Mator Posted September 23, 2015 Posted September 23, 2015 (edited) Merge Plugins Standalone has been publicly releasedTo get the latest version (v2.1.1) you'll have to download from Nexus Mods. I'll be pushing the new version onto the backend in a few days (I just want to encourage people to download from the Nexus so they can endorse it). This thread is now effectively closed. Thanks,- Mator Edited December 24, 2015 by Mator 1
0 Neovalen Posted November 8, 2015 Posted November 8, 2015 Please give a concrete example of which plugins are not loading. Take note of the notices at the top of the page, if it tries to load a previously merged file it will refuse, therefore you may have to disable some plugins that reference merges temporarily.
0 bt4 Posted November 9, 2015 Posted November 9, 2015 (edited) I haven't merged any mod so far because the program doesnt intialize. Here is a picture:https://imageshack.com/a/img903/6545/csZiKf.png When I take the second error, i can't find nothing that could be wrong. In the mod organizer load order the unofficial skyrim patch is loaded before unofficial dawnguard patch. Edited November 9, 2015 by bt4
0 Neovalen Posted November 9, 2015 Posted November 9, 2015 Ok, are you running the executable through MO?
0 bt4 Posted November 9, 2015 Posted November 9, 2015 (edited) Yes, i'm running the exe through MO Edited November 9, 2015 by bt4
0 Neovalen Posted November 9, 2015 Posted November 9, 2015 Looks like everyone is looking directly for the USKP... is it in your load order? 1
0 bt4 Posted November 9, 2015 Posted November 9, 2015 (edited) I have installed every mod from Skyrim_Revisited_-_Legendary_Edition with the mod organizer. The the unofficial patches are installed and located at the beginning of the load order. Edited November 9, 2015 by bt4
0 Mator Posted November 9, 2015 Author Posted November 9, 2015 bt4, I replied to you on the Nexus Mods thread. I'm fairly certain your issue is a detection issue (either wrong game path or wrong MO path), which can happen if you have multiple installations. I outlined some further steps you can take to help us identify what the issue is and resolve it. 1
0 bt4 Posted November 9, 2015 Posted November 9, 2015 (edited) bt4, I replied to you on the Nexus Mods thread. I'm fairly certain your issue is a detection issue (either wrong game path or wrong MO path), which can happen if you have multiple installations. I outlined some further steps you can take to help us identify what the issue is and resolve it.I have answered on your nexus thread. This is really weird for me but the plugins.txt shows me that the load order is messed up.https://forums.nexusmods.com/index.php?/topic/3244464-merge-plugins-standalone-public-beta/page-13?p=30224580 Edited November 9, 2015 by bt4
0 bt4 Posted November 10, 2015 Posted November 10, 2015 Looks like everyone is looking directly for the USKP... is it in your load order?The problem is solved. But there is another problem with one mod.The mod Bring Out Your Dead need the Unofficial Skyrim Legendary Edition Patch as a master but the other mods from skyrim revisited need the other unoffical patches as masters. Is there a way to remove the need of the Unofficial Skyrim Legendary Edition Patch for the mod Bring Out Your Dead?
0 maedrhos Posted November 10, 2015 Posted November 10, 2015 (edited) The problem is solved. But there is another problem with one mod.The mod Bring Out Your Dead need the Unofficial Skyrim Legendary Edition Patch as a master but the other mods from skyrim revisited need the other unoffical patches as masters.Is there a way to remove the need of the Unofficial Skyrim Legendary Edition Patch for the mod Bring Out Your Dead?You could reinstall the old version of BOYD which is below the current version on the Nexus page. Edited November 10, 2015 by maedrhos 2
0 Mator Posted November 10, 2015 Author Posted November 10, 2015 You could reinstall the old version of BOYD which is below the current version on the Nexus page.^that. 1
0 xarathos Posted November 25, 2015 Posted November 25, 2015 (edited) Had an issue with the JaxonzRenamer.esp as part of a merge/load order (repeated access violations, command prompt crashing during script copy sequences, etc) with MergePlugins reporting that the plugin had a lot of unresolved form IDs in the script until I finally opened it up in TES5Edit and had a look. TURNS OUT it didn't have Skyrim.esm listed as a master (or indeed did it have a 'masters' section); adding it manually fixed all reported errors, and allowed the merge to proceed without issue. Thought it worth mentioning as a warning in case anyone else runs into a similar problem. Why someone would release a plugin with no masters listed I have no idea, but apparently it has happened at least the one time and it causes all KINDS of headaches. Submitted this report to the user dictionary as well. Hope it helps. Edited November 25, 2015 by xarathos
0 GabaZieute Posted November 27, 2015 Posted November 27, 2015 (edited) I get yelled at I open Merge Plugins Standalone from MO [07:27:28] (CLIENT) Response: Yes[07:27:28] (CLIENT) Update: Getting update status[07:27:29] (GENERAL) Dictionary: Using TES5Dictionary.txt[07:27:29] (GENERAL) Definitions: Using TES5Edit Definitions[07:27:29] (GENERAL) Load Order: Using H:\Tools\Mod Organizer\profiles\Skyrim Revisited\plugins.txt[07:27:39] (ERROR) Load: Exception loading Vivid Snow.esp[07:27:39] (ERROR) Load: "Vivid Snow.esp" requires master "CoT - Patches.esp" to be loaded before it.[07:27:39] (ERROR) Load: Exception loading DynDOLOD.esp[07:27:39] (ERROR) Load: "DynDOLOD.esp" requires master "CoT - Patches.esp" to be loaded before it.[07:27:39] (ERROR) Load: Exception loading RSPatch.esp[07:27:39] (ERROR) Load: "RSPatch.esp" requires master "Vividian ENB - Extended Weathers.esp" to be loaded before it.[07:27:39] (ERROR) Load: There was an exception initializing the application[07:27:39] (ERROR) Load: Review your log messages to resolve the issue[07:27:39] (ERROR) Load: You can also change the program's settings, if necessary But my load order is fine, CoT Patches is loaded before Vivid Snow.esp and DynDOLOD.espSame with Vividian ENB - Extended Weathers.esp (...) CoT - Patches.esp Vividian ENB.esp Vividian ENB - Extended Weathers.esp realrainCoT.esp Sophia_follower.esp Alternate Start - Live Another Life.esp Immersive Citizens - AI Overhaul.esp Immersive Citizens - AI Overhaul - Patches.esp BetterQuestObjectives - Patches.esp ELE_Legendary_Fs_Wt_Lite.esp My SR Conflict Resolution.esp Bashed Patch, 0.esp Vivid Snow.esp DynDOLOD.esp RSPatch.esp ASIS-Dependency.esp ASIS.esp Dual Sheath Redux Patch.esp Edited November 27, 2015 by GabaZieute
0 EssArrBee Posted November 27, 2015 Posted November 27, 2015 You should do merges before you generate any dynamic plugins like DynDOLOD and any Skyproc stuff like Dual Sheath Redux. You'll have to redo DDL and DSR if you want to go forward with your merges.
0 Mator Posted November 27, 2015 Author Posted November 27, 2015 ^You can also just disable dynamic plugins prior to running merge plugins. Next version will have plugin selection form and better plugin loading in general, so look out for that.
Question
Mator
Merge Plugins Standalone has been publicly released
To get the latest version (v2.1.1) you'll have to download from Nexus Mods. I'll be pushing the new version onto the backend in a few days (I just want to encourage people to download from the Nexus so they can endorse it).
This thread is now effectively closed.
Thanks,
- Mator
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maedrhos
You could reinstall the old version of BOYD which is below the current version on the Nexus page.
Mator
Merge Plugins Standalone has been publicly released To get the latest version (v2.1.1) you'll have to download from Nexus Mods. I'll be pushing the new version onto the backend in a few days (I just
echo451
Scripts are inside of BSA as well and will be missed by the filter. Unless you unpack all your mods you may miss some mods with scripts. Also GetFormFromFile targets a specific esp. If you change
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