Need help with fixing CTD problems.
i've been modding my game for a year now with none of these issues and as of late been having crashes with "BSTextureDB" and "BSLightingShaderProperty". I already wanted to change my mods so i thought heck it i'll start from scratch. Done that but half way trough i still have the same problems. Almost every report names a deferent mod... SMIM, High Poly Project, my grass mod, Majestic Mountains, NPC Overhauls, ect... these mostly occurs at cities like Whiterun, Windhelm and Solitude, but isn't limited to it.
The crash reports of the last 3 days are in the attachment area. Hope anyone could help me
Crash_2021_9_18_12-16-3.txt Crash_2021_9_18_13-4-29.txt Crash_2021_9_18_14-49-5.txt Crash_2021_9_19_11-57-27.txt Crash_2021_9_19_12-4-6.txt Crash_2021_9_19_12-8-35.txt Crash_2021_9_17_11-3-8.txt Crash_2021_9_17_11-52-23.txt Crash_2021_9_17_13-10-20.txt Crash_2021_9_17_13-13-49.txt Crash_2021_9_17_13-58-12.txt Crash_2021_9_17_15-15-30.txt
I tried creating a shortcut with MO to launch BodySlide but when I launch it, a process appears, but no window. I can manually launch it, but if I do that, none of the CBBE assets are detected, naturally. It would need to be executed with VFS to have access to those, I assume. When I went to test this in the data tab, it will open when I right click and select "execute" but if I select "execute with VFS" I get only a process and no window. I've tried re-installing it multiple times, but I still don't know if I missed a crucial step. I've already installed Nemesis and LOOT and both of those work just fine, it's only BodySlide that is giving me trrouble. Apart from what I have already gleaned, I have no idea what to do next, so suggestions would be appreciated.
Hey! I've been having this issue for well over a year; I follow the instructions for Dyndolod+Open Cities in the manual/from the GamerPoets web page, generate my LOD and get double LODs created for these cities and I could really use the help getting this nightmare fixed.
To clarify; the tutorial told me to;
Disable Open Cities+patches Run Dyndolod+select appropriate setting (high+custom tree and water LOD rules for getting rid of water LOD seams+generating 3D tree LODs which worked fantastically! Basically all I did was make use of the full models for water and used the appropriate static models for trees) Disable generate Dyndolod, enable the other options (except trees for me as generating 3D tree LODs means generate tree LOD is greyed out, per the manual instructions) Start+exit (not save+exit when complete) Comment out Open Cities from Dynodlolod_SSE.ini under the heading warnmodfilename+save document Re-enable Open Cities+patches in your load order Run Dyndolod+select identical setting which you selected in .2 Enable generate Dyndolod, disable generate *insert option here* Start+save and exit when complete. Install via your method of choice. I've also minded my load order since Dyndolod copies records from the last overriding file (this fixed my Solitude Open Cities LOD issue) but this hasn't fixed my Whiterun Open Cities LOD issue (and I've no city overhaul mods installed specifically for Whiterun so conflicting records in theory shouldn't be an issue here).
So....ummm...please help? lol
Attached is my load order in it's full glory!
Recently Browsing 0 members
No registered users viewing this page.