Jump to content

Question

Posted

I followed the guide to the letter and installed Project ENB... however, when I play the game the screen flickers and sometimes everything goes teal. When I pressed shift + f12 the coloration and flickering went away. I tried all the different options in the Project ENB archive as well. Im not sure what other information you might need, but please let me know and Ill try to get it for you.

 

*edit* Oh and it only seems to happen outside in the world, no interiors.

10 answers to this question

Recommended Posts

  • 0
Posted

I suffer with same problem. I reverted back to stable release, but it didn't help.

Linking a video which shows my problem:

. When I Shift-F12, it doesn't blink, but when I turn ENB on, it starts blinking.
  • 0
Posted

Doesn't seem exactly like what I experienced. I'd do a reinstall of the enb and re-check so all necessary adjustments to inis and whatnot is done correctly.

  • 0
Posted

Probably a silly question, but you are using the correct ENB .dll, right? 119? Also make sure bFloatPointRenderTarget is set to 1 in SkyrimPrefs.ini in addition to the tree, land, and grass shadows.

 

You could also try toggling some of the settings in the [FIX] section of enbseries.ini.

 

Other than that, no idea!

  • 0
Posted

Probably a silly question, but you are using the correct ENB .dll, right? 119? Also make sure bFloatPointRenderTarget is set to 1 in SkyrimPrefs.ini in addition to the tree, land, and grass shadows.

 

You could also try toggling some of the settings in the [FIX] section of enbseries.ini.

 

Other than that, no idea!

Tried 119 and 113, no one were working. FloatingPoint enabled in SkyrimPrefs.ini via ModOrganiser.
  • 0
Posted

Have you tried both injector and wrapper version? Oh, and not that I think it matters, but whose enb profile are you using? And are you using any other image space modifiers (rcrn, cot etc)?

  • 0
Posted

Solved the problem by brute force - fully deleted Skyrim and redownloaded it =-) Thanks for you help.

For history: my videocard is GeForce GTX 570 =-)

 

UPD. Detected precisely the source of the bug: when i use iWaterReflectHeight(Width)=512, it works properly, but if I set it to 1024, the blinking begins =-)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.