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Posted

Discussion topic:
ENB Frame Generation by doodlez & PureDark
Wiki Link


RELATED:


Thanks to @joshpl for originally posting this on the related topic.

  On 4/23/2025 at 11:35 PM, joshpl said:

The Frame Generation mod defaults to enabling Frame Limit (Variable Refresh Rate). Turn that off if you don't have a Variable Refresh Rate display.

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Variable Refresh Rate (VRR) =  G-SYNC, FreeSync, or Adaptive-Sync


We'll need to determine how it clashes with SSE Display Tweaks and if it's effectively a replacement for that.

Obviously, this is only for AMD GPU, so it may not be practical for our guide, since most people are on NVIDIA. I doubt the NVIDIA analog will ever exist, since I don't think NVIDIA has an open SDK like AMD has with AMD FidelityFX™ SDK - AMD GPUOpen. AMD FSR 3.1 will work without issue on NVIDIA GTX 1070+ GPUs as well as all relevant AMD GPUs, so it's effectively compatible with all relevant GFX cards.

UPDATE: Actually, from doodlez on the related mod's Nexus description:

  Quote

DLSS Frame Generation was also implemented but due to how ENB works it was incompatible.

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Posted

Just wanted to add some info from Nexus for Nvidia users. It appears they're just as free to benefit from these mods as AMD users.

Regarding the Anti-Aliasing mod, this comment from Nexus is relevant.

  Reveal hidden contents


And regarding the Frame Generation mod, this comment is relevant.

  Reveal hidden contents


Official statements from the mod pages,

Anti-Aliasing mod description: If DLSS is compatible, then NVIDIA DLAA will automatically be enabled, otherwise AMD FSR 3.1 Native AA will be enabled. Both are running natively on D3D11.
 

Frame Generation mod description: REQUIREMENTS

Any GPU which supports DirectX 12. Unless you force enable Frame Generation in-game, it is limited to 120hz+ monitors.

Windowed / Borderless Mode

Posted
  On 4/24/2025 at 2:00 AM, joshpl said:

Just wanted to add some info from Nexus for Nvidia users. It appears they're just as free to benefit from these mods as AMD users.

Regarding the Anti-Aliasing mod, this comment from Nexus is relevant.

  Reveal hidden contents


And regarding the Frame Generation mod, this comment is relevant.

  Reveal hidden contents


Official statements from the mod pages,

Anti-Aliasing mod description: If DLSS is compatible, then NVIDIA DLAA will automatically be enabled, otherwise AMD FSR 3.1 Native AA will be enabled. Both are running natively on D3D11.
 

Frame Generation mod description: REQUIREMENTS

Any GPU which supports DirectX 12. Unless you force enable Frame Generation in-game, it is limited to 120hz+ monitors.

Windowed / Borderless Mode

Expand  

I re-read through each description, and it appears that I was mistaken that this mod only applied to AMD GPUs. It appears applicable to all NVIDIA GPUs (in particular, GTX 1070+). Corrected OP.

  • z929669 changed the title to ENB Frame Generation (by doodlez & PureDark)

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