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Morton

Mod Organizer not launching properly?

Question

Well as the title says Mod Organizer does not launch my New Vegas game properly.

I launch the game through NV4GB.exe with NVSE however that is not the problem. (the game is also launched from program files (steam))

First I will start with what happens when I try to launch the game. (for testing purposes I have close on launch turned off)

Also I use Process Hacker to see the process that start and under what process they start under.

When the game is launched the fnv4gb.exe starts under ModOrganizer.exe.

Shortly after that FalloutMO.exe is started under the fnv4gb.exe.

And the last exe is steamerrorreporter.exe popes up under FalloutMO.exe and  closes itself after a short while.

This is all that happens when I try to launch the game with my current setup.

 

Now when I try to launch the game with no mods except DarnUI the game will launch without problem.

Also I have tried to disable modes one at a time to see if it is a specific mod or mods is causing the problem.

Doing this has resulted in the game launching properly but the mods installed during the launches and failures is inconsistent and feels sorta random.

 

Also I have had a TTW install before and it was running just fine but I got tired of it removed it.

I then installed some more mods (about 2-4) and the game would no longer launch.

 

I have tried re-installing both the game and Mod Organizer.

I have also re-downloading all the mods.

I have checked to see if the virtual folder is created and it is.

I have NOT tried to replicate the problem in NMM because of the large amount of mods.

 

Here is my computer specs and load order for however much that helps.

 

Load Order

 

 

# This file was automatically generated by Mod Organizer.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
NVInteriors_Core.esm
NVEC Complete + NVCE.esm
New Vegas Redesigned 3.esm
[RWM]-Complete.esm
IWS-Core.esm
NVInteriors_ComboEdition_AWOP.esm
AWorldOfPain(Preview).esm
Lucky38Suite_Reloaded.esm
Momod.esm
PipboyRemover.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
CFWNV.esm
Weapons.of.the.New.Millenia.esm
Sortomatic.esm
Project Nevada - Rebalance.esp
SaxxonsQuestPack.esm
Gomorrah Redesigned.esp
Niner.esm
NVWillow.esp
Sortomatic-AWOP.esm
The New Bison Steve Hotel.esm
Project Nevada - Cyberware.esp
NevadaSkies.esm
Project Nevada - Extra Options.esm
More Perks.esm
Afterschool Special.esm
oHUD.esm
YUP - NPC Fixes (Base Game + All DLC).esp
DYNAVISION 3.esp
PMPitems.esp
SPECIALforPMP.esp
AWOPDeadMoney.esp
DarNifiedUINV.esp
IWS-Core-Civilians.esp
AddKarmaWhenStealing.esp
CASM with MCM.esp
CanHasRecoil.esp
JIP Companions Command & Control.esp
PracticeMakesPerfect.esp
DeadMoneyFemaleTuxedo.esp
Purge Cell Buffers.esp
Sierra Madre - Casino Chips.esp
Easy Unlocking and Guaranteed Pick Pocket.esp
IWS-Core-Guards.esp
IWS-Core-Patrols.esp
ADAM - HH.esp
IWS-DM.esp
AWOP-MoMod.esp
IWS-LR.esp
IWS-OWB.esp
The Weapon Mod Menu.esp
IWS-HH.esp
NVEC Complete NVCE AWOP Patch.esp
New Vegas Redesigned 3.esp
Casinochip.esp
Alternative Repairing - New Vegas Enhanced Content.esp
Monster Mod Wasteland Edition.esp
IWS-MoMod.esp
MoMod-NightSpawn.esp
MoMod-MCMMenu.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Quick Trade.esp
pipboy2500_edisleado.esp
The Mod Configuration Menu.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
WeaponModsExpanded.esp
Integration - Couriers Stash+WMX.esp
WMX-DLCMerged.esp
NVEC Complete NVCE WMX Patch.esp
CNR_Beta.esp
Armor Replacer Child NPC Fix.esp
Alternative Repairing.esp
Alternative Repairing - Bottle That Water (NVEC Complete + NVCE).esp
Alternative Repairing - NVInteriors.esp
IMPACT.esp
IMPACT-Weapons.of.the.New.Millenia.esp
[RWM]-Complete Added.esp
A Better Merge.esp
ADAM - Nemesis Armours.esp
Project Nevada - All DLC.esp
Alternative Repairing - Ultimate Edition.esp
Sink-O-Matic.esp
NVEC NVCE PN COMBO Patch.esp
Project Nevada - IMPACT.esp
ADAM - LR.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
RWD-NV v1.4 [standard Version].esp
IMPACT-WMX.esp
IMPACT-WMX-DLCMerged.esp
GRA WRP Compatibility Patch.esp
WMX-ArenovalisTextures.esp
TFH HD Gauss Rifle WMX.esp
Weapons.of.the.New.Millenia.Store.esp
Wastelander Pack.esp
CFW-PN-DLC.esp
CFW-PN.esp
CFW-DLC.esp
IMPACT-CFW-DLC.esp
IMPACT-CFWNV.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
AWOP-IMPACT-WMX.esp
WMX-ModernWeapons.esp
IMPACT-WMX-ModernWeapons.esp
IMPACT-AWOP.esp
MTB.esp
MMWE-LoreOut.esp
MMWE-Claw Beast B Gone.esp
MMWE-No Werewolves.esp
MMWE-No Oblivion.esp
Alternative Repairing - NVInteriors Combo AWOP Edition.esp
ADAM - Rangers on Patrol.esp
AWOPDeadMoneyVendorPatch.esp
NVInteriors_Combo_AWOP_Tweaks_DLC.esp
Conley.esp
hunter.esp
MoreNiner.esp
Roberts_NewVegas.esp
NCRTrooperOverhaul.esp
ADAM - Trooper Gloves.esp
TFH 1st Recon Helmet.esp
ADAM - NCR Patrol Armour.esp
NukaCola-Ojo.esp
JustAnArmorPack_NV.esp
ADAM - MAIN.esp
ADAM - Outcast Ranger Armour.esp
ADAM - Project Nevada Patch.esp
DeathwishMKI-MRP.esp
The Groovatron NV.esp
WMX-POPMerged.esp
IMPACT-WMX-POPMerged.esp
Weapons.of.the.New.Millenia.Temp.esp
XFO - 4bb - Perks - Two Perks Per Level.esp
dD - Enhanced Blood Main NV.esp
NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Brighter Nights.esp

Some of the mods were merged by me and I plan to merge ADAM together and IMPACT together.
I have not made a Merge Patch yet but I will when I can get the game to launch properly.

 

Mod List (might help)

 

 

# This file was automatically generated by Mod Organizer.

+Easy Unlocking - Easy Hacking - Guaranteed Pick Pocket
+Purge Cell Buffers
+NVAC - New Vegas Anti Crash
+Sortomatic - Modders Resource
+Pipboy Remover
+Couriers Stash Integration
+Couriers Stash Integration - Loose
+New Vegas - Enhanced Camera
+Nevada Skies - Weather Effects
+Nevada Skies - Weather Effects - Loose
+IMPACT
+New Vegas Redesigned 3
+Fallout Character Overhaul
+Caesars New Regime - Legion Overhaul
+NCR Trooper Overhaul_beta
+A Better Veronica
-A Better Cass
+A Better Cass - Loose
+A Better Boone
+A Better Arcade
+A Better Merge
+A Familiar Friend - The Pip-Boy 2500 - Handheld Pipboy
+Remove Karma Sound
+Saxxons Quest Collection
+Lucky 38 Suite Reloaded v4
+Lucky 38 Suite Reloaded v4 - Loose
+Afterschool Special
+Afterschool Special - Loose
+Mobile Truck Base
+The New Bison Steve Hotel and Lucky Casino
+The New Bison Steve Hotel and Lucky Casino - Loose
+NVInteriors Project - NMC
+NVInteriors Project
+NVInteriors Project - Loose
+A World Of Pain (AWOP)
+Deathwish - Fully Animated Revolver Rifle
+Weapon Animations Replacer FOMOD
+Winchester M1897 - Trench Gun
+Walther WA2000
+TOZ-66
+Suomi M-31
+Steyr Scout
+Serbu Super Shorty
+PKM
+OTs-33 Pernach
+IMI Desert Eagle
+Dragunov SVU - OTs-03
+CZ805 BREN
+Colt M16A2
+Codename RU-556
+Weapons of the New Millenia - Temp
+Weapons of the New Millenia
+Weapon Mods Expanded - WMX - WRP
+Weapon Mods Expanded - WMX
+Classic Fallout Weapons - New Vegas
+Wastelander Pack
+Spice of Life - Variety Armor and Clothing Robert Breeze Type3
-Spice of Life - Variety Armor and Clothing Robert Breeze Type3 - Loose
+ADAM - A Definitive Armor Mod
+Drags New Armor Pack
+TFH 1st Recon Helmet
+Real Weapon Mods 2 - WRP
+Real Weapon Mods 2
+Willow - A Better Companion Experience
-Willow - A Better Companion Experience - Loose
+Niner
+The Amazing Mr Conley
+Monster Mod Wasteland Edition
+Monster Mod
+Monster Mod - Loose
+Alternative Repairing
+IWS-Increased Wasteland Spawns
+Realistic Weapons Damages - New Vegas
+Practice Makes Perfect
+The Groovatron NV
+More Perks Merge
+More Perks
+Sink O Matic
+One HUD - oHUD
+DUINVv04
+The Mod Configuration Menu
+Project Nevada - Extra Options
+Project Nevada
+DYNAVISION 3 - Total Visual Enhancement
+The Weapon Mod Menu
+CASM with MCM
+Quick Trade
+JIP Companions Command and Control
+JIP Companions Command and Control - Loose
+UIO - User Interface Organizer
-Performance Of The Gods
+Lutana NVSE Plugin
+Can Has Recoil NV
+New Vegas Stutter Remover
+Enhanced Blood Textures for NV v2_22c
+Sierra Madre Casino Chips
+Casino Chips
+HiRes Raider Graffiti
+High Res Turpentine
+Magazine Redux
+Tweaked Cashregister
+The Ultimate Cigarette Retexture
+High-Resolution Bobby Pin Box
+Pass-card - Retex
+Holodisk - Retex
+Retextured Labels - Food and More
+Caravan Lunch - Fixed UV Map
+Good-Ol-Pipboy
-TFH Better Authority Glasses
+Shifting Shadows - 2k Assassin and Stealth Suit Retextures
+Metal Armors Metalized - 2K Metal Armor Re-textures
+Bornagain Combat Armor
+aMidianBorn NV Book Of Water - Steel
+Wasteland clothing Hires retexture
+Vault Suits Retextured
+Cowboy Repeater without peep sight
+EWIs Ammunition
+Immersive Scopes
+Fire Axe - Retextured
+HD One Hand Melee by Insanity Sorrow
+A Quick Shovel Retex
+TFH HD Gauss Rifle
+GRA Patch for Millenias Weapon Retexture Project
+Bozar retexture
+Single Shotgun Re-Retexture
+357 Revolver Re-Retextured
+Weapon Retexture Project - WRP
+IHWT - Improved Heavy Weapons Textures
+Improved ED-E Textures
+Improved Robots Textures
+Improved Super Mutants Textures
+Improved Cyberdogs Textures
+Improved Deathclaw Textures
+aMidianBorn NV Book Of Water - Flesh
+MGs Neat Clutter Retextures
+OJO BUENO NUKA-COLA MACHINE
+OJO BUENO High Quality Texture Workshop
+NMCs_Texture_Pack_For_New_Vegas
+EWIs Sun Package for NV
+EWIs Clouds
+EWIs Texture Pack V2
+EWIs Big Texture Pack Ultimate Edition
+Hall Of Equipment
+Improved LOD Noise Texture
+High Detail LOD for Mojave
+Armor Replacer Child NPC Fix
+Roberts Male Body
+Type3 - LR
+Type3 - OWB
+Type3 - HH
+Type3 - DM
+Type3
+NVEC Patches - 3.4DD
+NVEC - NVCE
+Yukichigai Unofficial Patch - YUP
*Unmanaged: CaravanPack
*Unmanaged: TribalPack
*Unmanaged: MercenaryPack
*Unmanaged: ClassicPack
*Unmanaged: GunRunnersArsenal
*Unmanaged: LonesomeRoad
*Unmanaged: OldWorldBlues
*Unmanaged: HonestHearts
*Unmanaged: DeadMoney
*Unmanaged: FalloutNV

The only files in the override are UIO folders.

 

Computer Info

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The fix on the MO Nexus post fixes the problem like a charm.

I, however, am still having the game look like a maximized window once the start text pops up. (did not happen with NMM)

Edit: The windowed problem I'm having has something to do with the game loosing focus for a second or something as it can be fixed by Alt+Tab a few times.

Edited by Morton

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I don't think what you are describing is a MO related issue. From what you are saying, MO handles all the programs correctly and produces a 4Gb-patched and NVSE aware game that loads properly, it is only when you start to load mods that you crash.

This to me is more of an issue of load-order or possibly missing masters than how MO handles these mods.

 

You mention you at one time had a working TTW installation, could it possibly be that one or more of these mods are hangovers from that installtion and maybe they are expecting to see Fallout 3 masters as well?

 

I don't recognize a lot of the installed mods, though that doesn't mean they are incorrect, so I can't tell you if they are in the wrong location.

Maybe some of the more experienced Fallout players will know where they come from.

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You almost certainly have too many plugins (149); unlike other Bethesda games Fallout NV can't handle a lot of plugins. Try removing 10-15 of them to keep the total number below around 140, and see if you still have problems.

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TTW can not be the problem because as I have stated I have done a full re-install of New Vegas and Mod Organizer.

Also the amount of plugins is not a problem.

 

Here is a modified load order without IWS, ADAM, and IMPACT because they have a lot of mods.

 

 

# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
NVInteriors_Core.esm
NVEC Complete + NVCE.esm
New Vegas Redesigned 3.esm
[RWM]-Complete.esm
NVInteriors_ComboEdition_AWOP.esm
AWorldOfPain(Preview).esm
Lucky38Suite_Reloaded.esm
Momod.esm
PipboyRemover.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
CFWNV.esm
Weapons.of.the.New.Millenia.esm
Sortomatic.esm
Project Nevada - Rebalance.esp
SaxxonsQuestPack.esm
Gomorrah Redesigned.esp
Niner.esm
NVWillow.esp
Sortomatic-AWOP.esm
The New Bison Steve Hotel.esm
Project Nevada - Cyberware.esp
NevadaSkies.esm
Project Nevada - Extra Options.esm
More Perks.esm
Afterschool Special.esm
oHUD.esm
YUP - NPC Fixes (Base Game + All DLC).esp
DYNAVISION 3.esp
PMPitems.esp
SPECIALforPMP.esp
AWOPDeadMoney.esp
DarNifiedUINV.esp
AddKarmaWhenStealing.esp
CASM with MCM.esp
CanHasRecoil.esp
JIP Companions Command & Control.esp
PracticeMakesPerfect.esp
DeadMoneyFemaleTuxedo.esp
Purge Cell Buffers.esp
Sierra Madre - Casino Chips.esp
Easy Unlocking and Guaranteed Pick Pocket.esp
AWOP-MoMod.esp
The Weapon Mod Menu.esp
NVEC Complete NVCE AWOP Patch.esp
New Vegas Redesigned 3.esp
Casinochip.esp
Alternative Repairing - New Vegas Enhanced Content.esp
Monster Mod Wasteland Edition.esp
MoMod-NightSpawn.esp
MoMod-MCMMenu.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Quick Trade.esp
pipboy2500_edisleado.esp
The Mod Configuration Menu.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
WeaponModsExpanded.esp
Integration - Couriers Stash+WMX.esp
WMX-DLCMerged.esp
NVEC Complete NVCE WMX Patch.esp
CNR_Beta.esp
Armor Replacer Child NPC Fix.esp
Alternative Repairing.esp
Alternative Repairing - Bottle That Water (NVEC Complete + NVCE).esp
Alternative Repairing - NVInteriors.esp
[RWM]-Complete Added.esp
A Better Merge.esp
Project Nevada - All DLC.esp
Alternative Repairing - Ultimate Edition.esp
Sink-O-Matic.esp
NVEC NVCE PN COMBO Patch.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
RWD-NV v1.4 [standard Version].esp
GRA WRP Compatibility Patch.esp
WMX-ArenovalisTextures.esp
TFH HD Gauss Rifle WMX.esp
Weapons.of.the.New.Millenia.Store.esp
Wastelander Pack.esp
CFW-PN-DLC.esp
CFW-PN.esp
CFW-DLC.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
WMX-ModernWeapons.esp
MTB.esp
MMWE-LoreOut.esp
MMWE-Claw Beast B Gone.esp
MMWE-No Werewolves.esp
MMWE-No Oblivion.esp
Alternative Repairing - NVInteriors Combo AWOP Edition.esp
AWOPDeadMoneyVendorPatch.esp
NVInteriors_Combo_AWOP_Tweaks_DLC.esp
Conley.esp
hunter.esp
MoreNiner.esp
Roberts_NewVegas.esp
NCRTrooperOverhaul.esp
TFH 1st Recon Helmet.esp
NukaCola-Ojo.esp
JustAnArmorPack_NV.esp
DeathwishMKI-MRP.esp
The Groovatron NV.esp
WMX-POPMerged.esp
Weapons.of.the.New.Millenia.Temp.esp
XFO - 4bb - Perks - Two Perks Per Level.esp
dD - Enhanced Blood Main NV.esp
NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Brighter Nights.esp

There are 119 active plugins now.
 
Also when I say a launch fails what I mean is that the game window never even begins to pop up, there is no crash, and the process does not stop itself but continuous to "run" without doing anything.

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BSAs. It's always to many BSAs. Extract the ones that are greyed out in the archives tab of MO one by one until the game starts.

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There are only 3 non Main/DLC BSA's and they are Willow, Spice of Life, and Archive Invalidation.

Also when there are to many BSA's a WerrFalt.exe shows up in my Process Manager, and that is not happening during these attempts.

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Merged Some of the plugins and created a Merged Patch and it will still not launch. (134 plugins now)

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Okay, well you don't need the two perk per level mod since you can do that with the PN MCM menus. Also, that Real Weapons Mods might conflict with WMX since they probably do the same thing. Check it for compatibility.

 

Other than that, I'd check your merged mods. Those can mess up sometimes. Make sure you always tick renumber formIDs when merging.

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I'd try the BSAs again. I assumed you had already installed TTW in MO and had it running so the BSA issue wasn't occurring for you at that point.

Even if you only have three extra BSAs you should try to extract those and see.

My FalloutNV won't run with more than two BSAs extra, and Fallout 3 can't have more than one. Keep in mind, the BSAs will stop the game running ONLY when they have the same name as an ESP, such as with Willow and Spice of Life.

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Looks like you will need to do a systematic mod check by adding in one-at-a-time.

Since you say the vanilla game starts and runs just fine there must be something fishy with at least one of your mods, or at least how you have it installed.

Keep in mind the order you install mods in MO doesn't really matter, BUT, the order they are in the 'Left-hand pane' does. Even when the plugins are ordered correctly, in the 'Right-hand pane', if the assets needed by that plugin are not found, ie. overwritten by another mod, then you might have issues.

 

One last point. You mentioned NMM in your OP, you haven't re-installed that and tried to 'fix' the issue with that have you? I'm assuming not since you state this is a fresh game install, but you never know unless you ask.

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I tried to check the mods by loading them one at a time but the mods it would load with were inconsistent, as in I tried to load WMX one time and it wouldn't so I stopped there for the day came back the next and it loaded with WMX.

I have loaded all my mods in NMM now and the game will launch just fine.

I think I will just use NMM for now since I have no idea why MO doesn't want to launch the game properly or whatever it is doing.

Edited by Morton

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I am having this identical problem - and to make it worse, it *just* happened.   On Thursday morning (19 feb), my game was working fine with tons of mods.   When I came back that afternoon, it refused to even get to the opening splash screen.   I have been ripping my hair out trying to see if somehow I screwed up something between the times, and have had a great time (hah!)  cleaning up my various ini files, etc.   But nothing has worked.

 

Specifically, at this point, I can start the game using MO, using either NVSE or FNV4GB as my launch app, with up to about 48 mods installed, and all appears to work fine.  But as soon as I install mod 49 - or sometimes 5O - it hangs before the splash screen, and I sometimes see a steam error reporting process pop up for a bit in task manager, when I go to kill the app.  I take out the mod I just added - which one it is doesn't seem to matter much - and then the game starts again.

 

Problems I have ruled out:  I have no bsas loaded except the vanilla game ones.   Launching with NVSE and FNV4GB produce the same behavior.  Launching with or without d3d9 enabled produces the same behavior.  Launching with out without New Vegas Ant-Crash is identical.  Launching with or without NV Stutter Removed produces the same behavior. Which mod causes the freeze changes - it can be something as complex as ElectroCity or New Vegas Bountues 2, or a simple little esp that changes some records for Roberts textures. I have rebooted my machine.  I have run memory diagnostics.  I have re-installed Steam.  I have re-installed MO.  I have re-installed ENB.  I have removed my FalloutNV exe and let Steam refresh download it again for me.

 

It *seems* to be related to number of mods installed - around 48-50, but the count varies.  If I have a lot of other apps running (like Chrome windows), then mod 48 can push me over the limit; close all those chrome windows, and I can get 49 or 50.

 

And it *just* started for me yesterday.  Before that, I was running 128 mods, no problem.   I have deep suspicions that some automatic Windows or Steam upgrade is screwing me, because when FNV started not running, I couldn't get Chrome to start up, either - until I re-installed it.   I have a fear that some hack invaded my system, and am about to do a major sweep and clean for trojans and such.

 

So, this is an ongoing and very recent problem for me.  I would appreciate hearing from anyone else who is experiencing similar problems, and would *love* to hear from anyone who's had the problem and fixed it.  Thanks!

 

-- Galen

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    • By Dennai
      Is there a way to make GaryBash work with MO in Fallout 3? I tried to use it as executable, but MO wouldn't recognized the Wrye launcher as such. It surprised me, because MO had no problem recognizing the Wrye Bash launcher for Oblivion, but I don't have the same luck with Wrye Flash. When I browse the Moppy folder to try to find the Binary, Wrye Bash Debug is the only application the MO can see.
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