Spiffyman Posted May 18, 2012 Author Posted May 18, 2012 Try turning off vsync and Fxaa in the Hialgoboost ini. vsync always drops my fps (I don't reach 60 anyway so it doesn't help me anyway. If you already have enb, you don't need fxaa from this d3d9 anyway.
ivactheseeker Posted May 18, 2012 Posted May 18, 2012 Tried with custom .dll and nothing has changed. Btw, NO_VSYNC = true means VSYNC = false or NO is the acronym for something?
Spiffyman Posted May 19, 2012 Author Posted May 19, 2012 oh. haha, I didn't see it said No_vsync.... Well, ignore me than. Maybe HiAlgoBoost will respond and be able to help :|
HiAlgoBoost Posted May 19, 2012 Posted May 19, 2012 Well, like girls often say - NO means "no"! :))))
ivactheseeker Posted May 19, 2012 Posted May 19, 2012 I thought so :P , but you never know these days, look how many tipes of AA you can install in a game :) btw, read my post above
HiAlgoBoost Posted May 19, 2012 Posted May 19, 2012 @ivactheseeker: the picture like you attached - I saw some people have the same problem, but wasn't able to reproduce it... Hopefully the changes I am making now to support ENB v0.112 will affect this artifact as well... Let's hope... BTW - are you using FXAA injector? I haven't tested with it, to be honest...
Vond Posted May 19, 2012 Posted May 19, 2012 Will you add support for the ENB injector or still just the wrapper version?
HiAlgoBoost Posted May 19, 2012 Posted May 19, 2012 If you can get the injector version of enb to call hialgoboost, then it should probably work, but I wasn't able to so that for some reason... Can injector enb call other dlls at all? Did anyone try that? About using injector enb and non-injector hialgoboost: the problem is the loading order. Hialgoboost has to be last. Whoever is last should support everyone that came before him. This way - the driver is always last, and supports me and enb. If hialgoboost is last, it can support enb. But enb works very differently, and it cannot support hialgoboost, so it cannot be last. Order is very important here. If you try mixing and matching injectors and wrappers - you may easily confuse the order of loading/chaining. Is that somewhat clear?
Vond Posted May 20, 2012 Posted May 20, 2012 Injector ENB doesn't need to call them per say via proxy or anything, you just keep the other d3d9.dll named just that. I've been running injector version with SMAA this way etc. But yeah, I'm not sure in what order it would load this way.
HiAlgoBoost Posted May 20, 2012 Posted May 20, 2012 Yes, exactly. But in my case order IS important, so this approach is wrong (doesn't work or produces artifacts).
HiAlgoBoost Posted May 20, 2012 Posted May 20, 2012 ============================================================= Updated to version 1.33: -Added support for the latest ENB v0.112 Kage -Various bugfixes =============================================================
Staind716 Posted May 20, 2012 Posted May 20, 2012 Cool idea. I checked out your page and it looks like it would be great for a lot of people. I'm using SMAA and am really not willing to let it go so I am going to hold off on using it since I can't add the extra d3d9.dll to my ENB. So keep up the good work and hopefully this will help people with their fps issues.
HiAlgoBoost Posted May 21, 2012 Posted May 21, 2012 Actually you can. It is a bit more complex, but possible. It should be fully supported in the next release, but for now PM me on nexus for instructions.
HiAlgoBoost Posted May 30, 2012 Posted May 30, 2012 ============================================================= Updated to version 1.34: -Updated for latest Skyrim version 1.5 (1.5.26.0.5) and for 1.6 beta (1.6.87.0.6) -Added/restored support for chaining d3d9.dll based mods (FXAA, SMAA etc.) -Added fix/patch for "green water" bug in 1.5, 1.6 (for some Intel GPUs or when using SAFE_MODE1) comment: in order for my fix to work, other "green water" fixes should be removed. =============================================================
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