment
Darth_mathias Posted April 28, 2016 Author Share Posted April 28, 2016 Hi Darth, thanks for the great work... in the new Animal Tweak merge section, it doesn't say what the new loot metadata rules are exactly. I assume they are to load after Animal Tweaks Merged.esp? Loot Metadata Update Required:Jaggarsfeld Extended.espNoAnimalsReportCrimes-DG+DB+Falskaar.esp Animal Tweaks Merged.esp needs to load afther these 2 mod I will fix it now. Link to comment
Astakos Posted April 28, 2016 Share Posted April 28, 2016 I have the feeling (IIRC) that NARC is no longer needed with the latest version of Animal Tweaks. Link to comment
Darth_mathias Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) I have the feeling (IIRC) that NARC is no longer needed with the latest version of Animal Tweaks.ok something for me to look into then. Edit: Looking at it in TES5Edit Animals Tweaks doesn't overwrite every single record from NARC as interestingly Animal tweaks does seem to cover either dawnguard or dragonborn so I say we still do need this but I could be wrong. Edited April 28, 2016 by Darth_mathias Link to comment
Darth_mathias Posted April 28, 2016 Author Share Posted April 28, 2016 ok as i have had a request for it I have put a list of Mods Required for the CR in the CR Sub Guide thsi should help you out if you decide you wish to remove a mod in the CR. Link to comment
rhodsey Posted April 28, 2016 Share Posted April 28, 2016 Jesus. Granted my version is a few weeks out (just before you removed Morskom) but I'm removing DCO. Dragons aren't hard they're impossible. I was level 18 when I fought the first dragon and I ended up having to go into god mode and just stand there peppering it with crossbow bolts for 20 minutes (couldn't use a bow... everytime I tried to draw back he'd land and stagger me or knock me over). After that I changed the level to vanilla (i'd rather play than grind and die a lot) and few hours later I coach travel to dragon bridge... and get attacked by 3 dragons including one thats apparently a ghost and keeps spawning high level baddies pretty much constantly (literally, I just about kill one and then he vanishes and reappears fully healthed again behind his vanishing corpse). Thats a bit much. Link to comment
redirishlord Posted April 28, 2016 Share Posted April 28, 2016 I've been using DCO + Deadly Dragons & while difficult, it's definitely do-able.I'm unsure how much Enhanced Mighty Dragons adds to the mix, but maybe the full triple cocktail is what's putting you over the top (or under the table). Link to comment
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