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T3nd0's Perkus Maximus with SR:LE


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Posted

I will take a look at this again in the morning assuming I don't oversleep again (been accidentally sleeping till noon). Having another week of break (two week break from classes) is nice. Being able to sleep in without possibly missing a class has done a lot.

Posted
  On 5/3/2015 at 8:51 PM, Nozzer66 said:

You can also try the other version of the patcher, the one that gives more headspace.

did that, but no luck...when I have some spare time I'll dig into it ;-)

Posted

Trying to use Debug  - moreHeapspace - 64Bit.bat im always getting the null pointer exception whatever I do. Even with just the skyrim esms active it does it. Any tips? thanks

Posted
  On 5/4/2015 at 3:39 PM, eMJee said:

did that, but no luck...when I have some spare time I'll dig into it ;-)

If you've tried everything and you still get no joy, then it's likely you have a mod somewhere conflicting. 

 

Try deactivating a few mods at a time, and repatching and see if you succeed. If you do, drill down some until you find the one causing the grief. When you do, add that mod to the Block list.

 

Rinse, repeat.

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Posted (edited)

Mines worked finely had to add the 32bit bat to MO with no arguments.

 

Does it matter where ASIS-Dependency.esp is? Is my laod order ok?

 

 

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Edited by whitefox25
Posted

I'm having a slight issue with Perma in combination with Groovtama's XPMS Extended and or Dual Death Redux it seems. The "Back Hip Dagger" selection is only showing the Right-hand dagger, whilst hiding the left-hand dagger on the character in third person.

 

I have done a quick test on my SRLE profile and no issues arise - both daggers appear correctly. However on my SRLE + Perma profile shows otherwise.

 

Both Dagger Style and Dagger Style (Left) in the RaceMenu slider are set to 1

Both "Hidden" options are set to 0.

 

I have tested multiple combinations of Dagger Styles 0-2 as well as setting hidden to 1 just for kicks. Regardless, the left-hand dagger remains invisible on the character. I have also removed and reinstalled Perma as detailed in the first post.

 

Anyone have an idea? Not necessarily game breaking, just more annoying than anything.

 

Here is my MO Load order if that helps.

 

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Posted
  On 5/3/2015 at 1:47 PM, eMJee said:

I'll figure it out, need some more time. Maybe a mod in my list that is a problem (I have a lot more then the SR LE guide has) I already uninstalled java totally and reinstalled 32bit version. did 750,1000,1250 the latter is the max I can do and the error keeps popping up :(

I don't know why this isn't mentioned here. Maybe unsafe? idk. The solution I know is adding "-Xmx1024m" in the arguments field in the executables for Skyproc Patchers; without the quotes of course. It should get rid of the null expection pointer thing (i forgot what it's called).

 

I used to have a SRLE+REGS+Perma setup but I got rid of PerMa to wait for further development. One thing though with that setup was my Bashed Patch always take the "Gold" name for coins instead of "Septims" even though I have SkyrimCoinReplacerRedux and its Perma Patch. So I just manually edit that field in TES5Edit. Anyone else had the same thing?

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Posted
  On 5/8/2015 at 8:36 PM, Nozzer66 said:

Chuckles a little at the typo Dual Death Redux. :)

 

Not sure that's Perma as such, cause I've seen that elsewhere.

hahah woops  :whistling:

 

It does seem like an odd bug though. I decided to load up a Post-MCM config save prior to speaking to the Statue of Mara in Alternate Start, playtest for stability a bit, and lo and behold the bug disappeared. Good to hear it isn't from Perma / a mistake on my end though, thank you for the reply.

Posted (edited)
  On 5/8/2015 at 11:22 PM, WantedPC said:

I don't know why this isn't mentioned here. Maybe unsafe? idk. The solution I know is adding "-Xmx1024m" in the arguments field in the executables for Skyproc Patchers; without the quotes of course. It should get rid of the null expection pointer thing (i forgot what it's called).

 

I used to have a SRLE+REGS+Perma setup but I got rid of PerMa to wait for further development. One thing though with that setup was my Bashed Patch always take the "Gold" name for coins instead of "Septims" even though I have SkyrimCoinReplacerRedux and its Perma Patch. So I just manually edit that field in TES5Edit. Anyone else had the same thing?

Yes, try adding a 'names' tag to the mod's plugin via Wrye Bash. The redo the Bashed Patch

Edited by Nozzer66
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