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Announcement: Mod Organizer 1.3b (the b is for beta) and the future of MO - UPDATED 1.3.5 is out to the public

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This sounds great! ::): A couple of questions.

 

If we were to report potential problems, were would you prefer them to be reported? On your normal bugtracker over at The Bug Genie or concentrated/only in this thread?

 

Just to be sure, so am I correct, that the current LOOT API that you incorporated into this first MO 1.3 Beta is "LOOT.API.v0.7.0-beta.4-0-g5aca14b.7z"? I just ask because I always test the newest LOOT snapshot builds for wrinklyninja and thus my <normal> LOOT verison is currently 0.7.0 Beta 4-26 (the absolute newest available). And if I were to test the new MO version I of course would like both the normal LOOT as well as your via API inbuild LOOT versions to be in sync.

Edited by pStyl3

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Probably the bug tracker, but note that you're using the beta. That's what we've done before. Of course, you can mention any bugs in this thread, but that doesn't mean you don't have to file a bug report.

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For this beta either post to the issue tracker as usual or post in this thread, both is fine. Just don't send issue reports by PM or create a new thread for a single issue, those might get overlooked.

 

Regarding loot: yes, the dll included in MO is 0.7.0 beta 4

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Thank you for the clarification.

 

I already have one thing to report. I am currently trying to pinpoint the exact reproduction steps, but currently it looks like that MO 1.3b crashes sometimes upon removing files from the left pane.

 

Crash #1

What I did was:

- Install and activate SKSE 1.7.2 Scripts

- Install and activate SKSE.ini

- Deactivate SKSE.ini

- Rightclick on SKSE.ini, select "Remove"

--> Crash

 

Crash #2

Dump file for this one will be send via email.

- Here I just installed both, and then tried to delete the Scripts mod

 

Error message

I got this one right after starting MO, both mods were not activated, just like it is shown in the image. When I tried to remove that .ini mod, that error message pop'ed up.

 

 

Here's also the content of mo_interface.log, IIRC it was from the first crash:

 

17:22:39 [D] Working directory: C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest
17:22:39 [D] MO at: C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest
17:22:39 [D] looking for plugins in C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\plugins
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/bsaExtractor.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/checkFNIS.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/diagnoseBasic.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/gameFallout3.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/gameFalloutNV.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/gameOblivion.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/gameSkyrim.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/iniEditor.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/installerBAIN.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/installerBundle.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/installerFomod.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/installerManual.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/installerNCC.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/installerQuick.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/NMMImport.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/previewBase.dll"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/pyCfg.py"
17:22:39 [D] loaded plugin "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/plugins/proxyPython.dll"
17:22:39 [D] game path: C:\Spiele\Steam\steamapps\common\Skyrim
17:22:39 [D] managing game at C:\Spiele\Steam\steamapps\common\Skyrim
17:22:39 [D] setting up configured executables
17:22:39 [D] configured profile: Default
17:22:39 [D] initializing tutorials
17:22:39 [D] localization file qt_de-DE not found
17:22:39 [D] localization file organizer_de-DE not found
17:22:39 [D] loaded language de-DE
17:22:39 [D] interface LAN-Verbindung seems to be up (address: fe80::7444:5503:7d89:9c5f%10)
17:22:39 [D] localization file bsaExtractor_de-DE not found
17:22:39 [D] localization file checkFNIS_de-DE not found
17:22:39 [D] localization file diagnoseBasic_de-DE not found
17:22:39 [D] localization file gameFallout3_de-DE not found
17:22:39 [D] localization file gameFalloutNV_de-DE not found
17:22:39 [D] localization file gameOblivion_de-DE not found
17:22:39 [D] localization file gameSkyrim_de-DE not found
17:22:39 [D] localization file iniEditor_de-DE not found
17:22:39 [D] localization file installerBAIN_de-DE not found
17:22:39 [D] localization file installerBundle_de-DE not found
17:22:39 [D] localization file installerFomod_de-DE not found
17:22:39 [D] localization file installerManual_de-DE not found
17:22:39 [D] localization file installerNCC_de-DE not found
17:22:39 [D] localization file installerQuick_de-DE not found
17:22:39 [D] localization file NMMImport_de-DE not found
17:22:39 [D] localization file previewBase_de-DE not found
17:22:39 [D] localization file proxyPython_de-DE not found
17:22:39 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\modlist.txt saved
17:22:39 [D] displaying main window
17:22:40 [D] this version is newer than the current version on nexus (1.3.0.0 vs 1.2.18.0)
17:22:41 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\modlist.txt saved
17:22:50 [D] simple expression matched, using name only
17:22:50 [D] passed mod id: 0, guessed id: -1
17:22:50 [D] using mod name "SKSE ini" (id 0) -> C:/Spiele/Modding/Skyrim/Mods/SKSE_ini.rar
17:22:50 [D] SKSE on the top level
17:22:50 [D] SKSE on the top level
17:22:53 [D] offering installation dialog
17:22:54 [D] installing to "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/mods\SKSE ini"
17:22:54 [D] Installation successful
17:22:54 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\modlist.txt saved
17:22:57 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\plugins.txt saved
17:22:57 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\loadorder.txt saved
17:22:57 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\lockedorder.txt saved
17:22:57 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\archives.txt saved
17:22:59 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\modlist.txt saved
17:23:02 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\lockedorder.txt saved
17:23:04 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\modlist.txt saved
17:23:11 [D] mod "SKSE ini" (profile "C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/profiles/Default") not found
17:23:13 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\modlist.txt saved
17:23:15 [D] interface LAN-Verbindung seems to be up (address: fe80::7444:5503:7d89:9c5f%10)
17:23:15 [D] save C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/webcache/cookies.dat
17:23:15 [W] External WM_DESTROY received for  QWidgetWindow(0xeda0a20, name = "QProgressDialogClassWindow") , parent:  QObject(0x0)  , transient parent:  QObject(0x0)
17:23:15 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\initweaks.ini saved
17:23:15 [D] C:\Spiele\Modding\0_Programme\MO_1_3_BetaTest\profiles\Default\lockedorder.txt saved
17:23:15 [D] save C:/Spiele/Modding/0_Programme/MO_1_3_BetaTest/webcache/nexus_cookies.dat

 

Edited by pStyl3

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BSA loading of the greyed out BSAs worked for me. I tried loading about 5 extra BSAs that I couldn't load with previous versions. I'll add my observation to the tracker.

 

For FNV, I could not get the 4GB Loader to work at all. Tried with and without the -laaexe .\FalloutMO.exe argument. I could get the NVSe loader to start just fine, but with my heavily modded profile it crashes when loading a save due to running out of memory, so I'll need to have that part figured out to really test out stuff for FNV.

 

Forgot to mention the 4GB Loader error: Application load error 3:0000065432

 

Maybe even add a BSA icon to the content column. That is pretty sweet by the way. Also, the highlighted red and green rows is going to be such a godsend for mods that have lots of conflicts like large texture packs. Even if no one else used that feature, it was worth implementing just for the amount I'll make use of it. 

 

One bug I noticed was the hovertext for plugins being transparent.

hZgWfJf.png

 

I'll do some Skryim testing too as time permits.

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Downloaded and installed a couple of mods using version 1.3b now: MO Setup

 

Overall my first impressions are that, aside from the crash issue upon deleting files, it is a pretty stable build. I had no further major problems, downloading mods was working as intended (btw, was the "green download progression bar has holes" issue fixed by 1.3b?), LOOT (inbuild + external) as well as Wrye Bash 305 and xEdit 3.0.33 svn1898 are working fine so far if run through MO.

 

A few minor quirks cropped up on the way. First, take a look at this screenshot. The vertical scroll bar of the left pane has a bunch of areas where the new conflict color is displayed ontop of it.

 

Also .. it appears, that sometimes the mod with the lowest priority number (0, so the highest one in the left pane) will sort of get automatically "focused" (as if I would leftclick on it). For example I think that happens when I have MO run in the background and do stuff in FireFox and then return to MO. That wasn't an "issue" in MO 1.2.18, but with 1.3b it can be a bit irritating. In my case, I have the Unofficial Skyrim Patch at the top of my left pane .. when now the top mod get's focused (for whatever reason) without me doing that intentionally, and optop that happens quite regularly, that is a bit perplexing and irritating as the red conflict color will showup "suddenly".

 

Then please take a look at this screenshot. First, "interface" should probably be written "Interface". Second, could there be added a little bit of space between the image and the textstrings?

 

One icon

More than one icon

--> In the first case, maybe prevent the tooltip from linebreaking (seeing as it doesn't linebreak when more than one icon per mod are displayed)?

 

Last but not least, would it be possible to increase the quality(/resolution) of the new content icons? When hoovering over them they will be displayed a bit bigger, and then some of them look a bit to pixilated I would say.

 

 

That's all I have for now.

Edited by pStyl3

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Is the best way to isolate the beta by creating a second folder named MO2?

Edited by KeltecRFB

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My errors icon was showing a weird error. It says that one of the plugins won't load.

 

70f766adca.png

 

Isn't that the texture viewer plugin from MO? MO is saying that it can't load a part of itself. ::P:

 

The texture viewer still works though.

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Testing with TTW - FNV engine

 

1.  I also crash if I attempt to delete files.

2.  I can not seem to reorder my mod order in the right pane like I used to.  I have to use Wrye Flash to do that.  Confirmed problem by using 1.2.18, and I was able to change the load order in the right plane.

3.  Panzer is now recognized as an ESM and not an ESP.  Can not test further until the problem with 4GB loader is fixed.

4.  I also receive the Application Error 3:0000065432 when I tried to use FNV4 GB loader.  Confirmed problem by using 1.2.18, and the game loaded without error.

Edited by KeltecRFB

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