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Do you have a screen of your left pane with those DG and DB patches? I have no clue what those could be.

 

For making sure they are all in the correct place, first make sure the left pane is sorted by priority. If it still resets after a refresh then that is something that should be brought to Tannin's attention. I can't reproduce it myself, but others may have that issue, so it's better to report it.

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Posted
  On 6/14/2014 at 2:39 AM, Vulgar1 said:

Can someone explain to me what the DG and DB patches that appear at the bottom of my mod list are. What are they for? Where shoould they go? What should I do with them?

 

EDIT: It also puts Hearthfires, HR3, HRT2, and HRT1 at the top in that order, which I'm pretty sure is wrong. Then it puts DG an DB pseudo mods at the bottom along with the the DG and DB patches, which I'm also pretty sure is wrong. Even if I change it manually it reverts back if I hit refresh. Is this just me?

 

I installed like I normally do by extracting the files from the archive into my existing MO folder.

 

It was also nice to have be able to refresh by right clicking.

My brother was having the same issue, and I really couldn't understand it, but for him, fixing the priority order fixed it. Move them into this order at the top of your modlist and you should be fine when you refresh:

Dawnguard

HearthFires

Dragonborn

HighResTexturePack01

HighResTexturePack02

HighResTexturePack03

 

Of course, interweave the Unofficial Patches to get the desired effect with them.

 

As to the patches you mention, perhaps you cleaned the DLC, and MO recognizes them as patches? Don't know.

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Posted

Still can't compile Papyrus scripts if CK is launched from MO.

 

Tried this with a new quest and a new script fragment. When that didn't work, I saved the mod, quit CK and copied the script from Overwrite to the mod folder and tried again. Same result.

 

Trying to edit the script with an external editor fails similarly. It would appear the script file is not where the pap compiler thinks it should be.

 

Posted Image

 

(For those who missed my earlier post - compiling on a 32 bit machine, so MO's issues with 64bit binaries doesn't arise in this case)

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Posted (edited)

Derp, I had to change the name of the DDSoPT optimized vanilla folders. They were the same names as the pseudo mods, so I added OPT to each one (i.e. Dawnguard OPT). The HRTP 1,2, and 3 are still sorting out of order.

 

I'm also a bit confused as to the sprting order between the new pseudo mods, the Cleaned Bethesda ESMs mod (I created according to the STEP Guide), the DDSoPT optimized vanilla texture mods (created following the guide), and all the Unofficial patch mods.

 

If anyone understands what I'm talking about (because I barely do at this point) can you perhaps shed some light on this? Por favor.

 

EDIT: I figured it out!!!! :^_^:

Edited by Vulgar1
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Posted

I think there may be a cap on the number of BSAs that can be loaded with MO for F3/FNV. I don't know if that is by design, but I can't load more than 31 or 32 BSAs. The EXE starts up and then closes 10 seconds later. This is something that I've had an issue with for a while and just thought it was another problem, but I finally figured out that something is limiting the amount of BSAs I can load with Gamebryo. Not sure if it is MO or something else either. I haven't seen this type of issue with Wrye Flash and I'm sure I had tons of BSAs since so many FNV authors use them, but only FOMM unpacks them by default.

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Posted
  On 6/14/2014 at 2:03 PM, Vulgar1 said:

Derp, I had to change the name of the DDSoPT optimized vanilla folders. They were the same names as the pseudo mods, so I added OPT to each one (i.e. Dawnguard OPT). The HRTP 1,2, and 3 are still sorting out of order.

 

I'm also a bit confused as to the sprting order between the new pseudo mods, the Cleaned Bethesda ESMs mod (I created according to the STEP Guide), the DDSoPT optimized vanilla texture mods (created following the guide), and all the Unofficial patch mods.

 

EDIT: I figured it out!!!! :^_^:

The batch files for optimizing vanilla textures add "_opt" to the end of the file name when the archiving batch file is used to create 7zip archives. Perhaps the batch files should do this for the folders so this is added even when the archiving batch file isn't used.

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Posted

So this is really minor in the scheme of things but what happened to the Compact check box on the downloads tab? Please tell me that feature isn't going away.

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Posted (edited)

I'd like to request the refresh button to be placed in the main window again instead of buried inside some arbitrary right click button.

Edited by myztikrice
  • 0
Posted (edited)

The Nexus keeps saying "No servers available right now" prbably due to recent changes. I was wondering if we could get a link to 1.2.5, like the one you put up for 1.2.4.

Edited by Vulgar1
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Posted

Didn't someone say the recent betas improved the initial loading time (the time it takes before the game starts)? It actually increased for me by a few seconds.

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