Jump to content
  • 0
GamerPoets

New Alpha Nexus Mod Manager?

Question

Have you guys seen this yet? Apparently Nexus is going the route of taking all of Tannin's ideas and trying to incorporate them into NMM. Perhaps not all yet, but it seems that way. Multi profile appears to be implemented now. 

 

Will this mean anything for STEP if the NMM succeeds completely in this? 

Share this post


Link to post
Share on other sites

11 answers to this question

Recommended Posts

  • 0

Does it detect if it is installing the mod correctly or does it still install what ever is in the root of the archive?

That was my biggest complaint.

 

The Nexus will have to put significantly more effort into it for NMM to be worthwhile because there are several fundamental issues.

Share this post


Link to post
Share on other sites
  • 0

I haven't tested it. Honestly, don't plan on it lol. Just curious what everyone's thoughts are on it as I know a few people will be testing it out well. I'm more worried about having to redo another entire set of tutorials over lol because I'll do it... but like shoveling this 2 feet of snow that fell today.... I don't want too lol

Share this post


Link to post
Share on other sites
  • 0

I'd consider using NMM for non-Bethesda games. Most other games you only install a few mods instead of hundreds.

Share this post


Link to post
Share on other sites
  • 0

Now I know that M.O. is only "official" usage for FO3 FONV TES4 and TES5 .... do you know of any future plans to expand on that? 

Share this post


Link to post
Share on other sites
  • 0

I'd probably consider using it for non-bethesda games, for about 10 seconds. Then I'd come back to my senses.

Share this post


Link to post
Share on other sites
  • 0

I don't think Tannin has expressed any interest in expanding MO to other games. If he has, then I don't know about it. The idea of mod isolation is one that would probably benefit any modded game.

Share this post


Link to post
Share on other sites
  • 0

When you try having one app handle all games, it is difficult if not impossible to give individual attention to every game. The methodology is entirely different, built on an entirely different architecture. I'm sticking with MO.

Share this post


Link to post
Share on other sites
  • 0

I'm not sure if this due to the latest NMM build, but on the FNIS comments page there are a number of users that seemingly use NMM and when they install FNIS it appears to be placing the exe in the C:\Windows\System folder and not where it should be. That's purely speculation at this stage, I just made mention of it to @fore and he placed a note in his description.

If that is true then NMM is suffering from more issues than just being inferior to MO. Some of those developers need to smacked. :;):

Share this post


Link to post
Share on other sites
  • 0

I'd love to never switch from M.O. lol I'm praying Tannin brings it to FO4 and TES6... 

 

LOL @Grant. Smacked indeed. I get NMM questions about FNIS all the time and its really hard to not respond (when asked what they should do) to just say switch to MO lol. The last 3 out of 4 comments on the FNIS video have been about NMM

 

Well, I feel my worries are subsiding. Appreciate it. 

Share this post


Link to post
Share on other sites
  • 0

I'm not sure if this due to the latest NMM build, but on the FNIS comments page there are a number of users that seemingly use NMM and when they install FNIS it appears to be placing the exe in the C:\Windows\System folder and not where it should be. That's purely speculation at this stage, I just made mention of it to @fore and he placed a note in his description.

If that is true then NMM is suffering from more issues than just being inferior to MO. Some of those developers need to smacked. :;):

I think you solve that one by deleting System32.  ::P:

 

I'd love to never switch from M.O. lol I'm praying Tannin brings it to FO4 and TES6... 

 

LOL @Grant. Smacked indeed. I get NMM questions about FNIS all the time and its really hard to not respond (when asked what they should do) to just say switch to MO lol. The last 3 out of 4 comments on the FNIS video have been about NMM

 

Well, I feel my worries are subsiding. Appreciate it. 

If we finally get a new engine with FO4 then MO might not translate. Depends on what BGS does and how they go about supporting mods.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.