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Posted

Hello,

 

I'm using the Russian localization of Skyrim. After all steps, following the guide, I have started Skyrim and noticed, that many names and descriptions are now in English.

Yes, I should have been using translated versions of some mods. And there are many of them, lost somewhere in Russian web. Because the most translators doesn't post their translations to the Nexus.

But there are many mods, that change, for example, textures or meshes and don't actually have to change the Skyrim names. Why do they override localized names and descriptions? If you look into TES5Edit, you can see, for example that the "FULL - Name" fields has been overridden in comparison with Skyrim master file. So if I want my language names back, I have to drag the master string into the mod's string.

 

I have never modded myself, so I don't know, if such overrides are non-intentional and it is a Creation Kit issue. If you say, that this is a Creation Kit issue, please let me know, so I can create a bug on the Bethesda forum.

 

If it is not Creation Kit issue, then this is a good advice to always check the overrides after creating the mod. And, if possible, perform steps on cleaning the plugin, removing overriding areas.

 

Thanks in advance.

Posted (edited)

Records are stored in plugins entirely including all fields. Since the majority of mod makers use english version of Skyrim, english text is saved in plugins when changing exisiting vanilla records. TES5Edit has script "Restore record names from master" which can restore text in FULL and DESC fields from master records when applied to plugin, and can be modified to support other fields as well. Or use specialized translation apps that utilize dictionaries made from vanilla texts in different languages like https://www.nexusmods.com/skyrim/mods/29457/

 

This is not Creation Kit issue, this is how the game engine works (since Morrowind). Cleaning is irrelevant here, and manual "checking" of overrides won't help either.

Edited by zilav
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