Jump to content

Question

  • Answers 68
  • Created
  • Last Reply

Top Posters For This Question

Recommended Posts

  • 0
Posted

@Keith

Priority number 0 is bugged atm. Place Distant Decal Fix there, as it needs to be before USKP anyway.

 

Split topic to new thread.

 

Ah well, as I said, I haven't been using the 1.2.x beta(s) until now, so I wasn't aware of the priority 0 bug.

 

Funny thing about Distant Decal Fix - as a rebellious "partial-STEP user", my install of Distant Decal Fix was completely overridden by Vivid Landscapes - Imperial Forts and Project Parallax Remastered (both of which incorporates SP's distant decal mesh fixes).

 

I gleefully leave DDF in my mod list because it deserves the cool silver lightning bolt icon, and reminds me of Sparrow Prince's great contribution.

 

Nevertheless, to bring my ramblings back to the topic at hand, I'll stick it in as the priority 0, and "pretend" it's not there to continue my testing of MO 1.2.2 from the view of an intrepid new user...

  • 0
Posted

Thank you so much Tannin for implementing this!  I shall now test it as hard as I can.

 

I presume we should raise bugs both in this thread (to keep them centralised for other testers here) and on the official tracker (for Tannin's master reference) ?  

 

Cheers!

  • 0
Posted

BTW, Python Hello World plugin errors. Also, something else I've noticed for awhile: I can't use Python plugins unless I run MO as administrator. They simply won't show up. It's probably a Windows 8.1 security setting. Unless that's normal behavior.

  • 0
Posted

I have MO set to run as administrator due to some issues I ran into a while back. I don't even remember what they were but I do remember that running MO as administrator fixed them.

 

As for the Beta, I'll skip it for now. Seems like everyone is running into the same issues so there shouldn't be need of one more person confirming the same issues several have confirmed already.

  • 0
Posted

I'm running the 1.2.1 Beta for my STEP Testing stuff and it's great. I'll wait for 1.2.3 which will hopefully fix a few of the issues mentioned here before updating the Beta again. I'm hoping MO 1.2.x goes live before STEP 2.2.9 is released so we can already have everything we need in place on the Guide and mod pages for the new MO version.

  • 0
Posted

The new MO version is working fine for me with a few caveats as described by others.

 

In order to fully understand the functionality though, I think we need to use standard versions of official content and USPs (i.e., BSAs) and a fresh profile. Then we can begin adding our custom optimized vanilla files and work out a best practice for standard users.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.