Jump to content
  • 0

No OHud options in MC (F&L pack)


StupidFox

Question

I'm running F&L with a few extra mods. I installed by the guide for the most part. I started right after I'd done installs for huds on MO through NMM and imported it to MO. I am running OHud, PN, MCM, Uhud project and a few others that are relative to mods (like JIP command and control, and IMCNNV Hud)I'm not getting all of them on my MCM tho. Ohud has no config there. Neither does IMCNNV (tho the hud element does show up). I have PN and JIP CC working fine, but the ones that aren't showing up are a shame because I can't change my hud elements at all. It's extra sad because for some reason, it won't let me change the default menu color away from amber (which I hate. I want it blue darnit!) even tho I set it to blue in the menu. It let me change the hud part, but not the menu part. The setting is set to blue, but still shows Amber, I should say. I wanted to be able to resize elements and such, so I kinda needed OHUD configurable. Any idea what could be causing it?

 

Here's my modlist:

Active Mod Files:

00  FalloutNV.esm01  DeadMoney.esm02  HonestHearts.esm03  OldWorldBlues.esm04  LonesomeRoad.esm05  GunRunnersArsenal.esm06  CaravanPack.esm07  ClassicPack.esm08  MercenaryPack.esm09  TribalPack.esm0A  YUP - Base Game + All DLC.esm0B  Weapons.of.the.New.Millenia.esm0C  IWS-Core.esm  [Version 1.9]0D  ELECTRO-CITY - CompletedWorkorders.esm0E  ELECTRO-CITY - Highways and Byways.esm0F  More Perks.esm10  jokristinascloset.esm11  Shogo_Heavy_Industries.esm12  Project Nevada - Core.esm13  Project Nevada - Equipment.esm14  NevadaSkies.esm15  Project Nevada - Extra Options.esm16  Brahmin Bess.esm17  Caliber.esm18  MikotoBeauty.esm19  WMR.esm1A  New Vegas Redesigned 3.esm1B  RanchoVilla.esp1C  Project Nevada - Rebalance.esp1D  Project Nevada - Cyberware.esp1E  NVWillow.esp1F  Gomorrah Redesigned.esp20  YUP - NPC Fixes (Base Game + All DLC).esp21  Mojave Nights.esp22  EpF-BetterPerkDescriptions.esp23  Boacombat2glove.esp24  Project Nevada - Med-X Fix.esp25  Bubba shot the jukebox.esp26  DeadMoneyFemaleTuxedo.esp27  FCO - GlowingOne.esp28  Benny's Lucky Lighter.esp29  NVDLC04 Allegiance w Duster.esp2A  IWS-OWB.esp2B  Improved Sound FX - Project Nevada.esp2C  friendofnightforfellout.esp2D  IWS-LR.esp2E  IWS-DM.esp2F  CASM.esp30  IWS-HH.esp31  NVWillow - Project Nevada Rebalance.esp32  Improved Casinos 3X.esp33  Casino Exchange All.esp34  CasinoCashoutLegionDenariusOnly.esp35  Fatigue - Loot the Unconscious.esp36  Reload Speed Game Start Fix.esp37  Improved Sound FX.esp38  EVE FNV - ALL DLC.esp39  dD - Enhanced Blood Main NV.esp3A  Alternative Blood Spout.esp3B  JIP Companions Command & Control.esp3C  LegBloatflyPerk.esp3D  LessIntrusiveKillCam.esp3E  The Weapon Mod Menu.esp  [Version 1.2]3F  ArmourRepairKits.esp40  Dead Money Surprise Items.esp41  NeotropicsWeaponDisplay.esp42  AllCompanionsEssential 2.0b.esp43  Pip-Boy Light - Blue.esp  [Version 1.3]44  Project Nevada - Cyberware Additions.esp45  Quick Trade.esp  [Version 1.4]46  Stimpak Counter.esp47  The Mod Configuration Menu.esp  [Version 1.5]48  UltrajetRecipe.esp49  ammoingredientsloot.esp4A  FireaxeInFirehoseBox - MoreTools.esp4B  Vurt's WFO.esp4C  Ultimate Invisible Wall Remover.esp4D  New Vegas Redesigned 3.esp4E  Armor Replacer Child NPC Fix.esp4F  MikotoBeauty.esp50  Cass alternate version.esp51  Roberts_NewVegas.esp52  Better Burned Man.esp53  populatedcasino.esp54  Uncut Wasteland.esp55  vault22FloralOverhaul.esp56  Lucky38Suite_Reloaded.esp57  delilah.esp58  WeaponModsExpanded.esp59  Fatigue - Weapons Fatigue Damage.esp5A  NewVegasUncutSeries.esp5B  Safe ShowRaceMenu.esp5C  GoodspringsFarmhouse_v1.2.esp5D  1nivVSLArmors.esp  [Version 1.2]5E  1nivPNSLPatch.esp  [Version 1.2]5F  NVNovacApartament.esp60  Laurens_Bathroom_poetry.esp61  Feng Shui NV.esp  [Version 0.9.1e]62  PN - WMX EVE Rebalance DLC.esp63  WMX-DLCMerged.esp64  GRA WRP Patch + Christine.esp65  NevadaSkies - Ultimate DLC Edition.esp66  ADAM Complete.esp67  RaestlozFactionArmorEnhancement.esp68  boa ncrpahelmet.esp69  dressup.esp6A  MusicRecovery.esp  [Version 1.0]6B  WotNM - Patch Lists Store.esp6C  Wasteland Defense.esp6D  Delay DLC - DM + HH + OWB + LR + GRA.esp6E  OldWorldRadio.esp6F  CONELRAD 640-1240.esp70  GRA - The Right to Bear Arms.esp  [Version 1.032]71  ADAM Complete - Project Nevada Patch.esp72  OWB - Skill Books Path Lights DN.esp73  Mail Order Catalogs.esp74  GRARG.esp75  Neckchains.esp76  WMX - Patches MW AT EVE.esp77  FNV_MoreVendorCaps.esp78  Imp's More Complex Needs.esp79  Project Nevada - Rebalance Complete.esp7A  PNxEO MCMScriptFixes.esp7B  Sunset Sarsaparilla Star Caps Random Luck.esp7C  IMCNNV - HUD and Hotkeys.esp7D  IMCNNV - Sorted.esp7E  Imp's More Complex Needs - JA - SORTED.esp7F  MiscItemIconsNV.esp80  KFE - Refill Water Bottles.esp81  KFE - Refill Water Bottles - Unbreakable Bottles.esp82  The Gourmand Revived.esp83  Integration - Couriers Stash+WMX.esp84  WMR_R.esp85  WMR_WMX_R.esp86  WhetStoneRepair.esp87  Zan_AutoPurge_SmartAgro_NV.esp88  nu_women_of_the_wasteland.esp89  Project Hat+Hair.esp8A  Bashed Patch, 0.esp

 
Thanks so much!
Link to comment
Share on other sites

Recommended Posts

  • 0

The biggest problem with that section of the guide is that you have to be extremely careful when adding new mods.

 

Basic procedure for mods that need FOMM:

1) Deactivate all UI mods.

1a) If a mod needs to be seen by new mod then leave it activated. (ex. PN - Extra Options needs PN to be activated)

2) Install new mod with FOMM.

3) Reactivate all UI mods.

4) Reactivate UHUD.

 

Also, one of the PN modules and IMCNNV are not compatible. Make sure you check into that so you don't have a conflict with those mods.

Link to comment
Share on other sites

  • 0

I didn't use Darn or Flashlight, but they are in that order.I was just reading back over your instructions for installing all the hud stuff, and while you install them with FOMM Fork, how do you get them all to see each other?I was instructed (elsewhere on this subforum) to install all the hud uis through NMM then import them through MO since in MO's VFS they can't see each other which stops Uhud from working (and PN Extras for that matter). So how is your method getting them to see each other?It's the MCM that is missing parts, so I wonder if there's any way to edit it's config or anything to tell it I have those.

Link to comment
Share on other sites

  • 0

So, what do you recommend I do to fix this?Should I uninstall all the UI mods and reinstall them through Fomm-Fork through the internal installer? 

Or should I just reinstall MCM that way?Obviously the method I was directed to before didn't work properly.

Edited by StupidFox
Link to comment
Share on other sites

  • 0

Hmm. On that.

You say in the F&L guide:

Install the main file.
Install the MCM Bugfix 2 file and when ask click [Merge], not [Replace].
Now in the left pane of MO, double-click "the Mod Configuration Menu" and select the Conflicts tab.
In the top box, find .../menus/options/start_menu.xml and right click, then select "Hide". If it is not there ignore this step.

So you don't actually suggest the MCM to be installed with FOMM installer anyway.

How is it supposed to see the other mods then? 
That's the problem that was being addressed in the other thread here that I mentioned before. 
Because they are kept in separate folders, some of these huds had trouble seeing each other. 
I know when I installed PN Extras before it was not able to see all of PN. 

And that's part of why I did a full start-over on my modding because I wasn't able to get them to work.

 

Link to comment
Share on other sites

  • 0

Only the mods that need to be installed with FOMM have instructions for it. Most mods don't need to see the other mods. PN - extra options need to see PN. OneHUD needs to PN. UHUD needs to see everything. Any others that need to be installed with FOMM are that way because the installer doesn't play well with MO, internal or external installer.

Link to comment
Share on other sites

  • 0

Followed your instructions and it got Onehud to show up! Woot! But it still didn't show IMCNNV hud in MCM. So I tried installing IMCNNV through FOMM since when I installed it through MO, Uhud didn't detect it. It detected it then, but when I put it in , it says it has a bunch of overwrites from MCM (Ie MCM is overwriting IMCNNV). ANd in MCM there is no menu for IMCNNV so I can't move its hud element at all. Which kinda sucks because it's partly off screen.Any idea how I can fix that?  

Link to comment
Share on other sites

  • 0

And again sir you are correct. :) I will turn off IMCNNV. I didn't realize PN messed with the needs. :)Thank you so much for all your help with me getting this started. I don't know how I'd have gotten this far without your guides and your help.I wish there was something I could do to help you back. 

 

I hope you have a great week. ^^

Edited by StupidFox
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.