I love the guide (been using it for years and love the efforts you guys have put into enhancing the vanilla game), but I have an issue/question about Alternate Start being a requirement for the patch. Why? Don't get me wrong it's a fantastic mod with all the options available, but, not everyone wants to use that. I for one prefer Skyrim Unbound as I feel I have much more control over how I start the game than just picking a location to spawn in. I would love to remove it as a master, but, I don't even know how to do that anyway.
I guess i'm basically asking why it's been made a requirement to use the patch? I apologize if this has been asked before already.
I'm trying to change the master's of two plugins I have from Blues Skyrim.esp to Dawn of Skyrim.esp. I can't even get the plugin I'm trying to edit to load within xEdit because it is greyed out because the master is missing so I don't even have a chance to edit the master. Would really appreciate any and all help on this matter!
I'm using MO2 for Skyrim LE. When i first installed MO2 i selected "Create a portable instance" when i was prompted, so i don't have a global instance, i'm not sure if that's ok? I used Vortex before this and had no issues with FNIS so i do know how to use it.
At this point i've watched multiple MO setup and installation guides and read a bunch of forum posts but i can't get GenerateFNISforUsers.exe to work when it's run through MO Executables. When i run it, it says:
Generator: C:\Games\MO2\mods\2 FNIS Behavior 7_6\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
">>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<
Skyrim 32bit: ??.??.?? - C:\Games\Steam\steamapps\common\Skyrim\ (Steam)
>>Warning: Expected generator path: C:\Games\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users not found<<"
But when i run "Explore Virtual Folder" and open GenerateFNISforUsers.exe there it loads all my mods fine. I could just activate it this way or go to the data tab in the right MO pane and right-click GenerateFNISforUsers.exe and select "Execute with VFS" each time but i'm concerned something won't work if im doing it this way, and it's less convenient to activate it like this every time.
I did what this guide said: https://youtu.be/53472H4lAuA?t=597(timestamped) but this didn't work for me either. For him when he runs the GenerateFNISforUsers.exe through MO tools it says "MO is locked while the executionable is running", for me i get this message: and FNIS doesn't show on my screen so i can't see if it's loading my mods correctly or anything. If i click "Unlock" it says: and i think crashes FNIS. If i don't press unlock and just wait a few seconds the message will go away and my overwrite folder will have contents.
After all of that if i set the Executables to the same directory i used for this process it still just gives me the same 2 warnings like i said at the start of the post.
So what am i doing wrong here? What should i do?
Recently Browsing 0 members
No registered users viewing this page.