Tannin Posted June 6, 2014 Posted June 6, 2014 I just uploaded MO 1.2.2 which supports the feature TheBloke proposed. Right now it's only on sourceforge because I'd like to hear your opinions first:Installer: https://sourceforge.net/projects/modorganizer/files/ModOrganizer-1.2.2.exe/downloadArchive: https://sourceforge.net/projects/modorganizer/files/ModOrganizer_v1.2.2.7z/downloadPlease note that the tutorial is a bit broken currently, but you don't need that, right? ;)
0 keithinhanoi Posted June 7, 2014 Posted June 7, 2014 @KeithPriority number 0 is bugged atm. Place Distant Decal Fix there, as it needs to be before USKP anyway. Split topic to new thread. Ah well, as I said, I haven't been using the 1.2.x beta(s) until now, so I wasn't aware of the priority 0 bug. Funny thing about Distant Decal Fix - as a rebellious "partial-STEP user", my install of Distant Decal Fix was completely overridden by Vivid Landscapes - Imperial Forts and Project Parallax Remastered (both of which incorporates SP's distant decal mesh fixes). I gleefully leave DDF in my mod list because it deserves the cool silver lightning bolt icon, and reminds me of Sparrow Prince's great contribution. Nevertheless, to bring my ramblings back to the topic at hand, I'll stick it in as the priority 0, and "pretend" it's not there to continue my testing of MO 1.2.2 from the view of an intrepid new user...
0 TheBloke Posted June 7, 2014 Posted June 7, 2014 Thank you so much Tannin for implementing this! I shall now test it as hard as I can. I presume we should raise bugs both in this thread (to keep them centralised for other testers here) and on the official tracker (for Tannin's master reference) ? Cheers!
0 DoubleYou Posted June 7, 2014 Posted June 7, 2014 Yes, please post any bugs to the bug tracker: https://issue.tannin.eu/tbg/modorganizer/issues/open
0 DoubleYou Posted June 7, 2014 Posted June 7, 2014 BTW, Python Hello World plugin errors. Also, something else I've noticed for awhile: I can't use Python plugins unless I run MO as administrator. They simply won't show up. It's probably a Windows 8.1 security setting. Unless that's normal behavior.
0 TechAngel85 Posted June 7, 2014 Posted June 7, 2014 I have MO set to run as administrator due to some issues I ran into a while back. I don't even remember what they were but I do remember that running MO as administrator fixed them. As for the Beta, I'll skip it for now. Seems like everyone is running into the same issues so there shouldn't be need of one more person confirming the same issues several have confirmed already.
0 DoubleYou Posted June 7, 2014 Posted June 7, 2014 They're not actually that bad of issues. The improvement is good, just a few minor bugs you have to work around.
0 TechAngel85 Posted June 7, 2014 Posted June 7, 2014 I'm running the 1.2.1 Beta for my STEP Testing stuff and it's great. I'll wait for 1.2.3 which will hopefully fix a few of the issues mentioned here before updating the Beta again. I'm hoping MO 1.2.x goes live before STEP 2.2.9 is released so we can already have everything we need in place on the Guide and mod pages for the new MO version.
0 EssArrBee Posted June 7, 2014 Posted June 7, 2014 Sorry phone did something weird and I can't edit posts with Tapatalk. Might be an issue we need to look into.
0 z929669 Posted June 8, 2014 Posted June 8, 2014 The new MO version is working fine for me with a few caveats as described by others. In order to fully understand the functionality though, I think we need to use standard versions of official content and USPs (i.e., BSAs) and a fresh profile. Then we can begin adding our custom optimized vanilla files and work out a best practice for standard users.
0 Tannin Posted June 8, 2014 Author Posted June 8, 2014 new beta that should fix the priority 0 problem: https://sourceforge.net/projects/modorganizer/files/ModOrganizer-1.2.3.exe/download https://sourceforge.net/projects/modorganizer/files/ModOrganizer_v1.2.3.7z/download Please let me know of any remaining issues (through the issue tracker plx)
0 DoubleYou Posted June 8, 2014 Posted June 8, 2014 Priority 0 bug still occurring for me. Updated on issue tracker https://issue.tannin.eu/tbg/modorganizer/issues/654
0 Tannin Posted June 8, 2014 Author Posted June 8, 2014 Second try: https://sourceforge.net/projects/modorganizer/files/ModOrganizer-1.2.4.exe/download https://sourceforge.net/projects/modorganizer/files/ModOrganizer_v1.2.4.7z/download
0 EssArrBee Posted June 8, 2014 Posted June 8, 2014 Bug looks squashed, like the scorpion I found in my garage this morning. That always wakes you up. I tried for both FNV and Skyrim and couldn't get it to reproduce.
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Tannin
I just uploaded MO 1.2.2 which supports the feature TheBloke proposed. Right now it's only on sourceforge because I'd like to hear your opinions first:Installer: https://sourceforge.net/projects/modorganizer/files/ModOrganizer-1.2.2.exe/downloadArchive: https://sourceforge.net/projects/modorganizer/files/ModOrganizer_v1.2.2.7z/downloadPlease note that the tutorial is a bit broken currently, but you don't need that, right? ;)
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redirishlord
I found it on Source Forge.
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