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TheMerryPloughboy

Grim & Somber Hircine ENB

Question

Hi Guys. I am using Grim and Somber Hircine ENB . They are absolutely beautiful. I am using them with SR:LE seet up, pretty much.

 

I suspect that there is no way to get more than 30 FPS on the Extreme Cinematic Quality settings, but I wanted to double check.

 

Here's my rig information:

 

 

Processor: Intel Core i7 5930K 3.5GHz (Six-Core) (Unlocked CPU)
Motherboard: ASUS X99-DELUXE (Intel X99 Chipset)
System Memory: 16GB DDR4 2666MHz Corsair Vengeance LPX (High-Performance)
Power Supply: 850W EVGA SuperNOVA
Optical Drive: DVD-R/RW/CD-R/RW (DVD Writer 24x / CD-Writer 48x)
Storage Set 1: 1x SSD (250GB Samsung 840 EVO)
Storage Set 2: 1x Storage (1TB Seagate)
Graphics Card(s): 1x NVIDIA GeForce GTX TITAN Black 6GB (Includes PhysX)
Sound Card: Integrated Motherboard Audio
Extreme Cooling: H20: Stage 2: Digital Storm Vortex 240mm Radiator Liquid CPU Cooler (Extreme-Performance Edition)
CPU Boost: Stage 1: Overclock CPU 4.0GHz to 4.4GHz

 

 

 

Here are my enblocal.ini settings:

 

 

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=false

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=20096
EnableCompression=true
AutodetectVideoMemorySize=false

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableSubPixelAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

 

 

Here are my ENB series settings:

 

 

//---------------------------------------------------------------
// Grim and Somber Hircine 6.0.5
//
// by WolfGrimdark 2015-01-09
//
// Cinematic Extreme Quality
//
//---------------------------------------------------------------
[GLOBAL]
UseEffect=true

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=true
EnableImageBasedLighting=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSunGlare=true
EnableSubSurfaceScattering=true
EnableLens=true
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=true
EnableVolumetricRays=true
EnableProceduralSun=false
EnableMist=true

[colorCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
UseProceduralCorrection=false

[WEATHER]
EnableMultipleWeathers=false

[TIMEOFDAY]
Enable=true
DawnDuration=2.0
SunriseTime=7.5
DayTime=13.0
SunsetTime=18.5
DuskDuration=2.0
NightTime=1.0

[NIGHTDAY]
DetectorOldVersion=true
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=1.0

[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=1.0
AdaptationTime=0.1
AdaptationMin=0.0
AdaptationMax=0.00001

[bLOOM]
Quality=0
AmountDay=0.8
AmountNight=0.76
AmountInteriorDay=1.5
AmountInteriorNight=1.15
AmountSunrise=1.15
AmountSunset=1.15
BlueShiftAmountDay=0.4
BlueShiftAmountNight=0.28
BlueShiftAmountInteriorDay=1.25
BlueShiftAmountInteriorNight=0.38
BlueShiftAmountSunrise=0.41
BlueShiftAmountSunset=0.43
IgnoreWeatherSystem=false

[LENS]
ReflectionIntensitySunrise=0.05
ReflectionIntensityDay=0.05
ReflectionIntensitySunset=0.05
ReflectionIntensityNight=0.05
ReflectionIntensityInteriorDay=0.05
ReflectionIntensityInteriorNight=0.05
ReflectionPowerSunrise=3.0
ReflectionPowerDay=3.0
ReflectionPowerSunset=3.0
ReflectionPowerNight=3.0
ReflectionPowerInteriorDay=3.0
ReflectionPowerInteriorNight=3.0
DirtIntensitySunrise=0.4
DirtIntensityDay=0.5
DirtIntensitySunset=0.4
DirtIntensityNight=0.4
DirtIntensityInteriorDay=0.5
DirtIntensityInteriorNight=0.4
DirtPowerSunrise=2.5
DirtPowerDay=2.0
DirtPowerSunset=2.5
DirtPowerNight=2.5
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.5
IgnoreWeatherSystem=false

[sSAO_SSIL]
UseComplexAmbientOcclusion=true
UseComplexIndirectLighting=true
UseAmbientIndirectLighting=true
UseIndirectLighting=true
SamplingQuality=0
SamplingPrecision=0
SamplingRange=0.27
FadeFogRange=3.0
SizeScale=1.0
SourceTexturesScale=1.0
FilterQuality=0
FilterType=0
AOAmount=1.4
AOAmountInterior=1.5
ILAmount=1.75
ILAmountInterior=2.2
AOIntensity=0.95
AOIntensityInterior=0.85
AOType=0
ILType=0
AOMixingType=0
AOMixingTypeInterior=0
UseOldType=false
EnableComplexFilter=true
EnableSupersampling=true
EnableDenoiser=true

[sKYLIGHTING]
Quality=0
FilterQuality=0
AmbientMinLevelSunrise=0.9
AmbientMinLevelDay=0.95
AmbientMinLevelSunset=0.9
AmbientMinLevelNight=0.9
AmbientMinLevelInteriorDay=0.88
AmbientMinLevelInteriorNight=0.9
IgnoreWeatherSystem=false

[ENVIRONMENT]
DirectLightingIntensityDay=1.1
DirectLightingIntensityNight=1.29
DirectLightingIntensityInteriorDay=0.75
DirectLightingIntensityInteriorNight=0.75
DirectLightingIntensitySunrise=1.12
DirectLightingIntensitySunset=1.2
DirectLightingCurveDay=0.9
DirectLightingCurveNight=0.8
DirectLightingCurveInteriorDay=3.0
DirectLightingCurveInteriorNight=2.9
DirectLightingCurveSunrise=0.57
DirectLightingCurveSunset=0.57
DirectLightingDesaturationDay=0.1
DirectLightingDesaturationNight=0.05
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
DirectLightingDesaturationSunrise=0.35
DirectLightingDesaturationSunset=0.35

SpecularAmountMultiplierDay=1.5
SpecularAmountMultiplierNight=1.75
SpecularAmountMultiplierInteriorDay=1.75
SpecularAmountMultiplierInteriorNight=1.65
SpecularAmountMultiplierSunrise=1.5
SpecularAmountMultiplierSunset=1.5
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.5
SpecularPowerMultiplierInteriorDay=1.5
SpecularPowerMultiplierInteriorNight=1.4
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierSunset=1.0
SpecularFromLightDay=0.03
SpecularFromLightNight=0.03
SpecularFromLightInteriorDay=0.01
SpecularFromLightInteriorNight=0.01
SpecularFromLightSunrise=0.03
SpecularFromLightSunset=0.03

AmbientLightingIntensityDay=0.84
AmbientLightingIntensityNight=0.71
AmbientLightingIntensityInteriorDay=0.45
AmbientLightingIntensityInteriorNight=0.35
AmbientLightingIntensitySunrise=1.0
AmbientLightingIntensitySunset=0.7
AmbientLightingCurveDay=0.25
AmbientLightingCurveNight=0.8
AmbientLightingCurveInteriorDay=1.25
AmbientLightingCurveInteriorNight=1.25
AmbientLightingCurveSunrise=1.25
AmbientLightingCurveSunset=0.5
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationSunset=0.0

PointLightingIntensityDay=0.8
PointLightingIntensityNight=0.66
PointLightingIntensityInteriorDay=0.75
PointLightingIntensityInteriorNight=0.75
PointLightingIntensitySunrise=0.85
PointLightingIntensitySunset=0.9
PointLightingCurveDay=0.75
PointLightingCurveNight=0.9
PointLightingCurveInteriorDay=0.75
PointLightingCurveInteriorNight=0.75
PointLightingCurveSunrise=0.8
PointLightingCurveSunset=0.95
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.1
PointLightingDesaturationInteriorNight=0.1
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationSunset=0.0

FogColorMultiplierDay=0.85
FogColorMultiplierNight=0.95
FogColorMultiplierInteriorDay=0.75
FogColorMultiplierInteriorNight=0.75
FogColorMultiplierSunrise=0.91
FogColorMultiplierSunset=0.75
FogColorCurveDay=0.85
FogColorCurveNight=1.25
FogColorCurveInteriorDay=1.05
FogColorCurveInteriorNight=1.05
FogColorCurveSunrise=1.1
FogColorCurveSunset=0.7

ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
ColorPowSunrise=1.0
ColorPowSunset=1.0

ParticleLightsIntensitySunrise=1.2
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.1
ParticleLightsIntensityInteriorDay=0.07
ParticleLightsIntensityInteriorNight=0.07

AmbientColorFilterAmountSunrise=0.05
AmbientColorFilterAmountDay=0.02
AmbientColorFilterAmountSunset=0.07
AmbientColorFilterAmountNight=0.05
AmbientColorFilterAmountInteriorDay=0.02
AmbientColorFilterAmountInteriorNight=0.02

AmbientColorFilterTopSunrise=0.984, 0.965, 0.882
AmbientColorFilterTopDay=0.655, 0.529, 0.608
AmbientColorFilterTopSunset=1, 0.812, 0.18
AmbientColorFilterTopNight=0.722, 0.776, 0.902
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=0.545, 0.427, 0.165
AmbientColorFilterMiddleSunrise=1, 0.694, 0.286
AmbientColorFilterMiddleDay=0.553, 0.522, 0.553
AmbientColorFilterMiddleSunset=1, 0.812, 0.18
AmbientColorFilterMiddleNight=0.298, 0.318, 0.494
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0.259, 0.208, 0.0745
AmbientColorFilterBottomSunrise=0.992, 0.702, 0.275
AmbientColorFilterBottomDay=0.486, 0.573, 0.573
AmbientColorFilterBottomSunset=1, 0.812, 0.18
AmbientColorFilterBottomNight=0.443, 0.286, 0.369
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=0.098, 0.0353, 0.0235

IgnoreWeatherSystem=false

[sKY]
Enable=true
DisableWrongSkyMath=true

StarsIntensity=1.42
StarsCurve=1.0

AuroraBorealisIntensity=0.5
AuroraBorealisCurve=0.6

CloudsIntensityDay=1.0
CloudsIntensityNight=1.37
CloudsIntensityInteriorDay=1.5
CloudsIntensityInteriorNight=1.05
CloudsIntensitySunrise=1.25
CloudsIntensitySunset=1.25
CloudsCurveDay=2.9
CloudsCurveNight=1.9
CloudsCurveInteriorDay=2.5
CloudsCurveInteriorNight=1.9
CloudsCurveSunrise=2.45
CloudsCurveSunset=2.45
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationSunset=0.1
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0

CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0

CloudsOpacitySunrise=0.9
CloudsOpacityDay=0.95
CloudsOpacitySunset=0.9
CloudsOpacityNight=1.3
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0

GradientIntensityDay=0.8
GradientIntensityNight=1.6
GradientIntensityInteriorDay=1.1
GradientIntensityInteriorNight=1.6
GradientIntensitySunrise=0.8
GradientIntensitySunset=0.82
GradientDesaturationDay=0.4
GradientDesaturationNight=0.2
GradientDesaturationInteriorDay=0.67
GradientDesaturationInteriorNight=0.2
GradientDesaturationSunrise=0.25
GradientDesaturationSunset=0.4

GradientTopIntensityDay=3.0
GradientTopIntensityNight=0.4
GradientTopIntensityInteriorDay=2.8
GradientTopIntensityInteriorNight=0.4
GradientTopIntensitySunrise=2.78
GradientTopIntensitySunset=2.75
GradientTopCurveDay=1.8
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.8
GradientTopCurveInteriorNight=1.0
GradientTopCurveSunrise=1.8
GradientTopCurveSunset=1.8

GradientMiddleIntensityDay=2.35
GradientMiddleIntensityNight=0.62
GradientMiddleIntensityInteriorDay=2.25
GradientMiddleIntensityInteriorNight=0.62
GradientMiddleIntensitySunrise=2.47
GradientMiddleIntensitySunset=2.0
GradientMiddleCurveDay=1.75
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.75
GradientMiddleCurveInteriorNight=1.0
GradientMiddleCurveSunrise=1.75
GradientMiddleCurveSunset=1.75

GradientHorizonIntensityDay=2.6
GradientHorizonIntensityNight=1.6
GradientHorizonIntensityInteriorDay=2.6
GradientHorizonIntensityInteriorNight=1.6
GradientHorizonIntensitySunrise=2.85
GradientHorizonIntensitySunset=2.85
GradientHorizonCurveDay=1.65
GradientHorizonCurveNight=1.1
GradientHorizonCurveInteriorDay=1.65
GradientHorizonCurveInteriorNight=1.1
GradientHorizonCurveSunrise=1.65
GradientHorizonCurveSunset=1.65

SunCoronaIntensity=0.6
SunCoronaCurve=1.25
SunCoronaDesaturation=0.0

SunIntensitySunrise=1.1
SunIntensityDay=0.96
SunIntensitySunset=1.2
SunIntensityNight=0.0
SunIntensityInteriorDay=1.25
SunIntensityInteriorNight=0.0
SunDesaturationSunrise=0.0
SunDesaturationDay=0.0
SunDesaturationSunset=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterSunrise=0.914, 0.475, 0.349
SunColorFilterDay=1, 0.992, 0.984
SunColorFilterSunset=0.808, 0.541, 0.416
SunColorFilterNight=0.808, 0.541, 0.416
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensitySunrise=0.25
SunGlowIntensityDay=0.3
SunGlowIntensitySunset=0.25
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.15
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.2
SunGlowHazinessDay=0.25
SunGlowHazinessSunset=0.2
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0

MoonIntensitySunrise=1.25
MoonIntensityDay=1.2
MoonIntensitySunset=1.25
MoonIntensityNight=1.3
MoonIntensityInteriorDay=1.2
MoonIntensityInteriorNight=1.3
MoonCurveSunrise=0.75
MoonCurveDay=0.75
MoonCurveSunset=0.75
MoonCurveNight=1.0
MoonCurveInteriorDay=0.75
MoonCurveInteriorNight=0.95
MoonDesaturationSunrise=0.3
MoonDesaturationDay=0.3
MoonDesaturationSunset=0.3
MoonDesaturationNight=0.15
MoonDesaturationInteriorDay=0.3
MoonDesaturationInteriorNight=0.2
IgnoreWeatherSystem=false

[OBJECT]
SubSurfaceScatteringMultiplierDay=0.3
SubSurfaceScatteringMultiplierNight=0.35
SubSurfaceScatteringMultiplierInteriorDay=0.45
SubSurfaceScatteringMultiplierInteriorNight=0.45
SubSurfaceScatteringMultiplierSunrise=0.35
SubSurfaceScatteringMultiplierSunset=0.35
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=0.5
SubSurfaceScatteringPowerInteriorNight=0.5
SubSurfaceScatteringPowerSunrise=0.5
SubSurfaceScatteringPowerSunset=0.5
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0

[sUBSURFACESCATTERING]
Quality=0
Radius=5.0
Amount=0.33
EpidermalAmount=1.0
SubdermalAmount=2.0
EpidermalDiffuseSaturation=0.0
SubdermalDiffuseSaturation=0.8
EpidermalMix=0.7
SubdermalMix=0.0
SubdermalTranslucency=0.3
SubdermalPhase=0.0
EnableTextureAlpha=true
IgnoreWeatherSystem=true

[EYES]
SubSurfaceScatteringMultiplierSunrise=0.35
SubSurfaceScatteringMultiplierDay=0.35
SubSurfaceScatteringMultiplierSunset=0.35
SubSurfaceScatteringMultiplierNight=0.5
SubSurfaceScatteringMultiplierInteriorDay=0.65
SubSurfaceScatteringMultiplierInteriorNight=0.65
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
IgnoreWeatherSystem=true
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0

[LIGHTSPRITE]
IntensityDay=1.25
IntensityNight=1.0
IntensityInteriorDay=0.55
IntensityInteriorNight=0.55
IntensitySunrise=1.25
IntensitySunset=1.25
CurveDay=1.0
CurveNight=1.25
CurveInteriorDay=0.75
CurveInteriorNight=0.75
CurveSunrise=1.0
CurveSunset=1.0
IgnoreWeatherSystem=true

[WINDOWLIGHT]
IntensityDay=1.0
IntensityNight=1.5
IntensityInteriorDay=1.15
IntensityInteriorNight=1.15
IntensitySunrise=1.1
IntensitySunset=1.45
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.25
CurveInteriorNight=1.25
CurveSunrise=0.75
CurveSunset=0.75
IgnoreWeatherSystem=false

[VOLUMETRICFOG]
IntensityDay=1.12
IntensityNight=1.1
IntensityInteriorDay=1.15
IntensityInteriorNight=1.2
IntensitySunrise=1.25
IntensitySunset=1.25
CurveDay=1.15
CurveNight=1.25
CurveInteriorDay=1.0
CurveInteriorNight=1.25
CurveSunrise=1.1
CurveSunset=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0
OpacitySunrise=1.0
OpacityDay=1.0
OpacitySunset=1.0
OpacityNight=1.0
OpacityInteriorDay=1.0
OpacityInteriorNight=1.0
EnableShadows=true
IgnoreWeatherSystem=false

[FIRE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=0.65
IntensityInteriorNight=0.65
IntensitySunrise=1.0
IntensitySunset=1.0
CurveDay=0.75
CurveNight=0.75
CurveInteriorDay=0.75
CurveInteriorNight=0.75
CurveSunrise=0.75
CurveSunset=0.75
AdditiveBlending=true
IgnoreWeatherSystem=true

[sHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=-1
UseBilateralShadowFilter=true
ShadowFilterQuality=0
ShadowBlurRange=7.0
ShadowBlurRangeInterior=2.0
IgnoreWeatherSystem=false

[DEPTHOFFIELD]
FadeTime=0.5
Quality=-1
IgnoreWeatherSystem=false

[RAYS]
SunRaysMultiplierSunrise=1.25
SunRaysMultiplierDay=1.15
SunRaysMultiplierSunset=1.2
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
IgnoreWeatherSystem=false

[VEGETATION]
SubSurfaceScatteringMultiplierDay=0.4
SubSurfaceScatteringMultiplierNight=0.65
SubSurfaceScatteringMultiplierInteriorDay=0.75
SubSurfaceScatteringMultiplierInteriorNight=0.75
SubSurfaceScatteringMultiplierSunrise=0.4
SubSurfaceScatteringMultiplierSunset=0.75
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerNight=0.5
SubSurfaceScatteringPowerInteriorDay=0.5
SubSurfaceScatteringPowerInteriorNight=0.5
SubSurfaceScatteringPowerSunrise=0.5
SubSurfaceScatteringPowerSunset=0.5
IgnoreWeatherSystem=false
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0

[PARTICLE]
IntensityDay=1.05
IntensityNight=0.93
IntensitySunrise=1.07
IntensitySunset=1.4
IntensityInteriorDay=0.7
IntensityInteriorNight=0.7
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceSunset=1.0
IgnoreWeatherSystem=false

[REFLECTION]
Quality=-1
FilterQuality=0
FilterBluriness=0.3
SizeScale=0.806225774829855
SourceTexturesScale=0.806225774829855
Amount=1.5
Power=1.7
GlosinessMin=0.05
GlosinessMax=0.92
EnableDenoiser=true
DenoiserType=4
EnableSupersampling=true
ExteriorEnable=true
InteriorEnable=true
IgnoreWeatherSystem=true

[iMAGEBASEDLIGHTING]
AdditiveAmountDay=0.04
AdditiveAmountNight=0.06
AdditiveAmountSunrise=0.05
AdditiveAmountSunset=0.05
AdditiveAmountInteriorDay=0.0
AdditiveAmountInteriorNight=0.0
MultiplicativeAmountDay=0.16
MultiplicativeAmountNight=0.2
MultiplicativeAmountSunrise=0.17
MultiplicativeAmountSunset=0.17
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountDay=0.4
ReflectiveAmountNight=0.1
ReflectiveAmountSunrise=0.1
ReflectiveAmountSunset=0.1
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1
IgnoreWeatherSystem=true

[RAIN]
Enable=true
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=0.87
MotionTransparency=0.27
IgnoreWeatherSystem=false

[WATER]
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
ReflectionAmount=1.0
FrennelMultiplier=1.15
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=1.05
EnableShadow=true
EnableSelfReflection=true
EnableLighting=true
EnableDisplacement=true
DisplacementQuality=-1
SunSpecularMultiplier=1.0
ShadowQuality=0
EnableShadowNoise=false
SunScatteringMultiplier=1.25
SunLightingMultiplier=0.75
WetMultiplier=1.0
Muddiness=0.5
WavesAmplitudeSunrise=0.75
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=0.75
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
EnableVolumetricShadow=true
EnablePreCache=true
DisplacementFilterQuality=-1
IgnoreWeatherSystem=false

[uNDERWATER]
EnableDispersion=true
EnableParallax=true
EnableDisplacement=true
EnableSilhouette=true
EnableBlurring=true
EnableReflection=true
EnableShadow=true
ShadowQuality=0
DispersionAmount=0.7
ReflectionAmount=0.6
TransparencyFade=1.45
TransparencyCurve=2.5
DeepnessFade=0.6
DeepnessDarkening=0.4
TintAmount=1.5
TintFade=1.5
SunScatteringMultiplier=4.0
IgnoreWeatherSystem=false

[CLOUDSHADOWS]
EnableAtNight=true
OpacitySunrise=0.45
OpacityDay=0.85
OpacitySunset=0.45
OpacityNight=0.75
OpacityInteriorDay=0.85
OpacityInteriorNight=0.75
IgnoreWeatherSystem=false

[VOLUMETRICRAYS]
IgnoreWeatherSystem=true
Quality=-1
IntensitySunrise=0.25
IntensityDay=0.35
IntensitySunset=0.2
IntensityNight=0.0
IntensityInteriorDay=0.0
IntensityInteriorNight=0.0
DensitySunrise=3.75
DensityDay=3.5
DensitySunset=3.75
DensityNight=10.0
DensityInteriorDay=0.1
DensityInteriorNight=0.1
SkyColorAmountSunrise=1.0
SkyColorAmountDay=0.5
SkyColorAmountSunset=1.0
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.0
SkyColorAmountInteriorNight=0.0

[PROCEDURALSUN]
Size=0.8
EdgeSoftness=0.9
GlowIntensitySunrise=0.3
GlowIntensityDay=0.25
GlowIntensitySunset=0.3
GlowIntensityNight=0.1
GlowIntensityInteriorDay=0.15
GlowIntensityInteriorNight=0.1
GlowCurveSunrise=5.0
GlowCurveDay=5.0
GlowCurveSunset=5.0
GlowCurveNight=5.0
GlowCurveInteriorDay=5.0
GlowCurveInteriorNight=5.0
IgnoreWeatherSystem=false

[MIST]
IgnoreWeatherSystem=false
EnableAnchors=false
ColorFromEnvironmentFog=0.05

SkyLightingAmountSunrise=1.05
SkyLightingAmountDay=0.95
SkyLightingAmountSunset=1.04
SkyLightingAmountNight=1.05
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0

SunLightingAmountSunrise=0.19
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.17
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1

DesaturationSunrise=0.12
DesaturationDay=0.15
DesaturationSunset=0.1
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0

ColorFilterSunrise=1, 1, 0.922
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 0.992, 0.992
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1

RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0

VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0

DensitySunrise=1.6
DensityDay=1.65
DensitySunset=1.6
DensityNight=1.65
DensityInteriorDay=1.5
DensityInteriorNight=1.5

VerticalFadeSunrise=2.5
VerticalFadeDay=2.5
VerticalFadeSunset=2.5
VerticalFadeNight=3.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0

BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0

ExponentialFadeSunrise=0.5
ExponentialFadeDay=0.5
ExponentialFadeSunset=0.5
ExponentialFadeNight=0.5
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0

DistanceFadeSunrise=0.3
DistanceFadeDay=0.45
DistanceFadeSunset=0.4
DistanceFadeNight=0.6
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0

AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0

 

 

Finally, here are my skyrimprefs.ini settings:

 

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=5
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=400.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1440
iSize W=2560
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="NVIDIA GeForce GTX TITAN Black"
bFXAAEnabled=0
iShadowMapResolution=2048
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bShadowsOnGrass=1
bTransparencyMultisampling=0
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=18000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=60.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=0.7500
uID3=94881
fVal2=0.2500
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.7500
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 

 

I suppose I'm just curious is I'm missing something obvious that will allow me to have this ENB run faster than 30 FPS. I know about disabling DoF and AO. The Performance version of this ENB runs at between 50 and 60 FPS on my rig. Thanks in advance.

Edited by TheMerryPloughboy

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3 answers to this question

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reduce sizescale and sourcetexturescale under SSAO and Reflection and you will get more FPS 

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Until you start getting annoyed by visual artifacts such as flickering... in general around 0.5, and 0.6 are good enough. But it does depend on the overall preset how much you can get away with. 

But the lower you go the more performance you get. I can suggest you use "coc markarthexterior01" as a testing location. Look at markarth... it will be one of the areas that will flicker before anything else. 

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