I have a problem using the Creation Kit from within Mod Organizer. I am following the SRLE build by Neovalen. My build is not a pristine SRLE installation and does not include any changes Neo has added since 23 MAR. For a description of my build you can find it here under the subsection "RECAP". My system specs: here.
Problem description: after launching the CK thru MO, the mods that are installed do not appear in the File>Data menu of the CK. I see only: Skyrim.esm, Update.esm, Dawngaurd.esm, Hearthfires.esm, and Dragonborn.esm
Additional notes: Initially, I could not get the CK to launch at all neither thru MO nor Steam. I added the skyrimeditor.ini tweaks to allow multiple masters and added the archivelist and sresource info according to the SRLE guide. I also unistalled & reinstalled the CK while trouble shooting the startup issue. Ultimately, I had to move the d3d9.dll from the ...Skyrim folder to a temp folder (as it is necessary for my ENB). Moving the d3d9.dll to a temp folder allowed the CK to launch thru MO and Steam.
How can I use the CK for my current build to make a patch? Do I need to install everything via NMM so the CK can see the mods and then restore the pristine skyrim installation from backup?
Edit:
Also, when launching the CK via MO I get the following popup-
This process requires elevation to run.
This is a potential security risk so I highly advice you to investigate if "F:SteamsteamappscommonSkyrimCreationKit.exe" can be installed to work without elevation.
Start elevated anyway? (you will be asked if you want to allow ModOrganizer.exe to make changes to the system)
Question
ipmlj
Hello,
I have a problem using the Creation Kit from within Mod Organizer. I am following the SRLE build by Neovalen. My build is not a pristine SRLE installation and does not include any changes Neo has added since 23 MAR. For a description of my build you can find it here under the subsection "RECAP". My system specs: here.
Problem description: after launching the CK thru MO, the mods that are installed do not appear in the File>Data menu of the CK. I see only: Skyrim.esm, Update.esm, Dawngaurd.esm, Hearthfires.esm, and Dragonborn.esm
Additional notes: Initially, I could not get the CK to launch at all neither thru MO nor Steam. I added the skyrimeditor.ini tweaks to allow multiple masters and added the archivelist and sresource info according to the SRLE guide. I also unistalled & reinstalled the CK while trouble shooting the startup issue. Ultimately, I had to move the d3d9.dll from the ...Skyrim folder to a temp folder (as it is necessary for my ENB). Moving the d3d9.dll to a temp folder allowed the CK to launch thru MO and Steam.
How can I use the CK for my current build to make a patch? Do I need to install everything via NMM so the CK can see the mods and then restore the pristine skyrim installation from backup?
Edit:
Also, when launching the CK via MO I get the following popup-
21 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now