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SRLE Extended


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Thats the problem.  The bugs are missing :/ the two on the sides for scrolling.

try deactivating frostfall and refunding all perk via the MCM and reinstall if that doesn't work I suggest informing Chesko cos it sound like (excuse the pun) a Bug.

Edited by DarkladyLexy
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So quite an exciting (or not so exciting) change today. Since the guide is pretty there I have take off the under constructon notice at the top. However I still consider the guide to be in Beta.

 

I have decided to abandon the seperate change log page as it was to much os a hassle to keep updating. So if one of the STEPS Admin wants to delete the page they can.

Edited by Darth_mathias
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try deactivating frostfall and refunding all perk via the MCM and reinstall if that doesn't work I suggest informing Chesko cos it sound like (excuse the pun) a Bug.

Nevermind I'm a numpty.  somehow I'd missed updating frostfall to the latest version and was still on 3.1.  I updated to 3.3, re-ran SUM (as it was CTDing otherwise) and now all back

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CACO_SIC_WT_Comb_Patch is this for Wyrmstooth? I didn't install that, so I am wondering if I should install this patch

 

edit: oops, sorry, wrong thread. I meant to post in the base SRLE topic but I guess it's still relevant here.

 

edit2: I installed it, looked at its master, and figured it out. Nevermind. I don't need it

Edited by Blick
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Hi Darth i am building SRLE extended and i have a problem with DynDOLOD, what do i need to do after running loot, wyre-bash and fnis, for DynDOLOD do i include the TexGen & World output files of SRLE or deactivate them and run DynDolod with all the new SRLE Ext files

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Hi Darth i am building SRLE extended and i have a problem with DynDOLOD, what do i need to do after running loot, wyre-bash and fnis, for DynDOLOD do i include the TexGen & World output files of SRLE or deactivate them and run DynDolod with all the new SRLE Ext files

no de-active the ones created for SRLE Base you need to re-run both Tex and World Gen for SRLE Extended. As Extended adds new mods that DynDoLod wil use as masters.

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Is anyone else having issues with light sources turning off inappropriately? Example: this is a light near Whiterun. It's on when I'm some distance away, but when I take just a few steps closer, it turns off, like someone hit a switch:

 

ScreenShot14_zpspufjosbu.png

 

ScreenShot15_zpsxnqzwhhb.png

sorry for not getting back sooner been busy but I belleve that the ini files generated by spINI is causing this issue. My only recommendation is to delete the files regenertae and do the tweak suggested by Neo, However do not do that Radial tweak as it has been confirmed to be wrong.

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