EddieRoxx Posted Saturday at 11:53 AM Posted Saturday at 11:53 AM Hi. My very first post. Im following the Step proceedure for producing the grass cache. A grass folder generates in SKSE64 as desribed in the STEP process,when the Pre grass Cache tool starts in MO2. When skyrim begins generating the files, (leaving the SKSE64 / grass folder open in explorer). i can see files trying to install, but immediatly delete back out with a "fail" So after geneation has sucessfully completed, the grass folder is empty. I`ve checked if its an antivirus issue. I`m climbing up the walls with frustration, as I`ve been stuck on this for a few days. I have No Grass In Objects and Grass Cache Helper NG installed. Please help.
EddieRoxx Posted Saturday at 11:57 AM Author Posted Saturday at 11:57 AM ccBGSSSE067DeadlandsWorldx0000y0002.fail THis is the first file before ir deleted out
z929669 Posted Saturday at 12:52 PM Posted Saturday at 12:52 PM 1 hour ago, EddieRoxx said: Hi. My very first post. Im following the Step proceedure for producing the grass cache. A grass folder generates in SKSE64 as desribed in the STEP process,when the Pre grass Cache tool starts in MO2. When skyrim begins generating the files, (leaving the SKSE64 / grass folder open in explorer). i can see files trying to install, but immediatly delete back out with a "fail" So after geneation has sucessfully completed, the grass folder is empty. I`ve checked if its an antivirus issue. I`m climbing up the walls with frustration, as I`ve been stuck on this for a few days. I have No Grass In Objects and Grass Cache Helper NG installed. Please help. Install Grass Cache Helper NG and NGIO and configure both before running the precache process. Also try disabling graphics bloatware via the Task Manager prior to your next run (anything with AMD/NVIDIA). Only the graphics driver is needed. Check your Admin Events in Event Viewer around the time of generation for any clues if it still fails. You can also reference our grass LOD guide, but that is a bit more complicated. Use NGIO and Grass Cache Helper NG config instructions from the Step 2.3 Guide if there are any discrepancies in the instructions. Be sure you copy the exclusion line completely: Only-pregenerate-world-spaces = "AlftandWorld;Blackreach;BlindCliffCaveWorld;BloatedMansGrottoWorld;BluePalaceWingWorld;BrinewaterGrottoWorld;ccBGSSSE031BlackboneIsle;ccBGSSSE067DeadlandsWorld;ccKRTSSE001QNWorld;DarkwaterWorld;DeepwoodRedoubtWorld;DLC01Boneyard;DLC01FalmerValley;DLC01SoulCairn;DLC1AncestorsGladeWorld;DLC1DarkfallPassageWorld;DLC1ForebearsHoldout;DLC1HunterHQWorld;DLC2SolstheimWorld;EastEmpireWarehouse;EldergleamSanctuaryWorld;FallowstoneCaveWorldEnd;FallowstoneCaveWorldStart;FrostmereCryptWorld;JaphetsFollyWorld;KarthspireRedoubtWorld;KatariahWorld;LabyrinthianWorld04;MarkarthWorld;MossMotherCavernWorld;RedEagleRedoubtWorld;RiftenWorld;ShadowgreenCavernWorld;SkuldafnWorld;SolitudeWorld;Sovngarde;Tamriel;WhiterunDragonsreachWorld;WhiterunWorld;WindhelmPitWorldspace;WindhelmWorld"
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