thorgal Posted June 20, 2015 Share Posted June 20, 2015 (edited) I ran into an error while using the patcher for perma : Java ran out of heap space. How do i fix this ? Edited June 20, 2015 by thorgal Link to comment
shaunlewis Posted June 20, 2015 Share Posted June 20, 2015 Make sure you have the 32-bit version of java, not then 64-bit, and edit the MO launcher to ensure the path to javaw.exe is the one in Program Files (x86) rather than Program files, if you installed to default locations. Then, if you are running it through SUM, set the memory to 1024 in the SUM options (don't be tempted to put it higher, even if you have plenty of RAM) Else, edit the Patchus Maximus shortcut in MO to start in the 32-bit java, as above, and change the arguments -Xmx1024m -jar "C:\Games\Skyrim\Mod Organizer\mods\Perkus Maximus - Maximum Perk Overhaul\SkyProc Patchers\T3nd0_PatchusMaximus\PatchusMaximus.jar" "-NOSTREAM", changing the path to wherever MO is installed, of course. Link to comment
thorgal Posted June 20, 2015 Share Posted June 20, 2015 thank you . Putting it too 1024 in SUM worked . Link to comment
Furio Posted July 10, 2015 Share Posted July 10, 2015 How realistic is it to install, on top of your PerMa+SRLE guid here, the REGS mods? If it is realistic, are there any mods from REGS that I should avoid? Any advice on installing REGS on top of Perma+SRLE would be hugely appreciated :) I've only finished with SRLE, and about to do PerMa with your very helpful guide here. I'm sure I'll be happy with Perma+SRLE, but anything I can add from REGS would make my return to Skyrim after a year off even better! Link to comment
Nozzer66 Posted July 10, 2015 Share Posted July 10, 2015 It's doable, but you may need to do a bit of merging to fit the full list of REGS mods in. I've been able to get Perma with SRLE and most of REGS in pretty much right on the plugin limit with minimal merges. Link to comment
Furio Posted July 10, 2015 Share Posted July 10, 2015 I'll probably just skip some to avoid merges. Are there any mods that are more likely to cause conflicts than others? Or are these lists basically conflict-free? Link to comment
Nozzer66 Posted July 10, 2015 Share Posted July 10, 2015 You'll have to do some merges regardless. ETAC Patches I'm looking at you. I usually find if you're going to drop anything, start by leaving out the Steam stuff and maybe 1-2 quest mods. Link to comment
phazer11 Posted July 11, 2015 Share Posted July 11, 2015 I've been able to keep all of the SR:LE and REGS stuff when doing my pack (which I finally have time to revise) it's a bit out of date atm but I'm working on it slowly. I feel all of those ETaC patches and the RS Children patches among others should be merged no matter what you do they simply eat up so many plugin spots. Link to comment
Furio Posted July 13, 2015 Share Posted July 13, 2015 I suppose I just meant I'd avoid "creative" merging, not the obvious easy merges. Thanks for the advice guys. Link to comment
Tempest Posted July 13, 2015 Share Posted July 13, 2015 For what it's worth, I was able to install SRLE+REGS+PERMA with few issues and ended at about 230 esps. This is just doing the merges that are recommended in the respective guides, no creative merging of my own. The process was pretty straight-forward. Just take your time with it and follow the guides. 1 Link to comment
Arkaedius Posted July 24, 2015 Share Posted July 24, 2015 Yep, same here. At exactly 230 ESPs with SRLE+REGS+PERMA. You do basically have to merge some stuff. I stuck with merging minor patches that didn't contain navmesh data since the process to do that is a bit above my head Link to comment
DamianSnakebyte Posted August 22, 2015 Share Posted August 22, 2015 Excuse the massive necro post but I'm installing SRLE right now and I got a question: Is this guide still viable for the August 19th version of SRLE? Link to comment
Barachiel Posted August 22, 2015 Share Posted August 22, 2015 I'm using a stripped down version of it. Only PerMa, the patches, the Dual Sheath Patch, and the Extended Perk Descriptions. Only issues I'm currently having are texture-based, so I'm pretty sure PerMa's not responsible. Link to comment
Exurim Posted August 22, 2015 Author Share Posted August 22, 2015 Yes this is still very usable, im working with Nozzer66 to keeping it updated.Going to update the post in some days :) Link to comment
ashton Posted August 31, 2015 Share Posted August 31, 2015 (edited) Sucks i didn't see this topic before, had issues with perma figured might be other stuff like some merged mods i did.. Then again my modding wasStep>SRLE>REGS + housing mods, dragonborn gallery and companions in the end might have had too many mods, and until i was there i might have made way too many mistakes during mod installation.Also this time i know which mods i wont need in srle or regs so there should be less issues with merging (Seriously i learned skyrim had plugin limit when i was over 100 mods over it)Anyway thanks, i'm definitely gonna use this when i get to perma.EDIT:Btw, it seems Even Better Quest Objectives fomod has PerMa ompatibility patch, should it be ignored ? Resolves conflicts between EBQO and Perkus Maximus (https://www.nexusmods.com/skyrim/mods/59849/?) - specifically, merges changes to the MGRitual quests (script and record) between EBQO and the Mage module of Perkus Maximus. Edited August 31, 2015 by ashton Link to comment
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