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Error: Cannot open/create file / The process cannot access the file because it is being used by another process


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Hello.

 

I tried generating LODs for SSE and I'm getting this at the end of the process and doesn't create the DynDOLOD.esp...

 

[00:31:14.641] Waiting for LODGenx64.exe to finish ...
[00:31:19.645] Waiting for LODGenx64.exe to finish ...
[00:31:24.650] Waiting for LODGenx64.exe to finish ...
[00:31:29.656]
[00:31:29.656] Exception in unit functions line 379: Cannot open file "E:\Games Instalate\Skyrim Special Edition Mods\SSEEdit 3.2-164-3-2\Logs\LODGen_SSE_Tamriel_log.txt". The process cannot access the file because it is being used by another process
 
the thing is that LODGenx64.exe is not finishing yet and DynDOLOD is trying to read the log that is used by LODGenx64.exe... what can i do to delay reading the log until it finishes generating lods?
 
thanks.
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Posted
4 minutes ago, megablackk1d said:

Sorry I didn't know. I'm very new here. But Dyndolod finally finished when I ticked everything except for beyond reach.

Avoiding the problem is not fixing the problem. The worldspace will not have updated LOD.

Hence the new test version.

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3 minutes ago, sheson said:

Avoiding the problem is not fixing the problem. The worldspace will not have updated LOD.

Hence the new test version.

Ok thanks I'll try running it soon, but I'd be ok if it's just Beyond Reach that doesn't have the lods if it doesn't work. I will get back to you.

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I could use some help figuring out where I've gone wrong with this one. To start, I had an old version of DnyDOLOD installed, and intially was just going to update it to the more current version. My save at the time was pretty new so I decided to just uninstall the old DynDOLOD and start fresh all around. This is probably where I done goofed. I have been at this for hours and I give up T3T.

I uninstalled and deleted everything as per the instructions from the Official Forum. I have all of the offsite requirements for DynDOLOD. I downloaded the standalone zip file and created a folder for it in my modding folder for Skyrim--not in a program file (x) or anything like that, it's in a separate gaming folder on my (C:) drive. I have the resources mod, and the dll NG and scripts mod. I made my executables for TexGen and DynDOLOD through MO2. After running TexGen I made sure the filepath for the textures for DynDOLOD were pulling from the .ini output file for TexGen--I saw this in another forum somewhere where someone had a similar issue to me and figured it was worth checking. The TexGen output was made into a mod, and enabled.

Trying to run DynDOLOD is where the issues happen. It's just a wall of error messages, and it gets stuck at different intervals and not the same instance. I don't know if it's either DynDOLOD directly, or something I'm missing regarding it. It's like it isn't able to find the textures/meshes I've gathered with running TexGen. I have the pastebins for what I think is needed below. If I'm missing something I'm so sorry! I've never posted to a troubleshooting forum before, so I hope I'm being thorough. Please tell me what I've done wrong? Thank you for any help!

dynDOLOD bugreport.txt: https://pastebin.com/5xnNWVvs

dynDOLOD most recent session log: https://pastebin.com/E9BCSjKp

- I know that this isn't the preferred way to link this file, but the actual .txt is too big for pastebin, and all of the alternatives I tried don't seem to be working for various reasons. This is just a copy and paste of the session logs from the executable window.

 

 

 

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Posted
8 hours ago, lucid said:

I could use some help figuring out where I've gone wrong with this one. To start, I had an old version of DnyDOLOD installed, and intially was just going to update it to the more current version. My save at the time was pretty new so I decided to just uninstall the old DynDOLOD and start fresh all around. This is probably where I done goofed. I have been at this for hours and I give up T3T.

I uninstalled and deleted everything as per the instructions from the Official Forum. I have all of the offsite requirements for DynDOLOD. I downloaded the standalone zip file and created a folder for it in my modding folder for Skyrim--not in a program file (x) or anything like that, it's in a separate gaming folder on my (C:) drive. I have the resources mod, and the dll NG and scripts mod. I made my executables for TexGen and DynDOLOD through MO2. After running TexGen I made sure the filepath for the textures for DynDOLOD were pulling from the .ini output file for TexGen--I saw this in another forum somewhere where someone had a similar issue to me and figured it was worth checking. The TexGen output was made into a mod, and enabled.

Trying to run DynDOLOD is where the issues happen. It's just a wall of error messages, and it gets stuck at different intervals and not the same instance. I don't know if it's either DynDOLOD directly, or something I'm missing regarding it. It's like it isn't able to find the textures/meshes I've gathered with running TexGen. I have the pastebins for what I think is needed below. If I'm missing something I'm so sorry! I've never posted to a troubleshooting forum before, so I hope I'm being thorough. Please tell me what I've done wrong? Thank you for any help!

dynDOLOD bugreport.txt: https://pastebin.com/5xnNWVvs

dynDOLOD most recent session log: https://pastebin.com/E9BCSjKp

- I know that this isn't the preferred way to link this file, but the actual .txt is too big for pastebin, and all of the alternatives I tried don't seem to be working for various reasons. This is just a copy and paste of the session logs from the executable window.

Moved to an appropriate thread for the actual error message that stopped the process. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search

Error: Cannot open file "C:\Users\lucid\AppData\Local\Temp\DynDOLOD_SSE\E55A973CCC734AD6B665807DBC40DD80.dds". The process cannot access the file because it is being used by another process

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to truncate large log files to their last meaningful session, how to zip and upload them to a file service. Also read at that page which entire debug log to zip and upload when making posts.

Double check the folder C:\Users\lucid\AppData\Local\Temp\DynDOLOD_SSE\ does not exist before starting DynDOLOD. Reboot to clear up any other (hidden) processes blocking files access.

See https://dyndolod.info/Messages/File-Not-Found-Meshes and https://dyndolod.info/Messages/File-Not-Found-Textures

https://dyndolod.info/Mods/Beyond-Skyrim-Bruma
File not found errors are because not all required assets for LOD generation ship with the mod.

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