Darth_mathias Posted February 2, 2016 Author Posted February 2, 2016 if you click on the link in my signature my current load order you can see my current syrim.ini and skyrimPref.ini settings
minos55 Posted February 2, 2016 Posted February 2, 2016 all I installed from your extended pack is the textures, imersive horses and some other small mods.
Darth_mathias Posted February 2, 2016 Author Posted February 2, 2016 On 2/2/2016 at 6:57 PM, minos55 said: all I installed from your extended pack is the textures, imersive horses and some other small mods.interesting and you have run DynDoLod and DSR Skyproc and when you open the skill menu you get no frame drop?
Electrocutor Posted February 2, 2016 Posted February 2, 2016 https://wiki.step-project.com/Guide:Skyrim_Configuration_Settings#Skyrim_INI_2 scroll down to [General] and notice iNumHWThreads. The default is 4; in my case I set it to 12 and did notice a difference, albeit small.
hishutup Posted February 2, 2016 Posted February 2, 2016 I would take ini edits with a grain of salt and leave them vanilla for the most part.Since the observed effect is small, is within the margin of error.
Darth_mathias Posted February 2, 2016 Author Posted February 2, 2016 On 2/2/2016 at 8:08 PM, hishutup said: I would take ini edits with a grain of salt and leave them vanilla for the most part.Since the observed effect is small, is within the margin of error.that why i used Skyrim Project INI program is does all the hard work so i don't have to plus DoubleYou is the ini master.
rhodsey Posted February 2, 2016 Posted February 2, 2016 On 2/2/2016 at 8:12 PM, Darth_mathias said: that why i used Skyrim Project INI program is does all the hard work so i don't have to plus DoubleYou is the ini master.I meant to mention that actually. as Spini overwrites the Ini files it also removes the setup done to disable autosaving. So have to turn this off again on game start.
Darth_mathias Posted February 2, 2016 Author Posted February 2, 2016 On 2/2/2016 at 8:58 PM, rhodsey said: I meant to mention that actually. as Spini overwrites the Ini files it also removes the setup done to disable autosaving. So have to turn this off again on game start.ok i sort this out Also i belive I have worked out what mod was causing the drop frame issue I was having when open the skill menu. I think It is Thunderchild - Epic Shouts and Immersion by Enai Siaion this was in my load order for testing and i forgot to remove it when running dyndolod and DSR.
Electrocutor Posted February 3, 2016 Posted February 3, 2016 So I've started working on updating the BreezeHome Fully Upgradeable and run across something I'd like some input on if possible. Both Vanilla Skyrim and BFU use weapon racks that use Virtual Machine Adapter calling a script named WeaponRackActivateScript, but USLEEP changed it to not have VMAD, and instead use a linked reference to WRackTrigger. Which is the more correct approach and what is the difference? Should I change all the BFU racks into USLEEP racks?
Darth_mathias Posted February 3, 2016 Author Posted February 3, 2016 So I have tested out breezehome fully upgradeable again and i have been in and out 10 times started in breezehome no CTD fully upgraded it no CTDso the then load a save i have when you can buy breezehome, brought wnet in and out 10 times no CTD fully upgraded no CTD. looked at the conflicts in Tes5edit and they are mostly flags from either USLEEP or EFLX that are not included in the esp some stuff from Hearthfires but thay nothing to worry about so unless anyone has anything else to add I am more then happy to reincluded this mod back into the guide.
Astakos Posted February 3, 2016 Posted February 3, 2016 On 2/2/2016 at 9:58 PM, Darth_mathias said: Also i belive I have worked out what mod was causing the drop frame issue I was having when open the skill menu. I think It is Thunderchild - Epic Shouts and Immersion by Enai Siaion this was in my load order for testing and i forgot to remove it when running dyndolod and DSR.I don't understand. How can possibly Thunderchild influence the frame rate when opening the skill menu?I have it in my mod list for quite some time and never experienced anything like this.Not to mention that Thunderchild has been in the MMO pack for at least a year and nobody ever mentioned anything like it. Darth, I would recommend (for your own sanity) to take a step back with SR:LE Extended.I can surely understand that you are very excited and very much looking forward to extend SR:LE but you really need to take one step at a time. Have a base SR:LE installed (I know you have), have all your inis finalized the way you want them, test SR:LE a bit to make sure everything works as intended and then start building upon it.I have the feeling that your excitement about extending it and the storms or mod recommendations from all users have made you a bit "lost in translation".I have the feeling that you feel like you need to test every single mod recommended and then give an answer to the user that recommended it. No, DO NOT DO that!That will only ruin your experience with SR:LE and will only let you to problems that cannot be easily identified. One mod at a time mate...one mod at a time nad your life will be easier! ;) I know that my life has been a lot easier ever since I started doing that. In the beginning I was like..."My God I want the entire Nexus installed"!!Well, that has led me to a myriad of troubles. Hope this helps you a bit! 1
DivineWind Posted February 3, 2016 Posted February 3, 2016 Hey Darth, you say to not install the scripts/source folder of Crime Overhaul, I did that but the same folder is also inside the bsa which gets unpacked... Just to be sure, should I delete that unpacked folder too?
Darth_mathias Posted February 3, 2016 Author Posted February 3, 2016 (edited) On 2/3/2016 at 9:20 AM, Astakos said: I don't understand. How can possibly Thunderchild influence the frame rate when opening the skill menu?I have it in my mod list for quite some time and never experienced anything like this.Not to mention that Thunderchild has been in the MMO pack for at least a year and nobody ever mentioned anything like it. Darth, I would recommend (for your own sanity) to take a step back with SR:LE Extended.I can surely understand that you are very excited and very much looking forward to extend SR:LE but you really need to take one step at a time. Have a base SR:LE installed (I know you have), have all your inis finalized the way you want them, test SR:LE a bit to make sure everything works as intended and then start building upon it.I have the feeling that your excitement about extending it and the storms or mod recommendations from all users have made you a bit "lost in translation".I have the feeling that you feel like you need to test every single mod recommended and then give an answer to the user that recommended it. No, DO NOT DO that!That will only ruin your experience with SR:LE and will only let you to problems that cannot be easily identified. One mod at a time mate...one mod at a time nad your life will be easier! ;) I know that my life has been a lot easier ever since I started doing that. In the beginning I was like..."My God I want the entire Nexus installed"!!Well, that has led me to a myriad of troubles. Hope this helps you a bit! yes it does. Neo has mentioned to me I should slow down so for at a little while no more additional mods will be added. I know my base SRLE is working fine thats been installed a tested for months (since August)but I i haven't done is actually play the game cos this guide (which i never intend to ever become a guide) and my excitemnet took over. i agree that it may not be thunderchild itself more script lag from all the addionatal script heavy mods i have installed. On 2/3/2016 at 9:26 AM, DivineWind said: Hey Darth, you say to not install the scripts/source folder of Crime Overhaul, I did that but the same folder is also inside the bsa which gets unpacked... Just to be sure, should I delete that unpacked folder too?no keep the folder from the unpacked BSA. i will add a note about this to the guide. Edited February 3, 2016 by Darth_mathias
DivineWind Posted February 3, 2016 Posted February 3, 2016 Ok thanks. I've got full SRLE set up with current version of your guide now :). My last question is why do you remove NPC Knockout Overhaul? Is it incompatible or you just dont like it?
Darth_mathias Posted February 3, 2016 Author Posted February 3, 2016 On 2/3/2016 at 10:11 AM, DivineWind said: Ok thanks. I've got full SRLE set up with current version of your guide now :). My last question is why do you remove NPC Knockout Overhaul? Is it incompatible or you just dont like it?nothing wrong I just don't like it
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